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tarlazo

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tarlazo

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Just tweaks a comment in the defaultActivateSelf script. Only for complete noobs.

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It may be an inconsequential correction, but someone could find it useful  :)

If you're an inexperienced author, you might wonder why sometimes your defaultActivateSelf  triggers don't work as expected.
Hovering the cursor over the playerAndAlliesOnly property in the CK, you see "Only player or Allies/Followers/Summons trigger? Overrides playerOnly if that's true as well.  Default: TRUE" and think "Ah, good, no need to set this one because that's exactly as I want it."
Well, it's actually "Default: FALSE" and you do need to set it to TRUE if you wish that player AND teammates (but not others NPCs) trigger the... trigger.
This, of course, allows to see the correct information.
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