About this mod
Dynamic & Lightweight Auto Difficulty Adjuster. Foes get tougher as you progress. Compatible with most Difficulty mods like Shadow of Skyrim, Custom Difficulty UI and many more. Can be used as standalone mod or as "Addon" to extend the functionality of other difficulty mods.
Light version as ESL and Standard version as ESPFE
- Requirements
- Permissions and credits
- Changelogs
Can be installed and loaded any time mid game
Skyrims difficulty is simple, some fixed values to determine the damage of the player and npcs.
This mod aims to change this behaviour to keep the game interesting even in the long run.
Two different modes to choose from which scale your foes with you the Player.
Choose between different calculation methods which are used to scale the enemys.
This mod won't do anything while in situations were heavy script load is common like combat.
It'll reschedule it's task to a later time were script load on your game is low to do it's tasks.
- Enforced Levelsoar Mode - Levelsoar or Timeflux Mode
- Modern calculation Method - Multiple calculation Methods
- Limited damage distribution - Fully customizable damage distribution
Levelsoar Mode which scales your foes every time you increase in level
while
Timeflux Mode will scale your foes over time.
Methods
3 different calculation methods to choose from
Classic Method
Most similiar to skyrim which uses fixed values which gets added on top of each other
Modern Method
Using percentage calculations to more dynamically use scalings
Dynamic Method
Scaling everyone proportional to each other to more evenly distribute values.
Max Difficulty
The probably most important setting in this mod.
Here you'll set how much the difficulty should increase upon reaching the cap you set yourself.
The higher this number is the more intense the difficulty increase is, depending on the method you choose.
Player & NPC Scaler
Dynamically adjust player and npc damage independent from "Max Difficulty" scaler.
To disable player damage decrease simply set the player scaler to 0.
Intensity Ratio
With using Intensity Ratio you can customize your experience
while making the game more difficult earlier in the game or even harsher later on.
The more negative the number is the harsher the game will be earlier on and
the more positive it is the harsher will the game be later on. 0 is neutral gradually distribution.
Standalone or as "Addon"
due to it's compatibility with other mods, this mod can be used as sort of "addon" to increase the functionalities of other mods.
Or you can enable "Standalone Mode" to use MAD as your Main Difficulty mod.
A fully customizable Save Overhaul
Incompatible with:
Dynamic Difficulty Redux because it works similiar as my mod
Additional Information:
If you have 1 levelup per second papyrus won't be able to handle the math operations and will throw incorrect results.
That's due to papyrus updating the values of all difficultys at once, this is for compatibility reasons.
Also this way you can switch difficultys on the fly, just make sure to not increase more as 1 level per second.
Difficulty UI: If you open difficulty ui mcm and close it without changing any values,
difficulty ui will apply the values again to the game. my mod will notice this changed difficulty
and will show wrong values on the dashboard you will need to exit the menu completly
to have the correct values because My Auto Difficulty updates after exiting the menu.
Final Words
It's difficult to explain what my mod actually does because lots of it is "under the hood" so to say.
And it was not really supposed to be this big, but somehow i can't stop if i start.
I hope you like it.