Donation Points System update

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Back in May we told you we were changing the way mod author rewards work. We're fast approaching the launch of the new algorithm so we wanted to give a little more detail on what's changing, why it's changing and what it means for you. A TL:DR is at the end of the post

As we mentioned in the previous post, the Donation Points system has been a massive success with tens of thousands of mod authors receiving a bonus reward on top of the donations they'd have normally received directly from the community. However, some of the behaviours this system encouraged have led to a degraded experience for the end-user. 


Problem 1: Content optimised to maximise Donation Points

With the old Donation Points algorithm it became apparent that there was a correlation between how many mod pages you posted and how many points you earned each month - this was especially true for our most popular games. As a result, some authors would break their content down into lots and lots of individual mod pages to maximise the rewards they would receive. This resulted in a heavily degraded user experience - a user previously could get all variants of a mod (or parts of a set) on one page, but they now had to go to multiple different pages to get the "complete" mod. Uploading multiple mods will still be rewarded but authors will start to see diminishing returns from having more interactions with the same user(s). 

We've also updated the system to use a non-public algorithm to allocate Donation Points. While we understand this isn't great for transparency, it means that we remove the problem of authors min-maxing their Donation Points rather than creating content that's great for the community.

As part of these changes, it will no longer be possible to view a per-mod breakdown of Donation Points earned on the monthly reports. This is because the calculation works by measuring interactions between users over the month rather than solely counting downloads. To replace this functionality, we plan to give mod authors a dashboard displaying downloads per month outside of the rewards system. We aim to make this dashboard available to authors soon and may expand the stats available to include more than just unique downloads in the future.  


Problem 2: Abuse of the system through fraudulent downloads

A further exploit of the system that came to light was the ability for malicious users to earn significant amounts of Donation Points by creating thousands of fake accounts and using them to download their own content. This could potentially take significant sums of money away from genuine users, which is not acceptable. Given the accessibility of throw-away email addresses and VPNs this kind of abuse requires significant resources to track down and we decided that the best approach was to make this activity pointless by factoring it into the new algorithm. 


Problem 3: Mod list makers earn disproportionate rewards by including lots of their mods

Mod list curators do a great job supporting the community around their content and we feel they should be rewarded for this. The problem we identified was a trend whereby curators would upload resources for their list split across several mod pages. When a user downloads the collection/Wabbajack list/etc this would mean a unique download for each page and therefore generate a substantial amount of points. To be clear, we have no issue with mod authors creating collections that include groups of their mods to allow for easy downloading, but this trend was targeted towards mod files that had almost no value outside the use in the mod list. This is similar to the first problem but is very specific to mod lists. Uploading mods in this way will no longer generate excessive Donation Points.


Problem 4: Posting updated versions of mods on new mod pages

Some mod authors had taken to releasing updates to their mods by creating a new mod page for each version (and, often, deleting the original). This is a horrible experience for your fans as they are no longer able to easily track the mods they're interested in or be notified of new versions. It also breaks the "update" chain so that modding tools can't easily help users to update to the latest version.

This has always been against our Donation Points System Rules and we will be taking stronger action against users who do this, up to and including blocking them from earning any Donation Points. 

We know that some of this behaviour is driven by wanting to increase visibility of updates too, so we are looking into ways to better surface the updated content to users.



We've introduced the changes to not only address these problems but also to redistribute the rewards in a way that enables more authors to benefit from the system. Overall we're expecting ~60% of mod authors to see some kind of increase in their mod rewards. The remaining users are expected to see similar amounts, with some of the current "top earners" seeing a drop in Donation Points where distribution is flattened out a bit.

To be clear, if you receive less DP each month going forward this doesn't necessarily mean your upload behaviours are a problem, it just means that the way you've shared your content is valued differently in the new interaction-based algorithm. We still plan to put the same amount of money (or more) into the system each month. 

On reviewing the results of the simulated DP payouts we ran during this project we've noticed there are some cases where tool creators or other "high impact" authors in the community are not as well rewarded in the new system. We highly value tool creators who either enable modding or otherwise extend or amplify the mods that are available for games and we think that these individuals should be strongly rewarded for their efforts. As a result of this, we are now planning to create a separate pool of DP to distribute specifically to selected creators. This may be users who create modding tools that are invaluable to the modding scene (e.g. SMAPI for Stardew Valley) or create tools and frameworks which empower others to create great mods. This scheme is in the planning phases now and we aim to have more information on this later in the year. This will not impact the current DP system or how much money we put into the DP system.


Finally, we've also updated our Donation Points System Rules and empowered our Community Managers with new tools to disqualify specific mods or users from participating in the Mod Rewards program. This will allow us to better handle any exploitation of the system and be confident that content which shouldn't earn DP, won't.


TL;DR - If you'd like to join the discussion we strongly recommend reading the whole post!

  • The first Donation Points report using the new algorithm will be available in early August 2024 - this is for Donation Points earned in April 2024. The reports for May and June 2024 will also be available to view and the points will be added to your wallets in September and October respectively.
  • The inner workings of the new algorithm will not be made public to prevent abuse or exploitation of the system.
  • Donation Points are now shared more fairly and our stats show that ~60% of mod authors see an increase in their monthly rewards.
  • The new report will no longer include a per-mod breakdown of allocated points, but you will still see the splits with other authors. The per-mod download breakdowns will be moved to a new dashboard outside of the Donation Points system soon.
  • We've empowered our Community Team with better tools to tackle abuse of the system.
  • Check out our new Best Practices page for advice on creating great mod pages.
  • We're looking at setting up a new, separate rewards program to provide better awards for key tool/framework creators in the community using a separate pool of money. More on this later in the year! 
  • The total amount we're paying into the Donation Points system each month will remain the same or continue to increase. 


Overall, this new system will ensure that the Donation Points system rewards modders for producing high-quality content that the community loves and prevent exploitation of the system. We will be closely monitoring the distribution of DP each month and can make tweaks to the algorithm to make sure it's working as we would like it to. If you're a mod author and you have concerns or questions about these changes, please speak to one of our Community Managers using the forums, Discord or leave a comment below.

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  1. Pickysaurus
    Pickysaurus
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    Update - 30 Sept 2024
    (Post updated 03 October for clarification)

    Thank you all for your feedback, we are now closing this comment section. 

    We have recently removed the per-mod DP breakdown from reports that are using the new algorithm (from June 2024 onwards). We felt it was important to clarify why we have taken this decision.

    From reading a lot of your feedback it was clear that our now hidden algorithm mixed with the per mod breakdowns was causing confusion amongst mod authors about how the system worked.

    This is causing many mod authors to make incorrect assumptions based on the statistics that were being displayed. Worse, some authors were trying to claim their assumptions are "fact" or that they know how the system works, suggesting changes to how they upload their mods that would have been detrimental to what they seemingly care about - the amount of DP they receive.

    It is our view that these incorrect assumptions, and the data that was helping them to be formed, are much more damaging than reducing transparency on the per mod breakdowns.

    You do not earn less Donation Points when you publish new mods. You may end up seeing diminishing returns on the same users downloading all of your mods across a singular month but our position remains the same - if you continue to update mods to make them better and continue to release new and creative mods that encourages engagement on our site then you will continue to be rewarded for that work.

    As previously mentioned, we are creating a new, separate dashboard for mod authors to see your total and unique downloads per month to let authors continue to track their stats. A sneaky peak of this page has been added below - more on this in the future! 

    Spoiler:  
    Show


    Note: This is a design mockup and may vary from the final feature we release! 
  2. Pickysaurus
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    Important Update

    The DP reports for June, July and August are now available to view in your wallet.

    These reports have been generated using the new algorithm which we originally announced in August. If you're not sure what's changed please read above for a refresher. You won't see a count of Unique Downloads for these reports as it no longer directly correlates to the amount of DP.

    The total amount of DP added to the pool for each month is:

    • June - $350,000 + $538 from Patreon
    • July - $350,000 + $538 from Patreon
    • August - $350,000 + $509 from Patreon

    The Donation Points for June will be added to your wallet in early October. Once all the reports are published you will once again be able to see a 3 month forecast of incoming DP.

    The wallet section may be a little slow as it's going to be getting a lot of traffic at the moment.
  3. MrShersh
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    Hello, everyone!
    I had some questions about how the new algorithm works, as I didn't see any dependence on user interaction, rather the opposite.

    I understand that there was a mod fallout hype before the summer months. And that we should all have expected a decline in the summer. I understand, that's not why I'm here.

    I posted the Functional Backpack mod on June 23rd. I tried to make a good design and made a Fommod installer. By the end of June, if I'm looking at the graph correctly, it had collected about 3.5k downloads. I know that unique downloads don't play such a role anymore - just read on. I was busy fixing bugs and responding quickly to user questions (i.e. = interaction, if I understand correctly).

    In June, this mod got 2,259 DP
    July - 3,524
    August - 1,125 DP
    Three months: 6908

    At the same time, my friend posted a mod patch that got 1577 downloads in June. Minimal user interaction, few bug fixes, simple page design, no fommods.

    In June, this mod got 4,190 DP.
    July - 2200
    August - 1500
    Three months: 7890

    So, my friend and I are wondering how this could have happened? My friend and I agree that the backpack should have gotten more, but we can't figure it out from looking at the numbers. I also didn't see any benefit from the interaction (or maybe I just didn't understand what it meant).
    I would also like to know if it has something to do with the page design? In general, looking at all this, I had thoughts that I did something wrong, but I do not understand what exactly.

