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Suinier

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Suinier

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Adds a bit of a hodge-podge of new pieces, covered in moss or snow, and distributes them throughout the world using Base Object Swapper.

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Part 8 in a series of mini-mods I have planned to add a little variety to the world and hopefully help it feel more alive. "Small changes to make a big difference" is my goal with little subtle details.

This is a bit of a mixed bag of things I wanted to add which didn't really fit in my other mods.
Mostly, it's new mossy pieces, but there's some snow ones thrown in as well.

For this mod, I've added about 175 new pieces and made mossy or snow variants for them. These include various poles, posts, ropes, mine scaffolding, banner anchors, Dwemer rubble and debris, Hagraven sticks, fish racks, etc.
I also tested it alongside Lux and am pleased to report that some of the Lux poles use the vanilla posts, so the changes do work in some spots.


These new mossy models make use of the "MossMaterialSolstheim01" moss shader from the Dragonborn DLC, which also means it functions perfectly alongside Shaders of Solstheim - Ash and Moss. I personally recommend using them together as the moss shader from wSkeever looks better than the vanilla shader, but it's totally your preference.


Using the fantastic Base Object Swapper, the provided  _SWAP.ini file swaps the existing models with my new models.



Below is some information on how you can adjust settings yourself if desired.
Spoiler:  
Show


In the _SWAP.ini file, you'll notice:
"chanceS(30)" which is is the percentage chance of a swap occurring for one of my versions of the statics. This is just an example number and changes
depending on the specific swap but can be set to any percentage you want.

The "chanceS" sections have an "S" at the end which causes the swaps to happen once, and remain that way for the remainder of your playthrough on that save file. Alternatively, you can change the "S" to an "R" to make the swaps happen anytime you load your save. For most of the swaps, I prefer the "chanceS" myself as moss growth really wouldn't change much during a playthrough.

Any lines can be completely disabled by either deleting it, or just setting a ";" before it. I would say to just set the ";" so you can always enable it later if you so choose.



**Note**
For my screenshots, I made a custom file for testing to make my swaps 100%. This is not a reflection of how they will actually be, but was just for some basic demonstration purposes. The actual file should be much more random. My screenshots also show the vanilla moss shader along with the
one from Shaders of Solstheim. The screenshots are also just a small sample of what's included.


**Note 2**
Skyrim shaders are always wonky. We often see issues with stretched snow and weird tiling. This is something that can happen with any of the games shaders and not something I can fix. So yes, you could see it with the moss as well. Depends on your layout.


Compatibility:
Should be compatible with just about any BOS mod as long as they aren't swapping the the same statics as my file.



For even more world variety, check out some of my other mods:
Static Swaps Variety - AIO
Plant Size Variety
Meats, Meals, and More - Food Additions



ESL flagged ESP,  and as always with my own work, permissions are wide open.
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