About this mod
Furr-ifies some objects that aren't covered by existing furry mods
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
This mod patches the human features on some objects to be more furry in order to match other objects contained in furry mods like SkyFurry, SkyFurry NG, or Furry/Yiffy Age of Skyrim. It only covers things that aren't currently covered by either mod. Everything is fully SFW*, and I will not personally be making NSFW versions of anything.
Currently, it makes these things from the vanilla game furry:
- The pedestal for Meridia's Beacon
- King Olaf's Effigy in the Bard's College quest
- Dolls
- Skulls in rock cairns or Nordic burial nooks
- Burnt corpses and decapitated heads
- Ragnvald's skull keys
- Non-interactable skeletons in Nordic ruins
- The statue and altar of Mehrunes Dagon
- The skulls on Malacath's Statue
- The unique Dibella Statue in the Thieves Guild Quest
- Misc loading screens
It also covers some AE/CC content:
- The bust of Sheogorath from Saints and Seducers
There are also options for different versions of existing furry content:
- Bloodier bloody skulls that match vanilla skulls closer
*As SFW as the vanilla game, gory objects are still gory, Dibella is still Dibella, etc.
Installation/Requirements:
- Install SkyFurry, SkyFurry NG, or Furry/Yiffy Age of Skyrim normally
- Install the Static Mesh Improvement Mod (SMIM)
- Install this mod with a mod manager (or manually) and overwrite your furry mod, SMIM, SFW Furry Stuff (if you have it) and any other mods that you would rather have this mod's assets than that mod's
Compatibility:
This mod will likely conflict with any mods that affect the same models. You can chose in the installer to not install a specific model if you have difficulties.
If you have the Furry/Yiffy Age patch for MNC, it apparently contains alternative versions of furry skeletons and Meridia's Beacon's pedestal. You should be able to have those overwrite these ones or these ones overwrite those ones without issue.
There is a minor known conflict mods that replace Mehrune's Razor as they may also overwrite Mehrunes Dagon's Altar to replace how the dagger looks when being reforged. You can safely overwrite these mods, as the incompatibility only causes a minor graphical glitch with (probably) no gameplay impacts. There is an included patch for LeanWolf's Better-Shaped Weapons, and I am willing to make patches for other similar mods.
Snow and ice from some snow mods may not display correctly on objects outdoors.
This mod shouldn’t have any conflicts with or need patches for any others besides those kinds of mods.
Future Plans/Help Wanted:
There are still several of non-furry objects in the game that still need patching. There an attached article of everything I'm aware of and to see if I'm working on patching it. If you think you can help patch some new stuff, or improve the quality of anything already patched, take a look. As more stuff gets finished, I'll update this mod to include it.
If you notice any vanilla or creation club content that needs patching that isn't on the list, please let me know and I'll add it.
Good Companion Mods:
- Bat Vampire Lord - Makes vampire lords anthro bats. Probably not meant to be a furry patch, but it works as one
- Riekling Conversion - Turns Rieklings into anthro rats
My Other Mods:
- SFW Furry Stuff (Full | Lite) - Patches already existing furry objects to be SFW
- More Furry Stuff for Legacy of the Dragonborn - Furr-ifies some more objects from Legacy of the Dragonborn
- Also check out my Sims 4 mods!
Credits:
Brumbek, for assets used from SMIM
Bad Dog, for furry assets used from Furry/Yiffy Age of Skyrim
Chardero the Lupe, for the base model of the Mehrunes Dagon Statue, and help debugging the Malacath Statue
Bad Dog, again, for Nifly, a program I used to edit the models in Blender
LeanWolf, for LeanWolf's Better-Shaped Weapons, used in the patch for that mod
Bethesda for Skyrim and the vanilla models
Hexabit, for the Bethesda Archive Extractor, used to access the vanilla models
Wenderer, for the FOMOD Creation Tool, used to make the FOMOD installer
Gka1, for Cathedral Assets Optimizer, used to generate mipmaps and optimize models
Nifskope, used to edit the functionality of the models
Blender, used to edit the appearance of the models
Paint.NET, used to edit the textures
GIMP, used to make some more complex texture edits
xNormal, used to create the normal map for the hagraven vests
Microsoft Word, used to put together the screenshots, because I'm not an artist