Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
There are a lot of dodge mods that work well in 3rd person, but I don't think they really fit the 1st person combat that Skyrim predominantly favors. The mod Requiem has a dodge perk that I think is a lot better for 1st person. So I made it a standalone mod (without the perk requirement that Requiem has). Essentially, when you press "sprint" while moving backwards, left, or right, you move much faster for a brief amount of time, and lose some stamina. You'll also get some camera shake (only in first person), and a dodge sound will play. This dodge is similar to 1st person games like Vermintide, and it has the benefit of letting you attack and block while you dodge. It doesn't come with any iframes, so don't think it will trivialize your game, but I think mechanically it's a lot better than Dark Souls style dodge rolls (for Skyrim's combat, I mean).
The most recent update (you can update by just replacing the old files) comes with an MCM that lets you customize everything about the mod. You can change how much speed the dodge gives you (there are separate options for left/right dodging and backwards dodging, because backwards movement is generally slower), for how much time, the camera shake, and whether you want the dodge sound to play. Remember that during combat everything is louder and messier than if you're just standing around, so if you want to tweak the options, it's probably best to do it in combat.