A simple patch to fix a few inconsistencies when using Lux Orbis, JK's Whiterun Outskirts, and Capital Whiterun Expansion. Tested and also works if you use Ryn's Whiterun City Limits also.
Including the Capital Whiterun patch and the JK's Whiterun Outskirts Patch (and Whiterun City Limits patch and JK's Whiterun City Limits patch, if also using Ryn's Whiterun City Limits)
For the JK's Whiterun Outskirts - Capital Whiterun patch (without Ryn's) or JKss Ryns Whiterun Exterior - Capital Whiterun patch (with Ryn's)
Permissions and credits
Author's instructions
Since this is just a patch, and not something I have any creative ownership of, blanket permission is given to use, modify, or otherwise use this patch, as long as credit is given to the original mod authors.
File credits
Many thanks to the various mod authors for their great mods.
Lux Orbis by GGUNIT Capital Whiterun Expansion by Surjamte JK's Whiterun Outskirts by jkrojmal Whiterun Exteriors Patch Collection (JK - Ryn - Market - Capital) by Janquel
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0
Initial Release
A simple patch to fix a few inconsistencies when using Lux Orbis, JK's Whiterun Outskirts, and Capital Whiterun Expansion. It restores the two damaged buildings, Whiterun Customs Hall and The Roadhouse, and the watch tower added by JK's Whiterun Outskirts. The Lux Orbis patches for Jk's Whiterun Outskirts and Capital Whiterun Expansion override the exiting patch combining the two Whiterun mods together. This patch fixes the inconsistencies, without removing the other Lux Orbis fixes. If you also use Ryn's Whiterun City Limits in conjunction with the previous mods, this patch should still work.
Many thanks to the various mod authors for their great mods.
Since this is just a patch, and not something I have any creative ownership of, blanket permission is given to use, modify, or otherwise use this patch, as long as credit is given to the original mod authors.