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TactWithMolag

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About this mod

Adds several spells, powers, and abilities inspired from the Star Wars galaxy. Numbering well over 20!

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Force Powers added:

Jedi Skills (passive ability) - Increases your physical prowess, endurance, magicka, and persuasiveness.

Full effects:
  • +30% movement speed and disease resistance
  • 35% faster attacks
  • 50% resist poison
  • +80 unarmed damage
  • +300 to speech skill (should help all speech things, buying, intimidation, etc.)
  • +300 to carryweight
  • +200 magicka
  • +200% stamina regen
  • +20% sneak modifier
  • 10% damage resistance
  • 15% magic resistance
  • +220% higher jumps (you need the tweaks mod to make this effect work)

Dominate Mind (lesser power) - Impose your will upon those within 20 feet around you, causing them to fight for you, without any regard to their own safety. Lasts 40 seconds.

Force Drain (spell) - Leech 180 points of health, magicka, and stamina from distant targets in a 20 foot radius, adding their vitality to your own.

Force Armor (spell) - Resist 50% magic and a high amount of damage for 50 seconds

Force Camo (lesser power) - Gain a shroud of unbreakable invisibility that simply returns after it breaks. Lasts 60 seconds. (this spell seems to “end” when you sheath, unsheath, or use another spell after casting this. So you should probably use this only for melee combat)

Force Disarm (spell) - Disarm foes (up to level 999). Now THAT's a diplomatic solution! Those bandits are so uncivilized.

Force Flame (spell) - Devastating force ability that excites the molecules in the air, igniting it. Deals 400 damage per second, but costs 100 magicka per second.

Force Heal (spell) - Throw up a 300 point protective ward, while recovering 10 health, 20 magicka, and 30 stamina per second.

Force Mend (spell) - Gather the force for 4 seconds and cure diseases/poisons, fully revitalize, and temporarily breath underwater and survive falls (for 30 seconds)

Force Oneness (lesser power) - Become intangible and see the force's influence everywhere (detect life, 80ft radius) for 30 seconds

Force Plague (lesser power) - A sinister cloak made from an unnatural dark side poison that harms nearby foes. Lasts 60 seconds. (the range is 42 feet I think, due to how cloaks work in Skyrim, damage remains low I think, sorry)

Force Push (spell) - Lash out with the force and hurl foes. SLightly less ragdoll than unrelenting force.

Force Repulse (lesser power) - Push surrounding enemies away from you. Radius of 150 feet, costs 180 magicka. Slightly more ragdoll than unrelenting force.

Starkiller Repulse (lesser power) - Starkiller's personal technique for Force Repulse. Shorter area of 100 feet and cost of 380, but violently ragdolls foes, and deals 600 damage plus a disintegration visual. Obey him, or she dies.

Force Speed (lesser power) - A quick burst of tremendous speed (+1800% movement speed, ethereal for one second)

Force Storm (spell) - Lightning bursts from within, attacking all those around you within 200 feet, for 600 shock damage, at the cost of 200 magicka.

Force Tutaminis (spell) - Concentrate to absorb all incoming magic

Kylo Stasis (spell)  - Freezes enemies in place for 14 seconds, within a fairly wide area of 40 feet

Kylo Stasis (spell, concentrated version) - Freezes enemies in place for 10 seconds

Summon Technobeast (spell) - Summons a technobeast for 480 seconds, at the cost of 400 magicka.
Technobeast stats:
  • Level - 999
  • Armor - personal energy shields (80% physical resistance I think)
  • Health - 11,211
  • Stamina - 4,102
  • Magicka - 0
  • Movement speed - Nearly doubled (ballistas are slow)
  • Attacks - lasers which deal 600 damage each (it has a slow rate of fire)

Force Augmentation (lesser power) - Greatly slow time, increase jump height, movement/attack/bow speed, at a magicka cost of 200, lasts 20 seconds.
Full effects:
  • Slows time to 9% speed
  • +90% movement speed
  • +200% attack speed
  • +420% jump height (again, you need tweaks mod to make this part work)
  • Fall damage immunity


Weapons:

As a wise droid once said, love is making a shot to the knees of a target from 120 kilometres away. But Skyrim has no bows with that range for knee practice! So I made the Aratech Crossbow, which fires slower but deals higher damage, has more range, etc. and a matching Aratech projectile that travels pretty much instantly. It does have somewhat goofy VFX, but it is fully functional.

And an accidental change some might actually appreciate, all vanilla Dwarven crossbows (non enhanced) will fire 4 times as fast, and weigh 10 units. That's it, shouldn't be an issue really.

Location:

Everything in this mod should be sold by the court wizard of Solitude. Why her? Because she's basically a sith lord hiding. A vampire in high places, and nobody knows. If you can't get it that way, use console commands, additem menu, or do something with this mod, I'm leaving permissions open so the community can improve it (although I'll still do my best to work on this too)


Compatibility:

Aside from my misstep of changing dwarven crossbow stats slightly, nothing vanilla was changed. I added my own effects, so it shouldn't conflict with anything. Other than maybe any other mods that change what the Solitude Court Wizard sells, because that's how I added these spell tomes to the game.

Since I used only vanilla assets, this should be very performance friendly, available to PS4/Xbox players (if someone ports it), and also highly compatible with everything. There's even an ESL version, if you feel compelled to use it.

One Last Note:

Very common force abilities like choke and lightning won't be added. This is because there's already mods (or even vanilla spells like sparks and chain lightning) that do those. I wanted to make some niche force powers people probably don't know about (like Force Flame)

So, if you'd like force choke, you can find a vampire's grip spell mod, because that's a thing several people have done.

But I will still hear out requests for things to add anyway, particularly obscure force abilities that nobody else has made into a mod.
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