    Regarding the general situation with DP:
    I will say honestly, I expected a decrease in the level of DP, but I did not expect it to be so big for me, since I am not a farmer. I had one mod that I once divided, but now it is in 2 in 1. I have several translations, but the main part of DP has always been brought to me by mods.

    People who want to write "Modding is a free hobby" etc - Please reread my comment, as I am here with slightly different questions.

    Backpack mod
    My friend's mod

    P.S. I would like to make a clarification. I'm trying to find out if I did something wrong, considering the new algorithm. For example, if the new algorithm uses AI, and my description uses pictures instead of the text "Description", "Installation", etc., then it's possible that my mod will be considered poorly designed when checked.

    I use a translator, so excuse my English.
    1. Gantz79
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      What you say is totally unjustified and very discouraging, I will add something else that I planned to publish when I have gathered enough information.


      I created this post because I don't see anyone commenting on the real problems with this algorithm except for the screenshots showing a reduction in DP, I will start with a quote so as not to create a debate with non-interested users.

      If Donation Points are a strong motivation for you then the following may be of interest to you.

      I am very happy that I now receive DP for updating my content is a real progress, but the systematic removal of 38%of my mods from the DP system by the new interaction system undermines any illusion that this may generate.
      As of August I shared 549 modifications for 14 video games, of which I have only obtained DP for 62% of them, what I will offer now is an analysis and some simple data.

      I am the creator of 19 of the 21 mods that InfinityStrash: DRAGON QUEST The Adventure of Dai has, these mods were created between March and June and have a select group of about 200 users who interacted with them, all these mods received between 1~35 downloads each month between June to August, the result is:

      4 mods received DP all three months, 5 received DP two months and 10 received DP only one month, in the month of August 15 mods received 0 DP having a total of 86 TDL the rest an average of 1,5~3 DP per TDL.


      Then I thought “how hard is this new algorithm” and started checking other of my less downloaded mods for more popular games, result:

      -Spider-Man Remastered / SymbioteStyle for Armored Advanced Suit (2 Versions)
      June - 5 tdl / 0 DP
      July - 7 tdl / 39 DP = 5,57 DP per TDL
      August - 7 tdl / 0 DP

      -Starfield / Black and White SarahOutfit
      June - 1 tdl / 4 DP
      July - 1 tdl / 0 DP
      August - 1 tdl / 4 DP

      After seeing that something was wrong, since opening modding on a video game and constantly staying on Hot Mods would now have to report more than the least downloaded and oldest mods of popular games, so I went on to check the new game I am modding now and checked the 4 only mods I uploaded on August 31 when only 2 mods existed and they got the following DPs in one day:

      -Gundam Breaker 4 - Report for 1 Day in August 2024
      DS4 and DS5 ControllerUI (2 versions) - 88 tdl / 164 DP = 1,86 DP per TDL
      Removes DOF and CA - 128 tdl / 269 DP = 2,10 DP per TDL
      Shop Sell All Articlesand Free (2 versions) - 386 tdl / 516 DP = 1,33 DP per TDL @2nd Popular (all time)@
      Remove Parts of The HUD(9 Options) - 63 tdl / 112 DP = 1,77 DP per TDL

      As the accountant at my job would say the numbers don't lie and if that wasn't enough all of them are mods that “diversifying the type of mods you make” and you can also see how the third mod that I uploaded and the 2nd Popular all time mod that exists for this game that received the least reward.


      The conclusions I will share now are exclusively created with the data from my mods, there may be other hidden reward factors as it is happening with the Translators.

      CURRENT POSITIVE CONCLUSIONS FOR MY MODS
      - All mod updates will receive new DPs from interactions with old users who were already using the mod.
      - Popular games where you have old mods that are not downloaded much will receive more than before (see NOTE).
      - Optional files in mods will receive DP for interacting with the same user in the same month.

      CURRENT NEGATIVE CONCLUSIONS FOR MY MODS
      - Having more than 5~9 mods in unpopular games will not bring you any rewards past the first month (see Infinity Strash DQ).
      - Rewards for unpopular game mods will be greatly reduced from the first interaction, even being the first day and the first mods to be created (see Gundam Breaker 4).
      - A large part of mods of unpopular games that get between 1~30 interactions will be randomly excluded from the DP system (in my case 38% monthly).
      - Interactions with optional parts of a mod will also enter into the decreasing total count (although it seems to have less impact than other mods).
      - Creating mods for different games where the same users will interact will reduce the value of interactions to 0 (in my case Bandai Namco games).
      - The system seems to have some kind of percentage that stays over the one month count limits (see NOTE).
      - Mods from other authors from which you receive rewards will also be affected by your interactions with users (see NOTE).

      NOTE: Among my mods with the least downloads I found some real rarities that suggest that the new system works by trimesters or something like that because it is incomprehensible, take this into account when hiding or deleting mods.

      -Final Fantasy VII Remake / Barret withthe Rude Sunglass
      June - 2 tdl / 0 DP 
      July - 1 tdl / 0 DP 
      August - 1 tdl / 20 DP
      -Zelda TotK / BlackRoyal Guard Uniform
      June - 4 tdl / 0 DP
      July - 4 tdl / 35 DP = 8,75 DP per TDL
      August - 7 tdl / 0 DP
      -Captain Tsubasa / Captain Tsubasa Rise of New Champions v1.46.1 Cheat Engine Table
      June - 182 tdl / 418 DP = 2,29 DP per TDL
      July - 195 tdl / 497 DP = 2,54 DP per TDL
      August - 142 tdl / 810 DP = 5,70 DP per TDL

      Also mods that other authors decided to share their points with you will be affected by these random interactions of the algorithm

      -Final Fantasy VII Remake / Buster Sword -Crisis Core Reunion - Ratio 25%
      June - 8 tdl / 0 DP 
      July - 4 tdl / 27 DP = 6,75 DP per TDL
      August - 7 tdl / 0 DP

      P:S: I think it would have been necessary to take much more time to implement the new points system and not launch it quickly to reassure users, it is affecting more than 40% of what was initially commented.



      Translated with DeepL.com (free version)
    2. Gantz79
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      Ok MrShersh, I looked at the two mods Backpack mod y My friend's mod that you mentioned.
      The only logical conclusion I can come to why the algorithm reduced the DP of your mod is that you have 32 mods for Fallout games as a whole and your friend only 10, they already commented that the more interactions with the same users the more the DP is reduced until it reaches 0 DP.
      It is exactly the same thing that happens to me with the mods of the new game Gundam Breaker 4, as I interacted with the same users of Bandai Namco the DP they collected in the only and last day of August being the only existing 4 mods for the game were reduced by 60%.

      Which means that it is better to keep very little content in general for all games is much more valued and is not penalized so much.
    3. MrShersh
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      Hmm, Ithink I'm starting to understand now. Well, it's a bit sad for me then, since
      I'm not one of those who will constantly jump from one game to another or make
      garbage in the form of changing one line in the config file and posting it as a
      full-fledged mod with the note "This will give you a million fps"
      etc. Also, it seems to me that the popularity of the game that I'm modifying is
      dying down (New Vegas) - there are few new users and a lot of the same users
      who download my mods. This is normal, since the game was released a long time
      ago. I didn't get that many DP points, but it was still nice to get some kind
      of bonus. Now it's more like "Just click on ads and earn" - not so
      nice anymore.
       
      I think thealgorithm works somehow differently, because then it turns out that the authors
      of the utilities will lose their rewards very quickly. But as far as I know,
      the goal is just the opposite, so that the authors of these utilities get more
      or did I miss something again?
      I thinkthat for example MO2 should continue to receive points as long as there is
      demand for it - I just can't imagine life without it or, for example, Geсk
      Extender. At the same time, utility authors make useful updates. It will be
      strange if they also stop receiving points, when at the same time modders using
      their utilities will, on the contrary, receive points - after all, utilities
      are usually downloaded by modders (a few different users), and mods are
      downloaded by users (many different users). In general, I think it works
      differently, because then it would be very strange.

      Translated with Google
    4. Gantz79
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      If it is true what you say, the pages that are created in 5 minutes and promise “This will give you a million fps” receive a much greater reward than my mods that take days to find and create, but only if they rise in the Popular ranking (all time) and you create one for each game and do not have more mods that devalue your interactions.

      The truth is that after this I wrote, I and a few users made some more thorough comparisons and we realized that the new algorithm first thing that takes into account is the position that has the mod in the Popular (all time) list of the game to which it belongs and that is why many authors of tools are being affected, the second is the amount of interactions that has between all users who download your mods, then there are other mitigating factors that are still not very clear because the reports that we were given turned out to be finished in a hurry and many errors, for example if you look at the mod that I comment:
      -Final Fantasy VII Remake / Barret withthe Rude Sunglass
      June- 2 tdl / 0 DP 
      July - 1 tdl / 0 DP 
      August - 1 tdl / 20 DP
      Here you can see that there is no common sense because this mod got a download and was given 20 DP and that this mod shares interactions with users of 100 more mods that I have for this game, I have found many mods like this and if I then put me to add the total downloads of those months and divide it by the DP they got in August if they come out more reasonable numbers, so until we do not receive the report of September we will not really know how this algorithm works 100%.
      By the way in our calculations the Endorsements don't seem to have any kind of weight for the new system as well as the HOT MODS, we still have to check the position of the games in the popular lists and the level of decrease of the optional mods.

