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Author notes
No restrictions whatsoever. No permission or giving credit is required. I wave all liability in any and all forms.
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Changelogs
Version 0.1
Initial Upload
Version .6
Fixed 3 instances of an EDID being spelled incorrectly. This should now run without complaints from po3_BaseObjectSwapper.log
Version .5
Made a couple swaps use more saturated lights.
Version .4
Changed a few lights to move slower
Removed the fake blue falmer light in Alftand and everywhere else
Re-added edits to make Dwemer flames sputter. When they sputter they're sometimes orange instead of always green.
Version .3
Removed Blackreach and some ice cave esque dungeons from the effected locations.
Changed to IceTorch lights to swap to.
Removed changes to steam and embers.
Features -------------------------- - Make lights in Dwemer dungeons have a warm hue - Removes tons of fake lights
Does not effect MarkarthLoction or BlackreachLocation. This is because both would require reference swaps instead of form swaps, which takes a long time to edit.
Installation ----------------- Extract to your skyrim Data folder or install with a mod manager.
Compatibility ------------------ Lux - Incompatible. If you make a patch, tell me and I will link to it on this page. Relighting Skyrim - Compatible, supported. Let me know if you see issues and I'll get them fixed. ELFX - Untested RLO - Untested Eternal Flames - Compatible, supported.
If you like this mod, check out a similar mod but for ancient ruins, Eternal Flames
If you see any blue/green lights that look weird with the surroundings, please drop a comment and I'll get it fixed. If you are skilled with nifskope and are feeling charitable, I would love for dwemer flame meshes that burn orange or red instead of green.