About this mod
You can now use fuel for the lanterns from Simple Wearable Lanterns.
- Requirements
- Permissions and credits
- Changelogs
- Donations
With it, you can assign any item as a fuel source for the lanterns from Simple Wearable Lanterns.
It is an SKSE plugin. So no esp/scripts.
If you like esp and scripts read further.
Summary
The lanterns from Simple Wearable Lanterns (SWL) require no fuel. This mod changes that:
- There is a new item called Lantern Fuel (available at merchants).
- To use a lantern from SWL, you need to have Lantern Fuel to fuel it.
- It keeps track of the fuel usage, i.e. turning it off won't result in a reset on the duration.
Mechanism
- Simply equip the lantern you want to use and the fuel will automatically be used.
- Upon depletion of the fuel, the lantern will be unequipped.
- If your lantern has run out of fuel and you do not have any Lantern Fuel in your inventory, you won't be able to equip it.
Duration
The default durations are 8, 12, and 24 in-game hours for Iron, Alchemist's, and Magic Lantern, respectively.
You can change the durations without the MCM add-on as well (see README in the DOCS tab).
Note: If you change the max. duration of a lantern via MCM, you will lose any fuel inside that lantern and you need to refuel it to use it again!
Installation
Assuming you have Simple Wearable Lanterns already installed:
- Install the main file.
- (Optional) Install MCM Add-on. It allows you to adjust the light duration of each lantern via MCM. Requires SkyUI!
- (Optional) Get the ESLified ESP for the corresponding version (MCM or non-MCM).
- Load my esp after SWL's esp.
Other versions
Fuelable Lanterns for Quick Light SE
Credits
QwibQwib for Simple Wearable Lanterns