      What we have not understood is why, considering that only the mods that are at the top of the lists and it is not possible to cheat the system in that aspect, they wanted to keep the algorithm hidden if there is no possibility to take advantage of it.

      I suppose It is because of what Supercento commented that only spectacular mods are rewarded and then many users would stop creating because they would be discouraged to wasting time on screenshots, descriptions, uploading and offering support for sharing mods.


      EDIT: All the data I share is mere speculation and does not pertain to the popular Bethesda or CD Projekt games that dominate this site.

      If you don't want people to speculate because it can cause confusion, be clear with the system rules and don't distort them to your benefit:
      Uploading multiple mods will still be rewarded but authors will start to see diminishing returns from having more interactions with the same user(s).
      Not true I have interacted with 196 users in August for my 10 mods out of 20 existing mods of DRAGON BALL FighterZ or 15 mods of the 21 existing mods of InfinityStrash: DRAGON QUEST The Adventure of Dai have not received any DP.
      We reward authors for posting a variety of content that appeals to lots of different users.
      It is not true and it has been clearly demonstrated that the more content you create and upload the less you receive.
      If you're a mod author and you have concerns or questions about these changes, please speak to one of our Community Managers using the forums, Discord or leave a comment below.
      I have not seen anyone answer any questions that were raised here, the only one I have seen here to comment is halgari but it was because we were looking for a method of not allowing a collection to use a certain mod.

      Translated with DeepL.com (free version)
  4. TheWinderst
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    Terrible system. Nexus is finished.
  5. shieldandsword
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    I read both the new nexusmods rules and comments on them with deep regret.

    I am an old man and have seen many great sites that died because the site owners didn't care about the content creators and site users.


    I am sad to see many authors of very popular mods for Fallout 4 have left or are leaving nexusmods . (Such as Hozsa for example and many, many others).

    This is not the first “optimization” of the site for content authors.


    If this continues this beautiful site will turn into a desert and not only for Fallout.

    Creating mods is a lot of work.
    Translating mods is also a lot of work.

    Any work of content creators is worthy of respect and reward, especially if the owners of the site created and made it a commercial project.


    Well, nothing in this life is forever.
    At the moment, I see that the problems between the site administration and the authors continue to accumulate.

    Trouble always comes unexpectedly.

    One thing to note: it is very easy to break something. But to restore this “something” is simply impossible for any money.

    There is the principle of “we are exceptional!” “We are the biggest and the only ones in the world!” simply won't work.

    Unfortunately.

    I have been using the Internet since 1992.

    Translated with DeepL.com (free version)
  6. sydney666
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    You guys are rotten to the core.I went from $85 a month to $9-11. My downloads literally were the same as the last few months too. So I was expecting $20 at least.

    What a joke. Let me guess, older mods getting decrease payment in the algorithm. You know, those who missed out on all that DP when it wasn't even a thing yet.

    To think I have 2.8 million unique users. Not even a translation mod. I will be hiding all my mods. What an insult to those who have paved the way for modding.

    Also why can't we see the download count? Sounds sus "it no longer correlates"

    So many people use my mod in collections and now that doesn't "pay me", yet these same collection curators are getting paid - up to $2000 - for some curators. Yes 2k. Check some of their patreons, and how they funnel people to their discords and spam for money.

    They literally take people away from the Nexus and away from mod pages, which drive down manual interaction and you punish THE MODDERS?!?!

    REALLLY?@?@??!!!?!?!

    Yet I am not allowed to ask them to remove my mod from collections, to drive people back to my mod manually.

    Screw you seriously. You are absolutely disgusting.

    I asked for people to remove my mod from the collection and you said "NO"
    - Nexus gave zero f*cks. Now I don't even get rewarded for people USING
    my mod through collections like before.

    I wanted my mod removed from collections that sexualized Skyrim since it goes against my personal beliefs. Yet you guys are now even punishing me financially.

    You are removing the rights from modders and our will to ever come back for new generations of games. No wonder almost every author of every top mod has either left, retired or removed their mods.

    CAN YOU NOT SEE THIS INSANITY?


    1. I have no rights over where my mod is displayed or used. I can't remove my mod from collections to drive manual downloads like before.
    2. I am now punished because my mod has "little interaction" even though its a heavily used mod through collections. People don't need to even see this mod page, as it's all automated and downloaded via collections.
    3. I can't remove my mod from anyones collections because it's against the rules.
    4. Mods used via collections no longer generate DP.
    5. Older mods get less DP, even though they are still being used.

    If this isn't resolved I will be deleting RLO permanently.

    Collections + laziness has destroyed modding.

    Literally curators make more than the modders they are stealing from basically. Just putting a list of mods and acting like they made the whole thing. They then funnel everyone to their toxic discords that keep asking for donations and patrons to "keep the collection alive" and have patreons that are earning 10-50 times what modders do. Some of these discord servers have thousands of people in them.

    Imagine, I have 2.8 million unique users over the life time of this mod. All that to make a few hundred a year during its best days and now $9, despite tens of thousands of people using my mod every month.

    Just more and more leeches living off the back of our hard work.
    1. laredson
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      This
    2. Gantz79
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      I just read this and I'm stunned, I thought that the oldest modders and the mods that have more downloads here would be the most rewarded but it seems that no, I begin to think that the hiding of data has another objective, I knew that when you upload your mods you lose some rights over them but what you say is to completely lose control of your work.
      I have been thinking and given the refusal that you comment, I came up with what I think could be a possible solution although I do not know anything about the program that installs the collections.
      If you compress the mod twice or use Winrar to split it into two compressed files before compressing and uploading.
      Does anyone know if the program is able to decompress the file using any of these methods to be able to install it?

      Translated with DeepL.com (free version)
    3. laredson
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      I have been thinking and given the refusal that you comment, I came up with what I think could be a possible solution although I do not know anything about the program that installs the collections.
      If you compress the mod twice or use Winrar to split it into two compressed files before compressing and uploading.
      Does anyone know if the program is able to decompress the file using any of these methods to be able to install it?
      Most known is Wabbajack. Doesn't matter if you compress it twice, they just configure to extract twice... since it has total control over the files, even game files as it doesn't use common folder but creates a copy of steam game onto controlled folder.
    4. halgari
      halgari
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      What is it you're trying to accomplish here? Collections and Wabbajack increase downloads, not decrease them. If somehow you made a mod unable to be used with Wabbajack or Collections, people would likely just stop using the mod, which would further decrease your interactions. 

      I can understand a lot of the arguments on this subject, but being anti-collections isn't one I get, it's a win for the users, and authors in the end.
    5. laredson
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      Since downloads doesn't matter anymore, just the people who downloaded your mod.
      If the same person downloads updates or other of your mods, for you still counts as 1.
    6. Gantz79
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      • 840 kudos
      Hi  halgari,
      It seems that this user has lost some of the control over his work and does not like that his mods are included in the sexualized collections and prefers that the downloads are done manually.
      Do you think that you as an app developer could recommend him some solution for this particular case?

      THANK YOU (^◡^)

      EDIT: The author seems to be that he no longer cares about increasing his downloads given the new events with his mods to the point of commenting that if things continue like this he will remove them, it would be very good to give him a solution.

      Translated with DeepL.com (free version)
    7. laredson
      laredson
      • supporter
      • 22 kudos
      In that regard I think mods should be available as backup even if the original author deleted his page.
      Deleting one mod can cause inconvenience for many people, starting from the user.
      But further, if a modder has made a mod based on the deleted one, his work is lost.
      If a modlist included that mod, it will fail, forcing modlist author to make an extra work or making that list unusable.
      Nexus already paid for that mod; then if author removes it that would mean no more money to him, but also no detriment for the rest.

      And at the same time, given the new "mechanics" I would be in favor of a modder doesn't allow his mod on a modlist.
      Modlists almost never give endorsement or interactions, which is what nexus seem to be looking for...

      Once you release the mod to the public, it starts being everyone's property in a way. Same goes to music, films, and every other art. We tend to preserve. People complain about Nintendo suing emulators and roms of games 30 and 40 years old, but when it comes to their stuff: "no, I just delete it and you all go f*k yourselves" I'm exaggerating but to put the issue clearly onto the table. It's a bit selfish attitude.
      None in human history has solved this succesfully. For now, old art of 50 or more years become released of private property in the terms of diffusion and usage of its content to make another stuff. But here we could say that, through Nexus management, all the people are paying for it. Then it should be counted as "community property" since the moment of release. There's a right for the author to change and create whatever they want, and the right of the user to have all created versions available and protected to preserve the art.
      All this is important because here we're talking about how many of the money (that Nexus makes, thanks to everyone in here) is to be distributed to each creator.
    8. laredson
      laredson
      • supporter
      • 22 kudos
      Literally curators make more than the modders they are stealing from basically. Just putting a list of mods and acting like they made the whole thing.
      I think this would be solved, as well as the issue of having a lot of mods being basically one big mod made parts, with only 2 steps:
      1st - The right for the author to not be in certain modlist.
      2nd - Implement tier list of revenue for modlist size. (the less mods, the more revenue)

      This will encourage modders to make bigger mods and/or modpack collection (several mods counting as one).
      Modlist authors will be encouraged to cherry picking, reducing the modlists (we all know the less mods, the smoother runs the game) and saving download rate, server and user disk space, thus improving user experience (the most important thing).

