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Author notes
You are free to use, modify, patch my files (scripts, meshes and concept). For animations and sound assets you need to contact with corresponding authors.
File credits
J3X - for source script Magistrate2020 - for levitation assets and concept DualSun - for used animation Floyd2099 - for custom sound UNIVERSFIELD - for custom pull&swap sound effect from Pixabay
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Changelogs
Version 0.1.8.5
added optional fx effect to screen space at niwa mode, toggleable in MCM
minor optimisations and fixes to main and MCM scripts, safe to update from previous version
Version 0.1.8.4
fixed bug about using special abilities which could occur if player pressed key of refBlink ability more than once in a row
fixed wrong mana consumption per second at some thresholds
added additional recommendation and information for buttons assagining in mod menu
Version 0.1.8.3
added safety cooldown for special abilities: - shared 1s for blink, refblink and pull&swap - 5s on activating/deactivating Niwa mode
Version 0.1.8.2
edited vanilla conditions for jump and sneak idles (for better uses of assigned buttons)
disabled possibility to enter into sneaking mode at levitate state, now you can use this button for blink or refblink (same for jump action)
better managing for assigning buttons in MCM (deafult they are blank, 'DEL' button remove assigning)
tweaked slow motion effects as well power 'Niwa of Akatosh'
added optional ini config with enhanced gravity acceleration (to be more Earth-like)
added optional patches for Jumping Attack and Crouch Sliding
minor changes and optimisations, safe to update from previous version
Version 0.1.8.1
fixed blink range by separate blink effect for Niwa mode and non-Niwa (engine couldn't properly calculate variables)
minor changes to conditions
Version 0.1.8
added power "Niwa of Akatosh" to break the boundaries of the 4th dimension, requires Master of Alteration perk to unlock (experimental mode)
very minor changes and optimisations, safe to update from previous version
Version 0.1.7
added RefBlink ability (teleport your Dovahkiin to position from where you previously casted blink, max range is 110m)
added invulnerable to staggering option at levitate state, toggleable in MCM
new custom sound for blink, pull and swap
properly eliminated fall damage on long blink
minor changes and optimisations, safe to update from previous version
Version 0.1.6.4
Added OAR version of levitation with improvements compared to DAR (safe to switch from DAR version on existing save): - fluent transition from normal moving to levitate - no more air-walking (when changing direction, on precise time of activate levitation) - small improvement on scripting level (a more efficient way to activate levitation)
Version 0.1.6.3
appropriate instructions and warnings have been added to properly initialize levitation, in lore-friendly way as well in non-lore-friendly (mostly for new users)
added option in fomod to do not install animations (only DAR structure folders and conditions)
minor optimisation on scripting lvl
corrected some descriptions to make them more understandable
Version 0.1.6.2
added additional cleaning function onCellDetach
Version 0.1.6.1
tweaked 'pull' ability, to properly manage aftermath on missed hit
Version 0.1.6
added combat ability 'swap and pull' at levitate state (requires expert of alteration to unlock this functionality)
added sound on successful casted blink, swap or pull spell
significant improvements on scripting level, optimized registration events and conditions (safe to update from previous version)
fixed some minor misspells (i hope so)
Version 0.1.5
added fomod installation: simple and advanced process to configure levitation to your liking
increse max range of blink to 5000 in game units
added image space mod on successful blink
minor changes and optimisations (safe to update from previous versions)
Version 0.1.4
added a blink ability at levitate state, configurable in MCM (required expert of alteration to unlock this functionality)
optimisation to MCM script (safe to update from previous versions)
Version 0.1.3
added configurable slow motion effect for levitation (lesser and greater, required adept and expert perk of alteration to unlock them in MCM)
optimisation to the main and MCM scripts (safe to update from previous version)
minor changes to conditions
Version 0.1.2
further optimisation to the main script
fixed issue with no corect load one of the levitaionStand in certain conditions (especially in combat)
Version 0.1.1
levitation should now work properly (engine didn't recognize properly motion system from nif)
Version 0.1
Initial release
Levitation RE-SE-T
Overview Levitation was always a part of The Elder Scrolls lore, but is not present in vanilla game, unfortunately. I made this variant long time ago, but thanks to recently obtained permissions to use required resources i publish it now. Many levitation or flying mods were created based on J3X source scripts and broomplate mesh, but most of them (or maybe all) never edited the source and wasn't try to fix most significant flaws: edits to gravity and all of unnecessary collisions with npcs and havoked objects. One of the best implemented and immersive so far is Magistrate Levitate SE created by Magistrate2020 and because of that this mod is using some of the assets and solutions introduced there. This levitation variant comes as concentration spell (as for now) with default base cost of 10 mana per second (which can be manipulated in game).
Features
Remade base script for better direction accuracy, no changes to havok gravity, optimized conditions to remove all unnecessary spawned levitation plates and calculations.
New levitationStand (known as "broomplate") to make sure that only affect player havok physic.
MCM menu with basic options to manipulate the base cost of mana of using Levitation, the speed of moving around in levitate state, to learn or forget levitation spell and to make you invulnerable to staggering at levitate state. (You should to obtain it in traditional way by explore area around Tel Mithryn)
Support DAR or OAR (preferred) to play corresponding animations while at levitate state. (For now only with 1 femine variant but you can use your own at your liking).
Uses skse functionality from inputs scripts to make sure you are not gonna air-walking.
You can't levitate while sneaking, also sneak mode is disabled while in levitate state. Swinging your equipped weapon while levitating will immediately finish levitation.
You still can use second hand to cast currently equipped spell.
Own system of progression: Unlocking corresponding perks from alteration tree (adept, expert, master) will decrease base cost of levitation by (20, 50 and 66%).
Unlockable slow motion effects for levitation (lesser and greater), configurable in MCM (requires alteration perks adept and expert).
Unlockable and configurable abilities: 'Blink' and 'RefBlink' at levitate state. Blink - move your character to nearest collision object in crosshair range (max. range is 80m). RefBlink - transpose your character to position from where you previously casted blink (max. range is 110m). Both abilities requires expert of alteration to unlock them in MCM.
Unlockable combat ability 'pull&swap' to use against targeted enemy only while in combat state (requires expert of alteration perk and unlocked blink).
Unlockable power 'Niwa of Akatosh' to break shackles of 4th dimension (experimental mode). Requires master of alteration to unlock it in MCM.
Showcase
Recommended mods Better Telekinesis - only for SE (ver 1.5.x) to make a build "manipulator of reality"! True Directional Movement - movement 360 degrees and lock camera, even when levitate Improved Camera - playing 3rd person animations in 1st person
Q&A
Known issues
Implemented method in some cases will fail to spawn levitationStand on time, due to lot of calculations and accuracy of levitation. In another words you will fall to the ground! This was observed on highly modded game with a lot of cloacked spells/active magic effects and if player's speedMult exceed 1.7 of default speed of moving. To counteract it just reduce your movement speed of levitation in MCM menu. (Almost impossible since version 0.1.6)
You won't be able to continue moving, in previous to levitate state, direction. To fix it press another direction button or release and press same direction button. (Required to hook DAR functionality) Possible with OAR version.
Changing direction of moving at very precise time of activate spell will introduce air-walking. (This is limitation of DAR implementation and Papyrus lag). OAR version doesn't have this issue.
Credits J3X - for source script Magistrate2020 - for levitation assets and concept DualSun - for used animation Floyd2099 - for custom sound SkyUI Team - for MCM