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Author notes
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File credits
JaySerpa for the amazing Immersive Interactions mod.
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Changelogs
Version 1.5
Included looting animation for Ash Piles.
Included new looting animation for wardrobes (Version 1.73 of Immersive Interactions).
Version 1.4
Added an additional check to prevent the animation from playing with weapons drawn. Player can draw weapons after the quickloot is opened.
Added an additional check to prevent the animation from playing if the source container of the item is not the same as the one the player is interacting with.
Included optional file that plays an alternative animation when looting.
Version 1.3
Added a new condition to prevent the animation from playing if player is on a mount.
Added a new condition to prevent the animation from playing in the barter menu.
Reworked the container looting conditions to properly check the options selected in the MCM.
Version 1.2
Two main versions of the mod.
Timer version, animation stops playing after two seconds since the last item was taken, can be configured.
Movement version, animation stops playing after moving forward, requires dTry's Key Utils.
Choose only one file;
Version 1.1
Fixed wrong check for the NPC and Animal looting animations.
The animation is played when an item is taken from the corpse/carcass/container while Quick Loot is open. Checks the same conditions and uses the same functions from Immersive Interactions.
There are two main versions, choose only one:
-"Timer" version: Animation keeps playing while the quick loot menu is open or until 2 seconds has passed since the last item was taken. The timer can be adjusted by changing the GlobalVariable AR_QuickLootTimer, with console commands (Set AR_QuickLootTimer to 'X') or by changing the esp. Default is 2 seconds.
-"Movement" version: Animation keeps playing while the quick loot menu is open or until your character moves forward. Requires dTry's Key Utils. Why? Because I wanted to add support for controller users. For Skyrim 1.6.640 or above, use dTry Plugin Updates.
Optional file?
The optional file plays an alternative animation when looting a NPC, animal or container. The animation can play with weapons drawn (requires DAR or OAR). The animation only plays once in the "looting session" and it should be a bit faster than the animations from the main files.
Doesn't have Immersive Interactions as a master file, so it can be used as a standalone mod.
Use console commands to customize it:
Spoiler:
Show
To disable the animation with weapons draw. Set AR_WeaponDrawn to 0
To enable animations in first person (with Improved Camera SE) Set AR_ForceThirdPerson to 1
To force third person and return to first person (without Improved Camera SE) Set AR_ForceThirdPerson to 2
Compatibility?
Should be theoretically compatible with every version of Quick Loot... and with other mods.
Performance?
Very light weight, the mod will only do its functions when the Quick Loot is opened.
Installation?
Install with your mod manager of choice or do a manual installation, load order doesn't matter as long as it's placed after Immersive Interactions.