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Changelogs
Version 3.0
Unable to apply NPC door teleport function to the towers (the cell would get bugged and teleport the NPC somewhere random)
Removed Soldiers from the towers
Added .ESL option in FOMOD
Version 2.5
Fixed some activators
Repositioned some towers
New version of EVGT somehow has bugged one Stormcloak Tower in the Reach (I think, still not sure) or another mod bugged it
If any other errors occur then previous mod version will be used instead once I apply fixes from this version 2.5
NPC stationed on towers still fall to ground, they will be removed in upcoming version unless no one minds the error
Version 2.0
Fixed missing/mispositioned markers for Climbing and Sliding
Added Outpost to Imperial Winterhold Camp
Added Imperial Scout Soldiers to outpost
Added Stormcloak Archers to outpost
Guards at the tower may be under it eventhough they are positioned to be in it, will be fixed once I find out why that happens
Version 1.5
Added two Lookout Towers to Falkreath Imperial camp
Added missing white floating activators, for some reason they weren't inserted correctly
Towers were re-positioned and you may clip when climbing one or two ladders
Guards will be added in another update
Version 1.0
FOMOD implemented
Added Lookout Towers to StormCloak Military Camps
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Version 0.5
Initial release
DESCRIPTION
Has it ever crossed your mind that something crucial is missing in military camps in Skyrim. That crucial something like spotting enemies from afar.
Using Everglaid's EVG Animated Traversal Framework, I was able to make Lookout Towers with ladders to climb to the top.