Adds some excitement and danger to Skyrim's boring underwater areas by adding Anglerfish to shipwrecks and underwater points of interest. Anglerfish are ambush predators that lure in prey with glowing, dangling orbs (yes they actually glow) and gather near undersea wreckage. Includes new enemies, a world boss encounter, and new alchemy ingredients.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Vicn for the Anglerfish mesh
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1
Overhauled Anglerfish combat mechanics so they will no longer aggro from a distance like slaughterfish but instead lurk in position until something comes close and then attack, better fitting their status as ambush predators
Overhauled Big Caesar to do the same with a slightly larger ambush radius
Rebalanced Anglerfish Egg and Anglerfish Scales ingredients to be closer to vanilla ingredients with similar effects, certain effects/durations are slightly stronger than vanilla so that they are both balanced and worth seeking out for potions
Packed mod into BSA instead of loose files for cleaner installation
If you're like me, you've always felt that Skyrim's underwater areas were...extremely boring and lackluster. Although there are some atmospheric and interesting shipwrecks and even a ship graveyard in Pilgrim's Trench, these areas are all...empty. And worse, they are devoid of danger or excitement.
This mod aims to fix that by adding Anglerfish to shipwrecks and select underwater points of interest in both Skyrim and Solstheim.
These Anglerfish are much larger than the baby versions of the creatures added by the Fishing creation in AE, are actual enemies that are dangerous to the player, and are a source of a few new, unique alchemy ingredients. The orbs dangling in front of them glow and have a shifting, waterflow pattern if you manage to get close enough to get a good view of them, which adds a very atmospheric and creepy effect to seeing them lurking in the wreckage of sunken ships waiting for prey.
There are also two unique Anglerfish that can be found, including Big Caesar, a gigantic world boss encounter who lurks in the depths of Lake Honrich (Anglerfish in general are saltwater fish, Big Caesar is unique and has managed to adapt to a freshwater environment) and Chow, a juvenile, friendly Anglerfish that has been caught and now resides inside the Riften Fishery.
COMPATIBILITY & REQUIREMENTS
***The Anglerfish will utilize whatever Lurker textures are present in your game including modded textures, allowing for very high quality appearance with no added file size! In my screenshots I am usingRustic Daedra***
No requirements, .esl-flagged and will not take up a slot in your load order. Should be compatible with everything.