This fixes the Windhelm Bridge - For Parallax users only! You don't need it if you don't use parallax
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File credits
T4 for blended roads bridge meshes
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Changelogs
Version 1.0
Release
Parallax Bridges
New Bridge textures that are SMIM friendly and compatible with Blended Roads! Vanilla style and color tone inspired as I like keeping things close to the original if I can. The parallax effect is applied to the Bridge stone itself and not the Stone edging or whatever the proper bridge term is. I didn't like the stretching and try as hard as I might, I just couldn't get it to an acceptable level. I am still going to play around with it but I don't think it's a very big deal. Personally I just wanted parallax on the actual Bridge Stone itself.
If you don't want parallax that's totally fine, I have provided non-parallax options that are just the texture files. The Textures look really nice without parallax too, so either way you're not really missing out on anything. The optional texture is more earthy, has bits of plants growing in-between the stones, more green in general. Main file texture is pretty close to vanilla, more gritty with small bits of moss and grime.
I was going to parallax SMIM's meshes but then realized *DUH* I use Blended Roads like probably the majority of people and should probably parallax those meshes. Brumbek had already given me permission, but didn't end up using their meshes. I wanted to shout out to them anyways for being super nice and friendly. Credits to T4GTR43UM3R for Blended Roads and it's open permissions. I turned parallax on for T4's bridge meshes. & to Brumbek for being a stand-up human.
Go give them some Kudos if you haven't already.
Simplicity of Snow is now a requirement because it fixes the snow shaders for the Windhelm bridge, without it the bridge will look all white like it's missing textures. This is only a requirement for the parallax version of this mod.
UPDATE Road textures have been added! They do not have parallax right now they're just standard textures. I need more time to do parallax and test. Not overly busy so they kind of just blend into your game. Looks best with blended roads, will work seamlessly with my AiO terrain textures.