About this mod
This is a stripped down version of my Wearable Beast Claws Ears Horns and Tails mod, but with werewolf stuff only. Adds new wearable claws, ears, tail, and paws (and some boots for paws). There's options for a claws only version of the mod, as well as four different item slots for the Claws item, in Slot 61, Slot 49, 52, and Slot 55.
- Requirements
- Permissions and credits
- Changelogs
Bethesda.net PC All in One version here
Bethesda.net PC Claws only version here
Bethesda.net XB1 All in One version here
Bethesda.net XB1 Claws only version here
3BA body conversion kindly provided by Myshkaaaa here
This is a stripped down version of my Wearable Beast Claws Ears Horns and Tails - Argonian - Khajiit - Werewolf mod, but with werewolf stuff only. Adds new wearable claws, ears, tail, and paws (and some boots for paws). There's options for a claws only version of the mod, as well as four different item slots for the Claws item, in Slot 49, 52, 55, and 61. Slot 61 has first person support by default, and the other three slots will need to have it enabled for each race of choice. There is a tutorial in the comment section on how to do this. Included is a skeleton replacer based on the vanilla skeleton so that the tails can be used for non-beast races. It is just the beast race skeletons renamed, replacing the human skeletons. This is a must to use the tails. If one uses a skeleton replacer just let it overwrite the one from this mod, as long as it supports the tail bones for non-beast races.
List of new items:
- Werewolf Claws (available in Slot 49, 52, 55, and 61; compatible with all sexes, and races, can be used with any glove or gauntlet, etc, could be clipping and/or gaps)
- Werewolf Claws (Hands) (compatible with all sexes, and races; set to Slot 33 - Hands)
- Werewolf Ears (compatible with all sexes, and vanilla races, except KhajiitRace, and KhajiitRaceVampire; set to Slot 43 - Ears)
- Werewolf Paws (compatible with all sexes, and vanilla races; set to Slot 37 - Feet and Slot 38 - Calves; could be clipping and/or gaps)
- Werewolf Tail (compatible with all sexes, and vanilla races; set to Slot 40 - Tail)
Werewolf Boots (boots converted to fit the Werewolf Paws; compatible with all sexes, and vanilla races; set to Slot 37 - Feet and Slot 38 - Calves):
Base Game:
- Ancient Nord Boots
- Blades Boots
- Daedric Boots
- Dragonplate Boots
- Dragonscale Boots
- Dwarven Boots
- Ebony Boots
- Elven Boots
- Elven Light Boots (same mesh as Elven Boots)
- Falmer Boots
- Glass Boots
- Iron Boots
- Leather Boots
- Orcish Boots
- Steel Cuffed Boots
- Steel Plate Boots
- Wolf Boots
Dawnguard:
- Ancient Falmer Boots
- Dawnguard Heavy Boots (same mesh as Dawnguard Boots)
- Dawnguard Boots
Dragonborn:
- Ahzidal's Boots of Waterwalking (same mesh as Ancient Nord Boots)
- Deathbrand Boots (same mesh as Stalhrim Light Boots)
- Nordic Carved Boots
- Stalhrim Boots
- Stalhrim Light Boots
How to craft (at any forge):
- Werewolf Claws (any version): 1 Wolf Pelt, 2 Leather Strips
- Werewolf Claws (Hands): 1 Wolf Pelt, 2 Leather Strips
- Werewolf Ears: 1 Wolf Pelt, 2 Leather Strips
- Werewolf Paws: 1 Wolf Pelt, 2 Leather Strips
- Werewolf Tail: 1 Wolf Pelt, 2 Leather Strips
- The Werewolf Paws versions of the boots requires 1 Werewolf Boots, and 1 of the boots (such as Iron Boots, etc) to craft, and in the inventory to show up in the crafting menu, and the appropriate Smithing perks (if applicable).
- There are recipes to revert the boots back to their former state, which will require 1 of the Werewolf Boots (such as Iron Boots (Werewolf), etc) to craft, and in the inventory to show up in the crafting menu, and the appropriate Smithing perks (if applicable). Additional materials may be required.
Known Issues:
- Double ears and/or clipping with the original ears. I do not seem able to hide the default ears, despite all the new ears using slot 43 - Ears in the nif files, and in the Armor, and Armor Addon records. I can't imagine the ears will look good on elf characters as a result, sorry.
- There could be some clipping and/or gaps with both the Werewolf Claws item, and Werewolf Paws item, due to how the body partition system works.
- Slot 61 FX is the only one with first person support by default, although it is also the same slot the werewolf transformation effect uses.
Some of my other mods that may be of interest:
Wearable Beast Claws Ears Horns and Tails - Argonian - Khajiit - Werewolf - Special Edition
Wearable Dragon Horns and Tails - Special Edition
Wolf Knight Armor - Special Edition