      But everyone should be paid for their work, including the modlist authors. And as I said before, including small payment to user reviews depending on how useful and trustworthy they are.
      This is a matter of micromanagement. IMO Nexus is trying to macromanage it, which is resulting on several casualties. So let the people micromanage it, that's my whole point. You put fair rules and be sure they're accomplished, that's the government role.
    9. halgari
      halgari
      • App Developer
      • 656 kudos
      Every time I ask for examples from people who say collections make $2000/month they don't seem to be able to give me an example. There are a few big earners who do so via paywalling, but they are shut down hard by Wabbajack and the Nexus. The other stuff? Most don't make anywhere close to that in patreon donations. And the top earners do a *ton* of work researching mods, providing install support, etc. 

      Over all collections and wabbajack are a net win for mod authors because new mods are found by the collections authors, promoted, and encouraged for the community to adopt. 
    10. laredson
      laredson
      • supporter
      • 22 kudos
      Over all collections and wabbajack are a net win for mod authors because new mods are found by the collections authors, promoted, and encouraged for the community to adopt. 
      Collections and wabbajack would be a 100% win-win for everyone if there weren''t scam mods infiltrated on those lists. I'm sick of 500 mods modlists from which ~200 are trash, and even is a risk to disable them because of the integration files the author made to the modlist to not break every 5 minutes. Those are usually unstable, and not because of the mods themselves but for the game architecture, that is not made thinking on it. Even bethesda's games are unstable with many mods and it is supposedly created to favor mod creation.
      Modlist and collections has no regulation. And when we mix no regulation with money earning, that's all we need to create a black hole.
    11. laredson
      laredson
      • supporter
      • 22 kudos
      @halgari Oh I just found you're the author of Wabbajack? OMFG you're a legend to me. Not even joking. Wabbajack is awesome and has given me many entertain besides the time loss until finding a good modlist.
      So, don't you think some of those modlists would be better with halved mods?
      If Nexus implement a top number of mods per modlist to retain full revenue, wouldn't that be a win for all?
      More players will hear about the quality of the wabbajack and collections, as well as mods will be more focused on doing a great big work and putting it on a sole file.
      Would also be a challenge, to say if the 100% revenue comes at 100 mods, the modlist would be more thematic including only essential mods to make the experience more unique and cleaner.
    12. halgari
      halgari
      • App Developer
      • 656 kudos
      No, I really don't think most lists would be better with half the mods, don't forget, a lot of mod authors for a *long* time have distributed a single door, or a single animation overhaul as a download. That 2000 mods could be 1/10th the size of authors used FOMODs a bit more
    13. laredson
      laredson
      • supporter
      • 22 kudos
      Said authors are not incentivized to make a 1 click download FOMOD including all optional features and patches.
      They are incentivized to separate the mods...
      You're right if those would use FOMOD, but why invest time onto something that's exactly the opposite that makes them earn more money?
    14. Gantz79
      Gantz79
      • premium
      • 840 kudos
      Well I think that's part of what they are doing, since some users and myself can confirm that having a single mod in a game now brings much more, even a user claimed to have tripled his DP having only one mod for Dragon Age Origins and another mod for Dragon Age 2, I guess what they are looking for is that modders unify all their work on one page.
    15. laredson
      laredson
      • supporter
      • 22 kudos
      If I understood well, the whole problem are overcrowded modlists that inflate mods artificially.
      That is not solved by not paying translators, more reason if we think those modlist are usually english only.

      Ironically we need less mods. Not in total, but at the same time. Even if you're running in a NASA computer, the software is not optimized and the skeleton of the game can resist up to a limit. Will also encourage to raise the quality in general, dissuading creation of multiple mods only to appear on the front page, and with the new review system, encouraged to polish and add more detail and deepness to the creations.
      To smaller creators, there's an incentive to make group with other similar creators and make a mod with parts of each of them, dividing the % of the final mod, that way it will include several thematic mods into only one merged and tested, achieving the quality needed to be included on a popular modlist.

      Let's compete within ourselves. Let's make it better for us!
      Curators:
      -I'll make the best modlist with only 100 mods!
      -I'll make a different modlist than you, more unique. You'll see!
      Modders:
      -I'll make an awesome mod to be included in more modlists!
      -I'll make a QoL mod everybody will want!
      Users:
      -OMG this modlist is so cool! I gotta tell my friends about it.
      -I'll be playing many mods and make an awesome review on each, people will like my reviews for sure!
    16. halgari
      halgari
      • App Developer
      • 656 kudos
      If you sit down and try to make a modlist for Skyrim you're going to quickly find how fast you'll get up into the hundreds of mods and to clarify, in this case most modlists consider a downloaded file to be a mod. For example back when I was building modlists: 

      * Every city door texture was a separate download, for 6 cities, that's 6 mods
      * Every animal animation overhaul was a separate download, that's about 5 extra mods
      * Different combinations of textures are best for each part of the game, so you'll need textures for: armor, jewelry, food, potions, artifacts, weapons, clutter, barrels, boxes, straw, signs, orc encampments, trees, plants, animals, mountains, paths, forging equipment, money, crafting materials, spells, effects, dungons, dragons, monsters (maybe a mod for each monster), and the list goes on and on. 
      * About 100 mods are required just to fix Skyrim to get it in the proper state to mod. You have SkyUI, SKSE, all the ui fixes, and all the compatability patches for those for any other mods you install. 
      * Now you need to look at the models, for all the above that you overhauled with textures.
      * Now add in some animation mods and make sure you have compatability patches for those
      * Now you overhaul the cities, each of those need compatability patches
      * And now the NPCS, and compatability patches
      * And only now can you start to get into added content, like Perk overhauls, spell overauls, and all the patches that work with those
      * Standing stone and race overhauls. 

      Now perhaps you can start to see why a lot of Wabbajack lists are at least 500 downloads, many in the 1500 range. The whole modding community is so large, but also so fragmented. And mods often require other mods to patch them, creating a combinatorial explosion of required mods. And my hat goes off to anyone who decides to add LOTD, because that then suddenly doubles the amount of mods you need after you patch it for everything else. 

      So no...I don't think 800 mods too much, I'd argue it's a good starting spot. And the way files overlay it's not like 800 includes wasted content, If you simply wanted to overhaul every aspect of the game, and not add *any* content, you'd be looking at 500 mods as a minimum.
    17. supercento
      supercento
      • premium
      • 437 kudos
      Good luck with Google translations in two minutes, Nexus.
    18. laredson
      laredson
      • supporter
      • 22 kudos
      So no...I don't think 800 mods too much, I'd argue it's a good starting spot.
      Yes I've modded Skyrim too. I know Skyrim is just like you said. But that could change if it's to save the Nexus...
      To start off. If you're gonna use always the same 100 mods to start a modlist, and most likely those mods are not gonna get an update, then make a pack with all those mods to count as 1. Call it "Skyrim basics" (Something bethesda should've done years ago, instead of breaking the game with "next gen").
      Okay I know that's crazy, skyui and SKSE are not gonna be included into one single mod, are they? But maybe smaller modders would make the effort to be included on a modlist. And not only for modlists, that would improve the user experience not having to download 20 mod parts but only 1.
      Anyways this is not to revolve all that has been done, it is to put a limit to the craziness that is a modlist today, encouraging curators to make smaller modlist and encourage modders to make bigger mods or get theirs' already existing together.

      But to continue, yes Skyrim has a number between 500 and 2000. Not true with Fallout 4, which would be good with 200 up to 500 mods.
      Each game must be evaluated on itself.

      It seems logical that if the problem is too many mods automatically downloaded, to reduce such number. Given that 500 mods is 100% revenue and 2000+ is 10% is a good measure, future modlists will be created with that in mind. Maybe associated with modders to make modpacks.
      You still allow huge modlists, only thing would happen is somebody downloading 2000 modlist will count as 0.1 download per mod. And if they download a 800 mod list those mods will get 0.7 per mod.
      This is why a modder should have the right to decide their mods cannot be used on other than 100% revenue modlists or allowing whatever.

      We should take care about fair rules. To every creator of each game the rules will be the same, if someone manages to make awesome modlists for Skyrim with only 500 mods that's to be remarked that other creators didn't take the time to make it but with 1500, compromising the integrity of the game.
      It is too easy to say: "You know what, put them all, I don't care". And easier if there's not a review system to tell the user if a modlist is worth it.
    19. laredson
      laredson
      • supporter
      • 22 kudos
      Different combinations of textures are best for each part of the game, so you'll need textures for: armor, jewelry, food, potions, artifacts, weapons, clutter, barrels, boxes, straw, signs, orc encampments, trees, plants, animals, mountains, paths, forging equipment, money, crafting materials, spells, effects, dungons, dragons, monsters (maybe a mod for each monster), and the list goes on and on. 
      Today we're used to this. But that's what the present system has created, incentivizing people to make more and more mods, instead of one big mod that joins all together.
      New algorithm doesn't change the things in a desirable way, they are making people start to think on going out... if that's not corrected accordingly, probably the exodus from Nexus would really start...
      And that's the people talking. There's a lot of muted creators just watching what's gonna happen to make a final decision.
    20. sydney666
      sydney666
      • premium
      • 619 kudos
      I did give example of the collections in Skyrim. Once the author found out - someone you actually made a whole news article about on this very site - hid his income on patreon.

