Various compatibility patches to make mods play nice with each other. Mostly Enhanced Landscapes focused, since I use that one and find the most problems with it. Check the description for supported mods.
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File credits
Credits to the respective authors for creating the mods I patched.
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Changelogs
Version 1.4
Ryn's Farms - All patches updated to correspond with updated file.
Winterhold Restored - Spaghetti's Cities AIO: Moved trees, rocks, and debris + updated navmesh accordingly.
Version 1.3
Ryn's Farms - Settlements Expanded SE: Moved some trees, a stone wall, and harvestables from Loreius and Sarethi's farm.
Enhanced Landscapes - Holds: Moved trees and rocks around Solitude's Entrance, the East Empire Company area, Lainalten, and the North Keep.
Version 1.2
Stealth update - Fixed some incorrect dependencies and cleaned up masters
Version 1.0
EL - Myrwatch: Moved terrain to smoothen the transition between ground and bridge that EL overrides from Myrwatch's esp.
EL - CC: Moved snow drifts to remove clipping in Winterhold and Dawnstar.
EL - JK's: Moved trees, shrubs, rocks, and snow drifts to accomodate changes made by JK's Skyrim.
EL - Ryn's Farms: Moved snow drifts, shrubs, and rocks that clipped through various additions from Ryn's Farms.
EL - Stendarr Rising: Moved various snow pieces and rocks behind the building that clipped through the workplace room and the chicken pen. Added a few rocks within the moved pile of snow to ease the transition between mountain and snow.
EL - Hammet's Dungeons: Moved rocks and mountain faces to allow entrance into dungeons that EL blocked. Dungeons affected: Fahl Mzund, Vulhule, Frostgrim Hollow, Fangmere Cave, Verdant Vile Grotto, and Bonemist Crypt.
EL - HMC: Removed the cliff face blocking the mountain cottage.
Ryn's Farms - LOSII: Moved a lantern that was floating in the air back to be attached to the windmill.
Ryn's Farms - SE: Moved a fallen tree log that clipped through the wooden fence added by Settlements Expanded.
CB - Ryn's Standing Stones: Moved the bridge and additions on said bridge to remove overlap between the standing stones and the bridge.
MR - DNF: Moved trees away from Millwater's buildings and pathways to remove clipping.
Various compatibility patches to make mods play nice with each other. Mostly Enhanced Landscapes focused, since I use that one and find the most problems with it. Feel free to request patches for issues you've found, be as concise as possible (e.g. the location, between which mods, etc.).
Load the patches below BOTH mods that are being patched together. If you encounter any issues, e.g. the patches not working, let me know in the posts.