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Rebalances some enemies modified by the Requiem - Dragonborn patch.
The Requiem Dragonborn patch is generally very hard and to me, many things always seemed a little overtuned. This mod aims to fix that.
- Horkers (from base game) no longer have additional armor/damage (they still have armor penetration) - Removed additional physical damage reduction on Ebony Warrior/Miraak/Haknir (e.g. Miraak had 45% against two-handed weapons) - Reduced health of Miraak by 600, removed 50% spell absorption (he still has 30%) - Reduced some of the resistances of the Ebony Warrior (elemental resistances and bonus armor) - Reduced the amount of "Potion of Restore Health (Surpassing)" on bosses (removed in some cases) - DB Dragonpriests have less armor and replaced spell absorption with magic resistance (to be in line with base Requiem) - Reduced the regeneration of Seekers and Lurkers - Ash spawns have less physical damage resistances and are no longer susceptible to silver arrows - Some other small changes here and there, nothing major