0 of 0

File information

Last updated

Original upload

Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

Virus scan

Safe to use

About this mod

This mod moves several long greetings from NPCs to their own seperate topic.

Requirements
Permissions and credits
Donations
Description

It always bothered me that random NPCs you come across randomly tell you these long lines of expositional. While, in my opinion, they should just say use generic greetings.

So instead of for example: "Did you know there are some fruits that grow better in the cold weather?" they will just say: "Hi", "Hello", "Greetings." or somthing similar.

The player can then ask them: "Greetings. Any thoughts?" To which they will respond with their usual idle chatter.

This applies to guards as well.

In addition to limiting the vanilla greetings, it can also expose some rare dialogue lines if you chose the "Greetings. Any thoughts?" option multiple times on an NPC. (For instance, try talking to Heimskr.)

Troubleshooting

Sometimes, certain NPCs might have double or more dialogue options like "Greetings. Any thoughts?" In this case, please do the following:

1. Take note of the NPC.

2. Take note of the NPC responsive of each option.

3. Inform me of both the affected NPC and their responses to the options.

I'll try to adress the issue as soon as possible.

Compatibility

Any mods that edit dialogue, like RDO may conflict.

I may make synergy patches for other quest mods at some point.

A patch for USSEP can be found in the optional downloads section.

A patch for my other mod, Narrative Gameplay Consistent Dialogue Tweaks can be found on its page, under its optional downloads.

FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.

  翻译: