Skyrim Special Edition
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An ordinary hedgehog

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TheBaldHedgehog

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About this mod

Quick controller edits that includes an open button for power attacks, layered buttons with modifiers for more features and a few more changes.

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I made a quick edit to this mod ages ago, and after OCPA got updated I decided to give it a quick revision. Not too big, but it works. Image sums all the buttons.
OCPA is not a hard requirement, but it would be kind of meaningless if you use this mod without it. You can edit the buttons to your liking though.

WHEELER UPDATE:
After a hurtful amount of thinking process, breaking walls out of rage and destroying my mind, I finally made something that can handle almost all of the Wheeler's functions. Has some unorthodox choices for buttons, but I tried to change them as little as possible. Image sums all the buttons (but you should also check recommended Wheeler settings in the images for optimal functionality).
Wheeler is not a hard requirement but seriously why would you use this without Wheeler my dude pls yamete.

Installation:
Install with your favorite mod manager (preferably MO2 because having a controlmap.txt in your true game folder would be unsettling, now wouldn't it?). Then go to controls menu in journal and reset your controls. This will override old controls with this one's.

Uninstallation:
Delete the mod and reset your controls again.

For details:
  • Toggle POV and Sheathe Weapon buttons are untouched for compatibility with TDM and Quick Loot.
  • I couldn't make shouts work with LB+RB, otherwise it would be assigned like that. Let me know if there's a way to do it.
  • The downside of using D-pad's up and down buttons is that they cannot be used to browse favorites menu like vanilla.
  • You can also assign LB as Dual Wield Parrying's parry button if you are using that.
  • Changes to Tween Menu and Wait are inspired from modern RPG games, obviously. Favorite buttons, too. I generally use left-right buttons as weapons and up-down for utilities-magic.
  • There's an alternate version of the first now. I noticed that DMCO has a soft incompatibility that forces player to dodge if sprint button is the menu exit button (which is B). Alternate version does fix that by swapping sprint and sheathing buttons.
Let me know if there's anything that doesn't work.
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