Spells have been sorted in a way that it is easy to find them and to know their effects without having to memorize them. Perfect for those who wish to find their spells quickly in the Favorites menu.
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Changelogs
Version 1.3
Forwarded the latest changes in 2.1.3
Version 1.1
Forwarded the latest changes in 2.1.0.
Version 1.0
Initial release.
This is the fifth mod in a long line of upcoming mods that attempt to sort the multitude of spells available, both in vanilla Skyrim and in Nexus mods, into a concise and effective renaming system in order to make finding spells easier. This mod focuses specifically on the spells that are provided by Mysticism - A Magic Overhaul. If you haven't already, I suggest you try this mod out, and if you like it, endorse it!
In short, every single spell has been sorted according to the following system:
First, a parenthesis is added at the beginning to tell you which school the spell belongs to, e.g. "(R)" for Restoration, "(C)" for Conjuration, and so on.
Second, a short description is given of what type it is, e.g. "(D) Fire", "(I) Fear", "(A) Paralysis", etc.
Third, a short description tells you if it is self-targeted or if it affects others (where applicable), e.g. "(R) Holy Heal Self", "(A) Armor Self", (A) Light Other", and so on.
Finally, a short description is given of what form it takes, e.g. if it's Concentration, Bolt, Blast, Wave etc.
Here is a full description of the name that every spell has been given:
Alteration
Spoiler:
Show
Novice
Oakflesh other - (A) Armor Other
Slowfall - (A) Buff Self Falling
Burden - (A) Debuff Other Slow Touch
Open Novice Lock - (A) Lock Open
Apprentice
Stoneflesh - (A) Armor Self
Feather - (A) Buff Self Carry
Swift Swim - (A) Buff Self Swimming
Detect Life - (A) Detect Life
Magelight - (A) Light Other
Open Apprentice Lock - (A) Lock Open
Dispel - (A) Remove Magic
Adept
Equilibrium - (A) Alter Health to Stamina and Magicka
Transmute Ore - (A) Alter Ore
Ironflesh - (A) Armor Self
Ash Form - (A) Ash Bolt
Slowfall - (A) Buff Self Falling
Fire Shell - (A) Buff Self Resist Fire
Frost Shell - (A) Buff Self Resist Ice
Shock Shell - (A) Buff Self Resist Lightning
Poison Shell - (A) Buff Self Resist Poison
Sea Stride - (A) Buff Self Waterwalking
Destroy Construct - (A) Damage Automaton Bolt
Corrode Armor - (A) Debuff Other Armor Bolt
Burden - (A) Debuff Other Movement Bolt
Disintegrate Weapon - (A) Debuff Other Weapon Bolt
Detect Dead - (A) Detect Dead
Open Adept Lock - (A) Lock Open
Telekinesis - (A) Telekinesis Objects
Whirlwind Cloak - (A) Wind Cloak
Expert
Ebonyflesh - (A) Armor Self
Ash Cloud - (A) Ash Blast
Ash Rune - (A) Ash Rune
Pack Mule - (A) Buff Self Carry
Leap - (A) Buff Self Jump
Encumber - (A) Debuff Other Movement Blast
Burden Rune - (A) Debuff Other Movement Rune
Weakness to Fire - (A) Debuff Other Resist Fire
Weakness to Frost - (A) Debuff Other Resist Ice
Weakness to Shock - (A) Debuff Other Resist Lightning
Weakness to Poison - (A) Debuff Other Resist Poison
Detect All - (A) Detect All
Open Expert Lock - (A) Lock Open
Master
Symmetry - (A) Alter Health to Stamina and Magicka
Dragonhide - (A) Armor Self
Cinder Storm - (A) Ash Blast
Springheel - (A) Buff Self Jump
Flame Shield - (A) Buff Self Resist Fire
Ice Shield - (A) Buff Self Resist Ice
Lightning Shield - (A) Buff Self Resist Lightning
Venom Shield - (A) Buff Self Resist Poison
Dwemerbane - (A) Damage Automaton Blast
Armoreater - (A) Debuff Other Armor Blast
Weight of the World - (A) Debuff Other Movement Explosion
Swordbreaker - (A) Debuff Other Weapon Blast
The Unwelcome Guest - (A) Lock Open
Grand Telekinesis - (A) Telekinesis Creatures
Conjuration
Spoiler:
Show
Novice
Bound Dagger - (C) Bound Dagger
Conjure Spectral Wolf - (C) Conjure Familiar Wolf
Conjure Skeleton - (C) Conjure Skeleton
Raise Zombie - (C) Reanimate
Soul Trap - (C) Soul Trap Bolt
Apprentice
Bound Mace - (C) Bound Mace
Bound Shield - (C) Bound Shield
Bound Sword - (C) Bound Sword
Bound War Axe - (C) Bound War Axe
Conjure Flame Atronach - (C) Conjure Atronach Fire
Conjure Spectral Dire Wolf - (C) Conjure Familiar Dire Wolf
I have also taken the liberty to rename every spell tome that corresponds to these spells, so that, for instance, every Spell Tome that belongs to the school of Illusion is simply called "Illusion Tome", or "Restoration Tome", "Destruction Tome", etc.
Please note that this mod only renames the spells. It does not alter their effects, duration, magnitude, charge time, or anything else besides the name.
This mod should be compatible with both SE and AE, since it does not use SKSE, Address Library or any other scripted mod out there. It merely renames spells.