About this mod
Standalone release of the Firewood/Tree clutter portion of my WIP tree mod.
- Requirements
- Permissions and credits
- Changelogs
Contents:
- Includes higher-poly chopping blocks, sawhorses, firewood (with animobjects) and firewood piles.
- High quality textures with an optional full size texture download if you hate VRAM.
- Parallax support out of the box, optional no-parallax file if you don't want to run the requirements for parallax.
- IMO more realistic firewood as they now look dry and sometimes bark has cracked off from their surface.
- ESLified ESP, make sure it overwrites other plugins editing the same records.
- Refers to TreePineForestBark on your LO, designed for 1:2 ratio bark but UV should work fine with other textures. Textures that don't tile on the Y-axis may have a funky look to them.
Install:
- Download the main file and if you like, full textures and/or no-parallax file if you don't want to run parallax. Install with MO2 as normal
- Uninstall whenever, doesn't matter, before, after, during save, loading in loading out, indoors outdoors, at the door, laying down or upside down doesn't matter. It's just meshes and textures.
Requirements:
SMIM (or any mod with SMIM rope textures) required for rope textures on the sawhorse. Parallax requires parallax requirements.
Compatibility:
- Make sure MO2 left side aligns with LO of the right side if you plan on using meshes here just partially. Eg. High Poly Project needs to win my meshes if the HPP esp (or xtudos fixes for HPP) overwrites my ESP and vice-versa. Open SSEdit and check for red text in the records of SaS - Tree Clutter.esp if not sure.
- Bark with vanilla-style texture scheme may cause seams or stretchy/pressed UV, I can't test out all bark mods out there.
- Parallax requires parallax requirements. If you don't know what they are, download the no-parallax file under optionals.
- Regardless, these wont brake your game.
- This mod is already included in my Subdivide and Smooth - Trees WIP mod. No need to download if using that.
Credits:
- Enhanced Blood Textures by dDefinder as his great looking blood textures were used as decals on the bloody chopping block.
- Static Mesh Improvement Mod by Brumbek ropes were used in sawhorse to replace the two dimensional ribbon.
My other mods to complement this:
Subdivide and Smooth - Trees WIP
Subdivide and Smooth with complementary mesh fixes - Hagraven
High poly Hagraven stuff and various mesh fixes.
Subdivide and Smooth - Bandit Poles
If you like my hagraven mod, grab the bandit poles to go with them.
OSHA-Compliant Sovengarde Mesh Fixes
Some mesh fixes for Sovengarde.
Subdivide and Smooth - Falmer Drip