About this mod
Enjoy Markarth Outskirts, Ryn's Farms AIO, JK's Whiterun Outskirts JKs Windhelm Outskirts JKs Riften Outskirts (with Riften Southwoods District) and CACO Farm overhaul together + Patches for Windhelm Entrance Overhaul (with or without Windhelm Outskirts)
- Requirements
- Permissions and credits
- Changelogs
- CACO Farm Overhaul & Ryn's Farm AIO
The patch keeps almost everything from all overhauls.
- Patch for Markarth Outskirts by GGUNIT (Salvius Farm)
- Patch for Capital Windhelm Expansion + Windhelm Entrance Overhaul (Landscape issue)
- Patch for JK's Whiterun Outskirts : I haven't tested all orders of the different patches from JK's Whiterun Outskirts Patch collection.
- Patch for JK's Windhelm Outskirts : this patch requires the Ryn's farm patch in JK's Windhelm Outskirts Patch Collection. Load this patch after. 1.1 update moves a chopping block + various fixes
- Patch for JK's Riften OUtskirts : this patch requires Ryn's Farms - Riften Extension patch. It is natively compatible with the four versions and Rift Rest (follow load order intructions on the other page, put JK's Riften Outskirst above and JK's Riften Outskirts - Ryn CACO Southwoods patch at the bottom after the patches from the collection. Do not use the Ryn's farm patch from JK's Riften OUtskirts patch collection. Do not use JKs Riften Outskirts - LAWF patch.esp either, its relevant changes are already included. Efps pach available in optional files.
Windhelm Entrance Overhaul Patches (updated...to solve a huge terrain gap no one had spotted so far...)
- Patch for JK's Windhelm Outskirts and Windhelm Entrance Overhaul is independant from CACO farm patches (pending update)
- if you use JK's Windhelm Outskirts, Ryn's and CACO Farms and Windhlem Entrance Overhaul use : JKs Windhelm Outskirts - Ryns CACO Farms - Windhelm Entrance Overhaul patc. 1.1 update : got rid of the elephant in the room, the twin Windhelm gate introduced by JKs and adjusted navcut accordingly...it's much better now...will soon apply the same changes to independent version.
- if you don't use JK's Windhelm Outskirts, (just Ryn's and CACO farm and Windhelm Entrance overhaul) use Windhelm Entrance Overhaul Ryns farm Patch. Both patches are compatible with Rob's fixes.
My Load Order (use what you need, but in the right order) :
WindhelmEntranceOverhaul.esp (+ Rob's fixes)
WindhelmSSE.esp
WindhelmEntranceOverhaul WindhelmSSE Patch.esp (+ Rob's fixes)
Markarth Outskirts
JK's Whiterun Outskirts
JK's WIndhelm Outskirts
JK's Riften Outskirts
Ryn's Farms
Ryn's Standing Stones
Landscape and Water Fixes - Ryn's Farms
Ryn's Standing Stones - Landscape and Water Fixes Patch
Ryn's Standing Stones - Landscape Patch
Ryn's Standing Stones - LOTD Patch
Ryn's Farms Grass Fix
CACO farm Overhaul
CACO Ryn's AIO Farms Patch (this one here)
CACO Farm JK Whiterun Outskirts patch
JKs Windhelm Outskirts - Ryn's farm patch
JKs Windhelm Outskirts - Ryns CACO Farms patch
Ryn's Farms - Riften Extension patch
Ryn's Merryfair Farm - Riften Docks Overhaul Patch
JK's Riften Outskirts - Ryn CACO Southwoods patch
CACO Farm Markarth Outskirts Patch.esp
JKs Windhelm Outskirts - Ryns CACO farm - Windhelm Entrance Overhaul Patch or
or Windhelm Entrance Overhaul Ryns Farm Patch.esp (if you don't use JKs Windhelm Outskirts)
Efps patches for Ryn's farms are NOT compatible (most visible "glitches" in Loreius and Brandy-mug farms: if things disappear, you forgot to deactivate them)
Oaristy's patch (Tiny Patch Hub) : Ryn''s Farm - CACO Patch is incompatible / not needed
To do list :
of them on screenshots)...Nothing game breaking, just extra cabbage
plants resisting a man's attempts to control nature...
Navmesh cleaning (some bad triangles must be erased / recreated)
additions are quite redundant with Ryn-CACO combination and it messes
with Windhelm Entrance Overhaul which I intend to keep...
Then...later
Ryn's Whiterun City Limits (I don't use it at the moment but well...I might eventually not leave a stone unpatched...no ETA though...)