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Author notes
Do what you want with it, if you want to make tweaks, would be cool if you made this mod a master, but not necessary. If you upload patches, let me know and I'll link to them from this page
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Vision Quest dynamically fades between image-space modifiers depending on how much drugs you've consumed. With four levels of intoxication for mushrooms, alcohol, and skooma, as well as an additional two levels for Sleeping Tree sap, there's nearly 375 possible effect combinations so you can tailor your high exactly how you like it.
I tried to make the initial stages fairly mild, and ramp up as you consume more. The effects will fade over time, but the more you consume, the longer the effects will last. Brandy hits harder than wine, wine hits harder than ale. Be careful with that Balmora Blue! Experiment with mushrooms and see how you feel.
The goal was not to affect gameplay, but to add visuals for something that sorely needs it. There's no crazy animations, most effects are static, but they are noticeable for sure.
Features
Highly configurable MCM allows you to turn off effects you don't want and change the thresholds of each intoxication level, as well as how long the effects last.
Flagged ESL
What more do you want?
Compatibility
Compatible with anything, no vanilla records are touched
Mods that add the same effects are not necessarily incompatible, but you will likely feel the effects of both mods simultaneously. You can individually turn off the effects of alcohol, skooma, mushrooms and Sleeping Tree sap in the MCM.
Mods that add new ingestibles will not contribute to the effects, but;
Try using FormList Manipulator, which allows you to add forms to a formlist with a config like SPID; I have included patches for mods that I use. Feel free to make your own and host them or send them to me to host.