      I had asked politely if he could remove my mod, and he called me mentally ill. I was just talking normally, but he absolutely pissed me off and we had an ugly argument with choice words. They put me in a "special" discord tier and mocked me, and refused to take my mod down.

      I went to Nexus for help and NONE OF THEM helped me. I was actually ridiculed. In fact my posts were deleted too. So you have your example.

      I could easily get my mod removed legally from any website or any collection, because my creative rights have been broken. None of the collections are even transformative in nature. They just take the mod and profit off it. If they are making money from making collections, then a portion of those earnings should come to the modders also. It's only fair.

      Also yes, it was $2000 a month on his patreon.

      Not to mention my argument that ended up on asmongold when I called out puredark (this is unrelated to Skyrim) where that guy was earning $40,000 behind paywalled mods. He said I deserved to be of ill health and poor.

      So yes, I am pretty vocal when people are taking advantage  of others. I care about the community and I care about modders. I did it in an era where we did it for free. I have been modding here since 2011. I have mods that go back to 2003 with Sports Interactive, EA and Football Manager/Championship Manager and more.

      I didn't want my mod to be on a collection that sexualized Skyrim. I am a family guy, my kids and their friends use my mod and they saw my mod in that collection. Kids talk you know, they ask "why is your dad in a boob collection".

      Anyway,

      Please explain to me why my DP has tanked so hard. This time last year I was getting over $100 AUD a month. Now it's $9.

      You guys clearly stated that INTERACTIONS with mods is what gets people paid. Most of my downloads now come through collections because most people use my lighting mod or parts of it - mixed and matched with other mods, because my mod is modular for a reason. I did that so people could enjoy multiple lighting and weather mods at once. I did this to promote many authors. My mod also contains lots and lots of lighting fixes and I had help from arthmoor back in the day.

      Sure, if my mod is used in collections that I AGREE to is fine. I should also get 1 DP for every download through collections but clearly this isn't the case.

      Something has changed. I also understand you guys are adding more and more games, and fallout tv show boosted fallout mods. I get that also. However to drop to $9 after 12 months is insane. I lost HALF my income with the new system and I have no way of knowing why.

      However one can deduce that it's due to collection not weighing as much. One can deduce older mods getting less DP. I came to this conclusion from comments made to me by the Nexus staff, from comments stated and from purely reading the numbers.

      Your new algorithm is not fair.

      At this point I don't care about the $9 or $85. I care about all these people getting duped. Where the hell is the money going exactly? Do you guys take into account how long a mod took to make? My mod took 3000 hours. YES THREE THOUSAND. Dozens of great modders came and went to work on this. Even if I did the majority of the work, it's still one of the most beautiful community projects on the Skyrim Nexus.

      So again, why can't we control where our mods are displayed? Why can't we be told WHY our mods have dropped. I know you want it to be a blackbox so people don't take advantage of it, but quite frankly, we are being taken advantage of.
    21. Gantz79
      Gantz79
      • premium
      • 840 kudos
      You are absolutely right not allowing them to choose where they can use their work within Nexus is not fair after these changes and it is much better than if the author decides to move it to another site because he is not in control.
      The exaggerated reduction of DP that suffered also has no explanation just like giving 0 DP to the 10 most popular mods out of the 20 that a game has is a shame even if they were only downloaded by 165 users and the game is not trending.
    22. laredson
      laredson
      • supporter
      • 22 kudos
      I do not agree. Once a mod is released it belongs to the community as well. As author you can change or create whatever you want on further updates, but the one that's public is public, that means it's for everyone.

      You should explain your kids how the world works, tell them people should be free to use the mods at their will, given you are being paid for it.
      And you should be proud of your work; it is so good even sexualized modlists want it in. It has became an essential part of the game to the point Bethesda should include it on the game itself... that's a real win and few people could say that.

      Now, the thing becomes twisted when we come to speak about money, and I should agree in everything on that matter with you. The new conditions are unacceptable, a mockery and they hunt flies with a cannonball. The "secretive" aspect of the new algorithm is more than suspicious. And as conditions are changed I'd swear legally the previous contract is broken.
      Nexus put that there and the creators has to say yes or go out, no influence over decision, no voting or asking community in any way, they decided this is the best for everyone as if they were all-knowing gods that cannot make mistakes? I bet no, I bet they knew this was gonna hurt the community but didn't had a better idea. I prefer to think incompetence rather than evilness... or maybe none, just trying to figure out how this disaster had happened in a first place to a HUGE company as Nexus is.
    23. supercento
      supercento
      • premium
      • 437 kudos
      The algorithm was supposed to penalize those who took advantage of it, and in the end what it has done is to discriminate against everyone who does not create that spectacular mod among a million.
  7. Richwizard
    Richwizard
    • premium
    • 110 kudos
    I'm wondering if the size of the file in mods is part of the new algorithm. My biggest DP mod, previously, was one of my smallest. File is only 201kb. Now that mod is getting nearly nothing. I guess they don't care about the amount of traffic you generate around here. Size is more important?
  8. shieldandsword
    shieldandsword
    • premium
    • 29 kudos
    I think it is necessary to return the statistics "Unique Downloads".
    1. Pickysaurus
      Pickysaurus
      • Community Manager
      • 725 kudos
      As noted in the sticky, we've removed this column because the stats don't correlate to the amount of DP earned anymore. 
    2. cyan49
      cyan49
      • premium
      • 77 kudos
      Can I see the monthly unique downloads somewhere other than the DP reports page?
    3. sydney666
      sydney666
      • premium
      • 619 kudos
      It correlates to us so we can compare systems.
    4. Iluviel
      Iluviel
      • Product Manager
      • 14 kudos
      

      • The new report will no longer include a per-mod breakdown of allocated points, but you will still see the splits with other authors. The per-mod download breakdowns will be moved to a new dashboard outside of the Donation Points system soon.

      As Picky says, UDLs no longer correlate to Donation Points. You can compare them, but it would be meaningless.
    5. cyan49
      cyan49
      • premium
      • 77 kudos
      Thanks for pointing out what I missed.
    6. DarkDominion
      DarkDominion
      • premium
      • 487 kudos
      As noted in the sticky, we've removed this column because the stats don't correlate to the amount of DP earned anymore. 
      Can't remember when and if this was explained, but I still want to know the reason why unique downloads are not representative anymore for the DP earned. We all know that he amount of DP earned per unique download has plummeted to less than 50% of what it was say five years ago. And yes, we're still happy for the way that Nexus has set this up.

      But I can't help but feel that Nexus has to put more of their own money into the DP system and that of course has it's limits. So I can totally understand that Nexus wants to keep an eye on what they spend on this DP system and tweak the amount spend on this system.
      Then again, people need to be able to compare, people need to see what they get for what they offer, to see if things are still fair, how things are presented to the public.
      Just like your shareholders would want to know what their dividend yield is based on.

      So please run that by us again ?
      thank you

      -=DD=-
    7. Gantz79
      Gantz79
      • premium
      • 840 kudos
      The unique downloads are still important and are highly correlated with the DP, at least for those of us who already know the old DP system.

      We know that between 320~350 unique downloads the old system offered us 1000 DP, that meant that without taking into account the amount of visits of a Nexus mods page we already thought that it generated enough in ads to offer that donation for that amount of downloads.

      So knowing how many unique downloads our mods have generated these last three months will tell us perfectly how much they are valued now and will give us a context to know what decisions some of those mods will take if they no longer generate DP, although the fact that they no longer generate DP with the new algorithm does not mean that they do not generate visits.

      Even though I have it quite clear if a mod no longer generates DP is that it is no longer profitable for Nexus and is no longer necessary, also according to their new algorithm even if they don't generate DP they are generating interactions because they are downloaded and that will subtract me from other mods.

      My data are as follows: 204 of my mods for the 12 unpopular games I have have received 0 DP in August having generated an average of between 8000~10000 TDL, that surely the algorithm counts it as interactions and surely it is subtracting me from other mods.


      EDIT: By the way the Monthly Report tab where before you could sort the mods by Most Popular, Least Popular, Most Reward Amount and Least Reward Amount does not work and only sorts alphabetically for the last three months, they could fix it since they do not want to share UDLs.

      Translated with DeepL.com (free version)
  9. mephilit
    mephilit
    • member
    • 1 kudos
    Can't you feel the shitstorm coming ? Someone will sue this company sooner or later anyway.
    So indeed the "algorithm" was a bs pretext to cut by half at least the dp "rewards"
    Point is any descent lawyer will have no trouble to prove that objectively serious modders are working for NexusMods and therefore could be objectively considered as employees and this dp "rewards" legally a remuneration system.
    And to  summarize they work as independents without any legal contract, providing the content product you are selling / the very heart of your business model and you think you get to cut their paycheck by half when it please you to do so ?
    If you don't get a lawsuit anyway an army of whitehat will rain .
    You also masterfully proved the point that the bigger a company the more crappy it get
    1. sydney666
      sydney666
      • premium
      • 619 kudos
      I think it's time for Nexus to be transparent with algorithm and their income statements.

      All modders who have a page, should also be told how much income Nexus gets from the traffic generated by said mods.

      On top of DP, Donations, Patreon, etc modders should get a minimum 50/50 ad revenure split.

      In addition to this, older big single mods, should retroactively be paid for DP lost prior to the implementation of the system. Nexus profited off these mods and thus modders should still be compensated.

      I have 2.8 million downloads, my mod is basically dead/supersceeded by better mods - still I have 7 million downloads. The majority of them came before the DP system. Had it been out during those days, I would be making $1000 a month like other modders.

      People have linked their DP in here, some are making $1000 a month by just making mods in bulk. Yet they probably took the same time or less than big bulky marathon mods like lighting, followers, dlc size maps and more.

      Nexus says "don't make smaller mods" but from the screenshots here, those are the people raking in 500k downloads.

      Go look at any Youtuber, any collection, parts of my mod are always in collections, due to its modular nature. Does Nexus punish me because only 1 component is used from 10-15 esps in my mod? We just don't know how it works.

      It's clear something happened with my mod, that I have gone from $85 a month the same time this year to $9 this month. I lost half my income from the old method to the new algorithm and no way of knowing why.

      Lets not forget a few years ago we were told that Nexus was struggling financially and many of us bought premium life time subs. Then months later it was revealed they had made 6 million dollars and were financially secure while pretending they were in hard times. I was going through a hard time, and helped the site. Naive I know. It's hard to believe anything anyone on this website say.

      What is true is modders made a lot of people wealthy.

      It is time we are told or it's just time to leave this site. I really think modders need to create a union and demand our rights and just compensation.
    2. supercento
      supercento
      • premium
      • 437 kudos
      I drop out. I will not go on knowing that any contribution I make is worth the same as if I had made just one.
  10. slimer91
    slimer91
    • premium
    • 34 kudos
    Locked
    Not a modder, but I do translations. I guess they don't need translations:)
    1. supercento
      supercento
      • premium
      • 437 kudos
      Same here. It seems more like a punishment than an encouragement to contribute.

      Is it worth the effort? I would say no.

    2. slimer91
      slimer91
      • premium
      • 34 kudos
      I was doing it for me. DPs were just a nice bonus, but I take this change as an insult
    3. Basil44
      Basil44
      • premium
      • 70 kudos
      it's a fiasco, bro.
    4. zzjay
      zzjay
      • premium
      • 2,952 kudos
      honesly, it's translation mods.
      That was mentioned that kind of mods would recieve a decrease.

      I have mods in multiple gamesof all varieties, and i do not see any change in the amount of DPs, of course the UD are hidden, but they are usually pretty regular each month, excludng Falllout  tv show.
    5. supercento
      supercento
      • premium
      • 437 kudos
      I guess expanding the community so that more people can enjoy mods, just like translating games, is for Nexus an abomination.

      Not only do we deal with the fact that, obviously, we will never get the downloads that a mod has, but our effort is reduced insultingly to nothing.

      And our work is used by dozens of users (there are many languages) who do not reach English for whatever reason.

      Well, nothing, we will have to do reshade mods, character presets and body-armor conversions massively to come up with something.

      Fantastic way of looking at things.
    6. slimer91
      slimer91
      • premium
      • 34 kudos
      With this attitude I will leave nexus back to the local site where I posted translations before
    7. Reper343
      Reper343
      • premium
      • 28 kudos
      No offense, but translations realistically shouldn't be earning that much anyway, you did not create the original mod, all you've done is translate the text into a different language. It's not difficult to do if you know both languages.
    8. slimer91
      slimer91
      • premium
      • 34 kudos
      so 300 DP is fair?)
    9. supercento
      supercento
      • premium
      • 437 kudos
      In other words, for you, a translation does not take time and effort to make, so video game translators should not get paid for their work either? Beautiful linguistic discrimination of yours.

      Well, by the same token, you shouldn't be earning that much anyway for making “patches” to make mods work together. All you've done is take two mods and put them together.

      Edit: I guess you don't answer because you can't... mmmmm, i see.
    10. slimer91
      slimer91
      • premium
      • 34 kudos
      Did you translate the mods? I'm not talking about the ones with a couple lines. I mean big mods with +2k lines?
    11. shieldandsword
      shieldandsword
      • premium
      • 29 kudos
      Why did they deprive me of DP?
      I don't have a single translation - only mods.
      Although I don't think that mod translations should be rated lower.
      About translations: does Nexus need subscribers, visitors and users of games in different languages?

    12. zzjay
      zzjay
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      This whole change was brought on mostly because of people piggybacking off of other mods, making patches and converions of content made by other users, and minmaxing it for DP farmng. Thus users spending 10 minutes in whatever tool to make said easy patch, would earn more than the original creators of the content that maybe spend weeks for one single mod, and it was not fair.

      Nobody here is "getting paid".
      Modders do not have a salary, and if you want to make a living off of modding, you can try.
      However you should invest your time and effort into creating your own content, maybe write quests for games, or create models, armors, and content that is generally popular. Anything you do should depend entirely on your own content and effort.
      And even then money will not be guaranteed, as the DP system is not meant to be a payment for a service. it's a gift, hence the name donation.

      It's like when an individual user sends you a donation through nexus. Just this time it'sthe nexus staff that wants to donate money to the creators, in the way and shape they see fit, and deem fair.

      I think that if you believe it's not reaching the desired outcome of the nexus team, you should probably contaact them through the feedback part of the website, and pose your concerns there, of course politely.
    13. Pickysaurus
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      That was mentioned that kind of mods would recieve a decrease.

      I would like to clarify that this is not something that was ever said by anyone at Nexus Mods. It may have been part of the speculation around the changes though. 

      Translations may generate less DP due to how mods are weighted in the new algorithm. We'll be monitoring the outcomes and may tweak things if we feel it is needed. 
    14. supercento
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      Thus users spending 10 minutes in whatever tool to make said easy patch, would earn more than the original creators of the content that maybe spend weeks for one single mod, and it was not fair.

      A translation is IMPOSSIBLE to gain more DP than an original mod. We cannot pay for sinners either.

      A translation job can take days of work to be done properly. In my case I have 700k unique downloads ONLY in translations, with translated mods of hundreds of lines, scripts and configuration menus. I even have translations including dubbed voices. And all translations are up to date with respect to the original mod, which is not garbage piling up space.

      So, YES, there are people who download translations.
      Now they are worth less than character presets and armor conversions.

      Does that seem fair?
    15. Thumblesteen
      Thumblesteen
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      When my friend told me the algorithm was hidden I made a joke and said "Oh that just means they're adding racism to it." 

      Turns out it wasn't a joke I guess.
    16. zzjay
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      that was not directed at you, but the general sentiment that brought the attention to the issue.
      Since DP were brought into the picture the site saw a lot of patches uploaded and put into a collection, SPLIT mods, aka episodic releases, (not that gaming companies arent ddoing this too btw), and in general low effort content.

      Like i said if yo do not feel like it's fair, or having the intended effect, there's an awesoem feedback forum, and lots of ways to express concerns.
      But i don't think it's fair or productive to just accuse and point fingers over a change that is trying to balance things out.
      That's only going to generate more chaos and discontent, and it's never a good thing.
      ************
      And yes, anything i got out of reading the article is merely a speculation.
      I interpret what's being said and try to make sense of it, applying it in practice. 
      ************
      @beowulfmax
      Just sayign that when it takes me a week to make a mod, i end up calling it a low effort project, so we may have different perception on mods in general. But still even in projects that took me years I never thought I deserved a higher payout, even if the "earnings" from those long haul mods are the same as those that took me a week or two.
      So i can see why people whould lean more for making tons of fast mods, over working on complex passion projecs that would end up just being like all the others, so technicall in your mind it's wasted time.
      But fear not they mention in the article that the system is gonna get tweaked if needed, and its closely being monitored.
    17. beowulfmax
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      Really? Translating mods of 1,000-50,000 lines isn't hard when the language isn't your second language? Even if you know both languages, subtracting that much takes more than a day or even a week. I don't know. Dropping from 22k DP to 200 obviously makes working and posting on this site useless for me... I'd rather post on Busty or Patreon. Nexus keeps killing my interest in posting anything...
      And nexus pays not donations - but payments for downloads unique ie for attracting users to the site, downloading mods and showing adverts. Including from the pages of patches and translations. And if the translation downloaded 30 000 people, and the mod 100, it is stupid to pay for the mod 1 000 and for the translation 100 DP. Especially since in some countries DP can only be spent on the nexus itself.
    18. supercento
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      and lots of ways to express concerns
      Well, and that's how I'm expressing them. A measure that has been especially hard on translations.

      We translators don't make a fortune from this, but, like the creators, we find it comforting to get something in return for our efforts, even if some people in the conversation think that translating is blasphemy and that the Earth would still be better off with only one language, which, by the way, would not be english, it would be adamic.
    19. MartinJHN
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      For how much time I've put in my translations and how much I am now getting (less than 500 DP) I should let AI do this. It would be s#*!, but at least I wouldn't be wasting my time. I mean DP is sure motivational, but if translators are earning so low for such effort then why shouldn't they use easier ways? Not every translation is small, some translations are even for whole games.
    20. beowulfmax
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      Even that makes no sense - post design is also time - I was interested in DPs to buy games. Now it makes no sense to spend even 10 minutes, even to post auto-translation - let those who need to translate themselves. I will wait a couple of weeks and if the policy does not change I will tear down all my 88 mods. It will be worse not for me, but for nexus for such an attitude.
    21. Shawnee1222
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      DP's a DONATION, not a WAGE you earned from Nexus, come on. Still haven't figured out the reason that DP exists? Read the clauses and you will know that DP is a motivational earning, not a mandatory source of your income, which you should expect and accept decrease/increase.
      If you decide to use AI to make s#*! translations, just because your earning's fluctuating due to staff trying to balance things out, here's a better advice for you: QUIT. It saves your effort and reduces potential garbage contents on the platform, easy win-win situation.
    22. Shawnee1222
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      If the decrease of DP earning makes you feel so bad that you consider quitting, I say it's the time to do it. Most people on this platform post mods and work on things without much expectation of return or at least understand how DP works.

