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Changelogs
Version 1.1
Plugin cleanup, moving and correcting the intensity of certain light sources
Not totally noob but enough to not be able to patch scripted lights with Lux (which I use in game) and after having done it for the houses of Heartfire GGUnit apparently became alergic to these scripted lights ^^, so I created this patches tweaking the vanilla light to get as close as possible visually to the interior atmosphere brought by Lux.
Lux is not a prerequisites for the main patch
This patch just tweak the vanilla light so it must be compatible with every light overhaul. (I have not yet tried to see what it done with other light overhaul mods like ELE) It change the light Templates and tweak Radius of every lights source. I also added new light sources for the cause I made optional patch to delete a outside light providing by "Lux Via" on side of a street that was looking weird cause totally different model of those using by "Blackthorn".
Need to be load after Lux.esp ESLified
You also need the Blackthorn Manor - Lux Patch by RULegions "A simple patch that replaces a faulty mesh found in Lux (meshes\architecture\riften\interior\smallroomsecond\rifrmsmsecondfloor01.nif) that causes a window into the void at the front door of Blackthorn Manor. Many thanks to jentleness69."