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Nickxon

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Nickxon

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About this mod

This mod adds Enemy Variety from the fantastic mods of 4thunknown and mihailmods to the leveled list so you encounter them VERY frequently.

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The Bandits have recruited Ogres, Goblins, Minotaurs and other monstrous Creatures for you to beat on your Adventures!! Everywhere you meet Bandits now you will also encounter the Monstrous Creatures. Just like normal leveled lists, the higher your level, the more dangerous and bigger the foes!!

I always loved the Idea of adding new Enemies to the game. The Mods by 4thunknown and Mihail specifically. Though i wanted to encounter them more often in normal dungeons and areas. I was looking for a way to implement them and figured that it would be easiest to attach them to the leveled list of very common enemy type: The Bandits. 

I did NOT replace single enemies, just added the encounters to the leveleled list in different amounts to create a spawn chance that seemed appropriate to MY PERSONAL liking.

All this Mod does is adding the various encounters found in the mods of 4thunknown and Mihail to the leveled lists. I did NOT create any of the assets, creatures or art.

If you have other mods that change the same leveled lists, you need to make a BASHED PATCH!! (if you don´t know what that is, youtube offers awsome tutorials!)
Load this mod below ANY other mod that could remotely influence leveled lists.

I´ve made and tested this on SKYRIM SE 1.5.97 and i have NO information regarding AE or other Game Versions. Feel free to test it out, check the comments for more infos!

For me it still works like a Charm and i´m happy with the configuration.

You can always pick up the plugin and configure or change it in CC. I cannot afford the time to support or change the mod that´s why everybody has free permission to enhance, change or modify the Mod. If you credit my Name for the implementation idea i´m happy.


INSTALLATION:

1. first YOU NEED the following Mods (Requirements):

2. Download and install my Mod via Mod Manager and let it overwrite the Requirements.
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