      I get a decrease on earning in the recent 3 months as well but I feel completely fine, because it's that one mod getting crazy downloads for reasons I cannot perceive earning the most in Apr and May, and I see DP as a reward, not income. So, earning more or less isn't affecting nothing to me, but I guess it hurts for you who use them to buy internet or game keys. In this case, you should have known it might happen when you enable your mods for donations and read that article about it. Funny seeing the tantrum prevailing in the comment section lol
    23. slimer91
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      will know that DP is a motivational earning
      That's a good point. But motivation is lost when you see that your work has suddenly started to be considered unnecessary.
      I only hope that they will reconsider the DP accrual for the transfer as written above
    24. slimer91
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      1
    25. laredson
      laredson
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      DP's a DONATION, not a WAGE
      Yeah we know what it is. We are discussing how that donation is to be distributed. As a non english native speaker I love translation mods even if I fully understand english. The fact that english native speakers don't care about translations doesn't mean they are right, or that this new way of donation distribution is fair in any way.
      DP are supposed to give a feedback about how helpful you are to other players, aren't they?
    26. Shawnee1222
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      Losing motivation from less earning looks unreasonable to me since you could have expected nothing monetary given to you until DP system started to exist. You've been benefited from it regardless of the amount of points received, and that's the motivational part I'm talking.
      You upload mods of any kind because you love doing it, not craving more points which is exactly the type of mindset this new algorithm tries to defeat.
      @Slimer91
    27. Shawnee1222
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      From what I have seen most people here who have been negatively affected are to protest the new system instead of trying to "discuss" anything. You could read the cynical tone in their comments as if Nexus staff owes them money. This is sad but hilarious.
      @laredson
    28. laredson
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      From what I have seen most people here who have been negatively affected are to protest the new system instead of trying to "discuss" anything. You could read the cynical tone in their comments as if Nexus staff owes them money. This is sad but hilarious.
      The fact that you don't care about translators and other modders complaints seem that you don't care about the wellbeing of the nexus community.
      With this precedent we could tell nexus is gonna be empty of translators and other modders will be discouraged to continue share their awesome stuff with nexus community.
      I advocate the nexus mods to be the #1 modders site but that would happen in a fair community, not a biased one.
    29. supercento
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      From what I have seen most people here who have been negatively affected are to protest the new system instead of trying to "discuss" anything
      I am 'discuss' that I bring work to this community.

      The translation work also requires a lot of time and effort. Not more than the original mod, obviously, but obviously we don't get as many downloads, endorse or 'thanks' as the mod does.

      Subes mods de cualquier tipo porque te encanta hacerlo, no porque quieres más puntos
      You can create 4 mods as a hobby and profit from it for your time. I can cover your 4 mods and 200 more to reach more people, my time will be worth less even though I have invested more hours in creating 200 translations than you have in creating 4 mods.. When you do 200 translations, your hobby becomes a routine. A hobby, but a routine, because it's the users who always ask you for more.
    30. cyan49
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      DP are supposed to give a feedback about how helpful you are to other players, aren't they?
      You're supposed to get that from Endorsements/Votes/Comments.

      I see people misidentifying DP so I think it's about time Nexus made an official statement to clarify that again.
    31. Shawnee1222
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      Empty? I tell you not, because certainly not all translators do their work just for that sheer amount of DP. If you do this all for the money, just quit. That saves you time and relieve your stress.
      As I stated before, no matter how much you earn, it's a reward, and you could have earned nothing if DP wasn't there.
    32. supercento
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      Honestly, you're a hypocrite. Do you know how many moders earn a paycheck a month by taking DP's? Do you think that for many people doing something ‘for the love of art’ is not more fruitful if they can reward their time with DP? Save your paraphernalia and set an example by removing your DPs.
    33. Shawnee1222
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      I made the statement but I never directed it to a particular person here, so you could safely assume it is not trying to call you out.

      As for your case:
      To be clear, if you receive less DP each month going forward this doesn't necessarily mean your upload behaviours are a problem, it just means that the way you've shared your content is valued differently in the new interaction-based algorithm. We still plan to put the same amount of money (or more) into the system each month. 
      Maybe it's time to think of it in another way: your contribution towards the community was not underated, but some were, and that is what the new algo will address. In other words, given DP is a shared pool, you didn't earn more but also not necessarily "earn less" for that a part of it goes to others who get valued higher -- Translation work's based on other people's original work after all. Still, a diminishing earning is not and never a practice of demotivating you because, I've said a thousand times, you could have expected nothing in return if DP wasn't here.

      Lastly, if you feel exhausted or your worthy time's wasted by taking other user's requests, don't take them. This is not a job (even you managed to turn a hobby into routine), and you owe no one a thing just the same way as Nexus staff doesn't owe to you.

      Hope that makes you feel fair?
    34. supercento
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      Fantastic, so, since the moders don't owe you anything, then let them not make content, and then Nexus won't need to hand out DP because it won't exist for that purpose.
    35. Shawnee1222
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      Do you know how many moders earn a paycheck a month by taking DP's? 
      So what? Maybe find a real job instead of enforcing others to make ways for you to monetise your hobby? Please don't tell me you would just give up paying checks if Nexus stops "motivating" you anymore. Read the clauses and you will know that DP is a motivational earning, not a mandatory source of your income, said yours truly. 

      Do you think that many do it for the ‘love of the art’ when can monetise their hobby?
      Exactly, many do it because they love to do it. I make mods for FO4 because I like the game. Didn't see anything off.

      Save your paraphernalia and set an example by removing your DPs.
      You're welcome to go ahead and call a Nexus moderator to empty all DP points in my wallet. Still holding 110,683 DP and I promise I won't spend a penny, simply because I don't live off them and my motivation doesn't really come from these points.
    36. Shawnee1222
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      Since the moders don't owe you anything, then let them not make content...
      Wow. Modders make mods because they owe Nexus users? That's new. I thought we all gathered here because we loved a game!
    37. supercento
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      make ways for you to monetise your hobby
      DP is a motivational earning
      You answer to yourself.
      Exactly, many do it because they love to do it.
      Take a look at my translation work and then give your opinion on whether I put passion into it or not.
      Wow. Modders make mods because they owe Nexus users? That's new. I thought we all gathered here because we loved a game!
      See how you don't understand anything? You yourself told me not to do translations because I don't owe people anything, so what are you talking about?
    38. Shawnee1222
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      Still having issues with something I said over and over again, okay.
      Good luck begging with the epic logic of yours! :)
    39. supercento
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      Begging? Really? That said, a hypocrite. You shouldn't be in this community.
    40. laredson
      laredson
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      You shouldn't be in this community.
      Indeed supercento.

      Good luck begging with the epic logic of yours! :)
      Such unpolite... all we're saying is certain people are being mistreated while others are prized because of reasons. A translator work is just as good as every other modder's work, then they should be rewarded as well.

      When injustice happens to others and you do nothing... nobody will be left to defend you when it's your time.
    41. MeridianoRus
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      Reper343
      I've translated Warden of the Coast, Wyrmstooth, Vigilant, Glenmoril and Unslaad into Russian, some of my translations are hosted on NM, some not. I can't say this work is no-effort, it took me few months to hand-process WotC with xTranslator. Hell, I didn't spend this much time on any of my "real" mods!
    42. beowulfmax
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      Alas, but those for whom English is native cannot understand what a translator's labour is and how important it is to the game community... often people can put a weapon or armour mod without translation, but they will not put a big quest mod without translation. So this is trivial chauvinism.
      Блин, что это я)) Проф деформация)
      Увы, но тем для кого английский родной, не понять, что такое труд переводчика и насколько он важен игровому сообществу.. зачастую люди могут поставить без перевода мод на оружие или броню, но ставить  большой квестовый мод без перевода они не будут. Так что это банальный шовинизм. Как не понять что тот же русский намного богаче и переводя приходится по меньшей мере дорабатывать зачастую. не совсем понятно кто пролоббировал эту странную политику но то что это будет в убыток нексусу несомненно. Сюда шли с других площадок  в том числе и потому, что были DP -  мне нужно было 4 месяца чтоб накопить на игру (вывести же нереально).. счас надо 100. Конечно я лучше пойду на отечественную площадку где буду сразу выкладывать полный мод с ресурсами а то и вовсе на Бусти.
    43. beccatoria
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      look, i do mods, not translations, but i'm bilingual. english was the language i spoke in my home as a child, but not the language i was educated in, or the language of business in my workplace, or the sole language of my home as an adult. i'm very familiar with the challenges of an anglo-centric world - in fact my dayjob involves quite a lot of advocacy on that point and specifically having to push back against monolingual documentation. 

