The patch collection is for this. If you install any of my mods without this it WILL break your game.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Breti - For the New World Modders pack which I converted to SE myself.
Donation Points system
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Changelogs
Version 1.1
Better Dawnstar placement to not mess with JK's changes.
Version 1.07
Fixed see through roof and a few other issues.
Version 1.06
Fixed the 2 rogue floating woodpiles I accidentally left in the ESP.
Inspired by the Woodshed I added in Riften Re-imagined. I decided to take that and expand it throughout Skyrim. Small touches make a big difference, the people of Skyrim always seem to be chopping wood but don't store it anywhere! No terrain edits, no NavMesh edits, minimal movement of Vanilla assets.
The base mod is complete. I chose locations I felt best suited. No INSIDE cities will be covered because there's no room and they'd get it delivered. Patches incoming over the next week because there's a stupid number of overhauls I need to look at... FML
Compatibility:
- Fully compatible with Vanilla. - If you don't see a patch listed below, it may not need one (example: there is 3 Arthmoor patches, the rest of Arthmoor's mods don't need a patch. Same for COTN).
Patches:
- Arthmoor's Darkwater Crossing - Arthmoor's Ivarstead - Arthmoor's Kynesgrove - COTN Dawnstar - COTN Winterhold - JK's Skyrim - JK's Riften Outskirts. - JK's Windhelm Outskirts. - The Great City of Morthal.