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Arno

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Arno1789

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About this mod

A workaround to re-enable bloodskal-style beam strikes of some Vigilant greatswords for MCO and SkySA users.

BEFORE YOU READ FURTHER: one of this mod's requirement, dTry's Key Utils, has not been updated for latest AE, if that's your game version, this mod might not work for you, sorry :(

Requirements
Permissions and credits
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PROBLEM
AFAIK, MCO and SkySA users don't have the ability to perform side powerattacks, all your powerattacks are sent as front powerattacks. Therefore, you cannot perform Bloodskal Blade's Horizontal beam strike and stuck in the Bloodskal quest.

Previously I made this mod try to tackle the problem. Thanks to Chocolaa, I now know that some of the greatswords in VIGILANT also have bloodskal style beam strikes, so I made this with the same approach, re-enabling MCO and SkySA users to perform the beam strikes when wielding these VIGILANT greatswords.


HOW TO USE
The beam strikes are triggered when you move and attack at the same time. For example, if you play with keyboard, you move left by holding the key "A". Then, without releasing the key, you click attack/powerattack, a horizontal beam is triggered. The same goes with key "D" (moving right). If you move forward with "W", a vertical beam is triggered.

But there's one problem: I want to make it work only with powerattacks, not normal attacks, so you don't get overpowered, but I didn't find out how. To compensate for that, I wrote 64 pts of stamina cost into every beam you triggered ( but it can be customized, see Q&A section question1) Actually, there's a way to make it only for powerattacks: using Payload Interpreter to write the beam spells into hkx annotations, but in this way you have to use my animations, your favorite animations won't work unless they are specially annotated too. Therefore I gave up this option.

Initially I only made horizontal beams because I thought vertical beams will work out of the box, but it seems verticle ones don't work with MCO and SkySA either, so I also included verticle beams in this mod.


INSTALLATION
1. Install dTry's Key Utils - This is an SKSE plugin with an esl that tracks your player's movement. It's required so the game knows if you are attacking while moving or not.
2. Install Dynamic Animation Casting NG (for both SE and AE) - It is the fundamental framework I used to assign the beams to the weapons.
3. Install this mod and play.

It's save to uninstall anytime since it's only .toml files. 


Q&A
1. How do I customize the stamina/magicka/health cost?
A: Open the toml, locate to the lines [HealthCost = 0.00 / StaminaCost = 64.00 / MagickaCost = 0.00] and change the number to whatever you like.
    If you would like to add cooldown effect to your strikes, add: "Cooldown = 3" without the quotation marks at the bottom of each [event].

2. I cannot trigger the beams. I do have requirements and is moving sideways.
A: Try holding the moving key and do not let go until the attack is completely finished. Also, one of the prerequisite listed above, dTry's Key Utils, haven't been updated for some time so it may not work for newer AE versions. If this is your case, I guess we have to wait, there isn't much I can do about it, sorry :(

3. Which weapons are included in this mod?
A: I tried to find every greatsword that have these beam strikes, and the ones below are what I found, hopefully I didn't miss anything:

     Flame Sword of Mara
     Frost Sword of Mara
     Great Sootsword of Trinimac
     Greatsword of Stone Pursuer
     Moonsword of Jode
     Sword of Jyggalag
     Umaril's Sword
     Gorieus Dragonblood Sword
     Gorieus Dragonrider Sword*
     Gorieus Emperor Sword**

* In VIGILANT's design, the three Gorieus swords won't perform beam strikes unless you activate their weapon art power first, by pressing Z. However I cannot reproduce this feature, meaning that you can trigger beams even if you don't activate their weapon arts. I think it's overpowered so I made two files, one have them included, the other not. Thanks to Erthanese's improvements made in Dynamic Animation Casting NG, I'm able to reproduce this feature for Gorieus Dragonblood and Gorieus Emperor. Gorieus Dragonrider is a bit different on design so I have to write a ESP-FE for it. It does not count to your 255 limit and is safe to disable anytime, since it's just an empty perk.  (This can also be solved by writing annotations in Payload Interpreter, but as mentioned before, this way you lose your animations and is forced to use mine, unless yours are also annotated, so I gave it up)

** Gorieus Emperor Sword has a cross beam strike that is horizontal and verticle beams combined. This is triggered by moving backwards and attack.


CREDITS
Loki - the creator of the genius Dynamic Animation Casting, without which this mod will not be possible.
dTry - for dTry's Key Utils, without which this mod will not be possible.
Erthanese - the creator of DAC NG that brings more functions and improvements to DAC, without which I will not be able to solve the problems.
Chocolaa - for giving me the information that's needed for me to make this mod.
Vicn - for the epic VIGILANT.
Jarl Balgruuf - for letting me test the destructive effetcts in his palace.
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