(By request) A more moderate version of hand placed enemies. Adds 1263 additional enemy spawns to the various dungeons while capping the number of enemies per fight at roughly 4. (Total enemy spawns are roughly 40% higher than vanilla) Emphasis was placed on strategic and immersive locations. (Archers on high ground..etc). ESL flagged.
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Author notes
Will not be posted elsewhere for PC. If found on another site, it was stolen.
I may port to xbox if requested, but the original is already on bethesda for xbox.
File credits
This author has not credited anyone else in this file
As requested. A more moderate version of hand placed enemies. Unlike the original, battles will now be more consistent and capped at around 4 enemies per fight. No more mod-added bandit armies holding forts.
If you are switching from the original, please uninstall the original, install this version and START A NEW GAME!!
Compatible with Lawbringer and SRC by default.
What does it do:
Adds 1263 hand-placed enemies to skyrim's dungeons and POIs. This effectively increased the overall number of enemies at these locations by roughly 40%. Emphasis was placed on strategic and immersive placement. I did not simply add Npcs just to add them but rather to reinforce the spots that felt like they needed it. Some dungeons remain unchanged, others had their spawn count doubled.
Focus on intelligent placement-
Archers hold high ground and guard long hallways. Melee guard doors. Thief missions remain largely untouched for a focus on stealth. In dungeons with multiple enemy types, enemies were placed in their appropriate sections.
Ambushes- (Main file only, optional file exists without this feature)
In a handful of dungeons, enemies may spawn in a room behind the player and seek to ambush you. Only a few dungeons have this feature and only when I felt it made sense. (A bandit raiding party returned, more falmer came out of the tubes.. etc.)
Uses default leveled lists for maximum compatibility If you use mods that diversify enemy spawns, my mod will further place those enemies, not just default ones.
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So why does this exist?
There just aren't enough enemies in skyrim for my liking. And nothing else fixes the problem to my satisfaction. There are mods that dynamically "clone" spawns but they are limited by vanilla placement. An already-crowded room would end up filled to the brim with enemies and an empty room would remain empty. I wanted a more strategic placement and focus. Not just constant waves.
And the populated series adds too few enemies for my liking, (Only a few hundred) plus they use their own leveled lists. I wanted compatibility.
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Installation and compatibility.
Install via a mod manager or manually extract to your data folder.
Load near the TOP (EARLY) of your load order BEFORE any lighting or sound overhauls. Any mod that wants / needs to overwrite aspects of this one can do so but needs to be loaded AFTER mine.
You should be able to add or remove midgame without issue but I advise doing so in a town or city, away from the dungeons.
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Note to moderators: I made this mod entirely from scratch. I am publishing this mod in good faith with the belief that it is unique and does not violate any terms of this website. If I am mistaken in any regard, please note that I am willing to correct any issues myself as soon as i am notified and ask for the right to correct any honest mistake.