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oOMariselaOo

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oOMariselaOo

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About this mod

Dies ist die deutsche Übersetzung der Mod "The Clever Prisoner" inkl. deutscher Sprachausgabe. Sie verbessert das Verhalten von Gefangenen, nachdem man diese befreit hat.

Requirements
Permissions and credits
Donations
Intro
Dies ist die deutsche Übersetzung (inkl. Sprachausgabe) der Mod The Clever Prisoner von tarlazo. Sie verbessert das Verhalten von Gefangenen, nachdem man diese befreit hat.

Installation
Die Original-Mod wird zwingend benötigt. Einfach mit dem Mod Manager eurer Wahl nach der Original-Mod installieren.

Kompatibilität
Siehe Original-Beschreibung weiter unten. Ein Patch für "Truly Neutral Prisoners" ist enthalten.

Outro
Alles, was die Funktionalität der Mod betrifft, solltet ihr mit dem Original-Modautor tarlazo besprechen!

Credits
Alle Credits gehen an tarlazo für die Mod The Clever Prisoner. Ich habe nur die Übersetzung gemacht. Bitte gebt der Original-Mod sowie dem Autor tarlazo ein Endorsement und Kudos.

Genutzte Tools:
VRFT2 von greentea101
xTranslator von mcguffin
Unfuzer von greentea101


Hier findet ihr weitere Übersetzungen von mir!


______________________________________________________
Original Mod-Beschreibung:


The Dumb Prisoner
If the party is attacked by random enemies along the road, the unarmed and
half-naked prisoner manages to untie himself and jumps in to help his
captors, savagely snotting bandits, sabrecats and mammoths.
If the prisoner survives, he obligingly goes back to resume his "role".

If the player sets him free, the half-naked prisoner attacks his three
full-armored, full-armed, and sometimes "full-magicked" captors (Kill
me! Kill me!)


The Clever Prisoner
If the party is attacked by random enemies, the prisoner takes advantage
of the distraction, manages to untie himself and runs like hell.
If the guards win the fight, they pursue the escaping prisoner.
Of course, at the end of the fight the prisoner is usually quite far and
safe (unless he gets stuck somewhere thanks to the amazing skyrimic
navmeshes), but they give it a try.

If the player sets him free, the prisoner is very grateful and thinks "Maybe I should really help my
saviour..."; then he has a better look at his three full-armored,
full-armed, and sometimes "full-magicked" captors and... runs like hell.


Compatibility
"Truly Neutral Prisoners" --- Patched.
"Respect for the Legate" --- Compatible.
"Freed Prisoner Uses Items" --- No point in using the two mods together.
"Immersive World Encounters" --- Better if not patched; load this after IWC.
"Immersive Citizens" --- Better if not patched; load this after IC.

I'm told that this is incompatible with some "O-stuff".
I can't even dare to imagine how such a thing might be possible; are the guards supposed to sodomize the prisoner?
Anyway, all the O-nanists are hereby warned, just in case.
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