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File credits
GGUNIT - Lux CyberRumour - Eternal Flames
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Changelogs
Version 6.0
Updated mod to tie in with Lux. Added in external fire.
Version 5.5
Torches fixed! removed glow from fires. added extra lights only need one file for dungeons patch New game required if updating
Version 5.0
altered the places added by by eternal flames in last update
Version 4.0
Added: Potema"s Catacombs Volkihar Ruins and Towers Soljund's Sinkhole Halldir's Cairn Lost Valkygg Forsaken Cave Rannveig's Fast Reachwater Rock Dimhollow Crypt
Version 2.2
Removed abandoned prison cell to stop the falling issue.
Version 2.1
Removed Test Cells that would interfere with other mods (hopefully).
Version 2.0
Fixed the yellow lights and candle flickers. Added Yngol Barrow.
Version 1.6
Removed Lux Orbis from .esp requirements (remade lights in Hamvir's Rest). Lighting should work with or without Orbis.
Version 1.0
Initial Update
Initial File for Dungeons revisited
I have been using the mod Eternal Flames for a while now and when I started using Lux, I noticed that the lighting didn't quite match up. So I decided to change that. This patch uses CyberRumour's Eternal Flames_Blue to overwrite some of Lux's Nordic tomb lighting. The only lights now found in these places should be the Sconces. I've also done my best to keep the lights from man made fires the right colour, and even made the harbinger's light in Ysgramor's tomb something unique again.
Now with Violet version! Both mods are up to date with the changes from both parties.
This is my first mod and I won't say it's perfect. I do plan on improving it further and adding in new places. Any feedback or suggestions are welcome.
A huge Thanks to GGUNIT for Lux and CyberRumour for Eternal Flames