      but frankly, i'm sorry, but while translation is valuable, i think it's perfectly reasonable to recognise that it isn't as extensive or time-consuming a job as the original. people throw around huge, lengthy translations and i'm sure some of them are really big pieces of work. but most aren't, and i've seen an increasing number of translation mods that are for incredibly lightweight mods - like dice mods in bg3. there will never be a translation that requires as much work as the original. if a mod has 10k lines, i mean how big is the mod gonna be? translating creative fiction and poetry is absolutely an art and time consuming - in that arena, the translator is a collaborating artist of the highest order - but in modding most of the creative work isn't linguistic, and where it is, it will be a smaller part of the whole package.

      in many scenes it makes more sense to bundle the translation with the main mod. certainly in my mods, missing strings can cause issues beyond just missing text. but somehow people seem to think translation mods don't require permissions or a discussion with the original mod author. and there is absolutely a problem with low effort translations of tiny mods in what's obviously an attempt to DP farm. 

      listen, i'm not saying the work isn't valuable, but when i offer to help someone with mod testing, or offer advice on how to implement something, or spend an afternoon trying to debug a friend's issue? when i proof read a friend's new codex entries, or share some assets with someone? i don't do so with the expectation of any DP share - not unless we've discussed it and i made a really significant contribution to the guts of the mod. if you want to offer translation services in exchange for a DP share of the release, then great - offer that to devs and see if they accept. 

      i understand why you're upset if you're getting less money, the drop seems pretty steep, and perhaps they'll adjust the algorithm to be a little less harsh. but frankly, some of the amounts shown here, under the old system, are much higher than i have ever gotten. and i have some pretty popular mods in a mid-sized scene (mass effect), including a DP share in one of the unofficial bugfix patches. getting $50 - $60 a month is more than twice what i tend to get, and i've spend thousands of hours making new content and providing bugfixes (including a lot of painstaking localisation audio work - because yes, that really matters to me). 

      i'm not complaining about my level of reward. i'm just trying to make a comparative point. i think that perhaps it would help to get some perspective that you're still making more than a lot of the people whose work you translated. that's part of why i don't think the case you're making here is particularly sympathetic. 
    44. laredson
      laredson
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      while translation is valuable, i think it's perfectly reasonable to recognise that it isn't as extensive or time-consuming a job as the original
      translations will forcedly have less downloads than original.
      people throw around huge, lengthy translations and i'm sure some of them are really big pieces of work. but most aren't, and i've seen an increasing number of translation mods that are for incredibly lightweight mods - like dice mods in bg3
      usually smaller translations have even less downloads.

      My point is that someone is making life easier or better to some other, that is reflected on download number mainly, less with endorse system as people don't use to lose their time endorsing each of their 400 mods, they play instead.
    45. beccatoria
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      translations will forcedly have less downloads than original.

      and also take less time, meaning a single translator can translate more mods than a modder can make. the argument goes both ways. 

      the fact people don't endorse 400 separate tiny mods is part of the issue nexus was actively trying to address because there often doesn't need to be 400 separate mods. how many of your translations would be more conveniently packaged alongside the mod you are translating? as part of a unified, localised download (if the modding scene in question supports that) or as an alternate download on that same page (if it doesn't)? 

      honestly, wherever possible, i think translations should be packaged alongside the original mod. it allows the original developer control over the translation of their content and how that's shipped and presented, it allows end users a more streamlined experience, and if you feel you have significantly contributed to the project, you can ask for a percentage of the donation points. but i do feel that translation work is more in line with a lot of other activity within the scene - asset creation, playtesting, bugfixing, proof reading, creating graphics. it's all extremely valuable. depending on the level and originality and effort any of the above may be good candidates for a DP split. none of them are less valuable than translation. yet somehow translations, because they can be packaged as standalone mods, keep getting packaged that way and treated differently. 
    46. supercento
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      and also take less time, meaning a single translator can translate more mods than a modder can make
      Basically, it is very easy to understand.

      - Translations do not get more downloads than the original mod. Correct!
      - Translations don't generate more revenue than the original mod because they are intended for specific users. Correct!

      I agree that there are mods that are only a few lines, but there are also mods that are thousands of lines. I, in my case, have been translating mods since 2014 and keeping them updated to each version of the original mod.
      Some mods have been updated dozens of times, and that requires a commitment to the community. In fact, many of my mods have dubbed voices, do you know how much work that takes? It's not just hand-translating thousands of lines that can take days, it's supplementing it with extras in the target language that takes even more days, and that, my lord, should be valued, just like a mod, as a job, to which time, effort and desire have been devoted.
    47. beccatoria
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      valued more than asset creation and bugfixing and playtesting? valued more than writing? valued more voice acting? all of these are commonly contributed by third parties to mod devs, and then it is up to the devs whether they split the DP with them or not. a translation is, ultimately, part of a mod. i don't understand why it ought to be standalone, or why translators deserve rewarding above and beyond the many other community members who do not have the option to simply break their part of the mod apart and have it rewarded separately. 

      and, in fact, breaking apart sections of mods and uploading them separately was exactly what this algorithm was intended to discourage. 

      you're talking about the days and days you spend on a translation but how low the download numbers are. but you were earning more than twice what i earn in DP per month and i'm a well-established modder in a mid-sized scene. you talk about spending days and days on translations, but that's not much at all if you're comparing it broadly to mod development. my mods are often in development for several months. so the point about potential production rates as a counterpoint to lower downloads still stands.

      if you don't want to do it anymore, that's fine. in fact, you shouldn't if it's just making you feel bitter and resentful. this is a hobby space and it shouldn't be a place of stress and anxiety. but honestly, maybe that means the people who will stick around and do translations will be more open to packaging them in a user-friendly way and bundle them with the original mods. 
    48. supercento
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      you're talking about the days and days you spend on a translation but how low the download numbers are. but you were earning more than twice what i earn in DP per month
      s#*!, dude, seriously you compare me that? 19 projects, against 283 translations (279, four are own projects of unofficial translations....... YES, FOUR ORIGINAL MODS). And you're criticizing me for earning more per month? Really?

      And any modder could earn more than you per month. So what???

      That's your problem, that you still consider the job of translating to be F**CK** S#*!.
      I will not allow you to degrade the amount of hours I have invested in publishing my work because you believe that translating is a F**CK** S#*!.
    49. innov4tor
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      Hi,

      I wasn't going to comment on this DP changes because, honestly I don't care much for it. A free game once in a while is enough for me.
      But, after looking at the reports posted here it kind of upset me the fact that people "leech" a mod with translations and don't have the decency to share even a small percentage of DP with the mod author. That kind of says a lot about the people complaining.

      And just to be clear, if you do some work (mod/translation/...) you should be rewarded. That reward amount needs to be proporcional to the amount of work done, something that was not happening with the old method. The new algorithm is a good thing. Iam sure they will tweak it more going forward to fix any imbalances.

      As a final note, remember that the DP reward pool has a fixed value. The DP you received means less DP for every one else including the great and influencial mod authors you like to "leech" from.  

      Have fun.
    50. beccatoria
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      no, i wasn't criticising you. i was pointing out that you posted a screenshot of the amount you were making that's gonna look way higher than most people who make mods here. and that doesn't support your argument that translators experience low download numbers overall. 

      but if you want to go there, i think the numerical comparison and your attitude is very instructive.

      i actually have slightly more than 19 projects because i get a DP cut for a few other co-developed mods, including a major bugfix mod. but yes, in the four years i've been modding, i've been able to make about 19 mods to a standard i consider high enough to be releasable. you've released more than that in the last three months. and about 230 over the same time period. 

      there's no way i could possibly keep up with that kind of output with the types of mod i make. which pretty much proves my point - translations are much quicker to produce, this offsets the lower download rates per mod, and so i don't agree with your assertion that the lower download rates themselves are a check on anything. 

      what i don't understand is why you took that as an insult so deep you needed to start swearing at me. or why i should be ashamed of a smaller catalogue of mods. or why you feel you're somehow better than me because you have published more. surely effort, originality, the quality of the content, should all matter as well? 

      i've also noticed you haven't offered a single argument about why translation work should be more valued than all the other really important jobs that get done in the scene without the ability to directly monetise them. like writing, 3d modelling, voice acting, graphics, playtesting, etc. i've raised it in every single comment and all you do is scream about how hard you work and how i don't care about translation.

      i do. i've spent literally hundreds of hours on audio localisation for bugfix patches. i have sourced full text translations for nearly all my mods. as i said further up, i'm fluently bilingual and a big part of my dayjob is advocating for my colleagues' protected linguistic rights in regards to official documents. i know several professional translators. i've got a good grasp on it. i just don't think it's more valuable than any of those other ways of contributing to mods. and i don't think it's as valuable as the original mod in this specific context. you haven't offered up a single counterargument that i can see. "you don't care about how hard i work" isn't an argument when we're all working hard.
    51. supercento
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      translations are much quicker to produce, this offsets the lower download rates per mod, and so i don't agree with your assertion that the lower download rates themselves are a check on anything. 
      That has nothing to do. I may have put twice or three times as many hours into Nexus as you have.

      Do you know how many character creation mods and reshades make more profit than you and me in what we do? Why don't you point them out?

      And by the way, I have not insulted you at all, make no mistake. You said that since you are a moderator and I am a translator, I should earn less than you. It is unfair for people like you to think that translators do not deserve merit in a global community because people like you do not use our work.
    52. Gantz79
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      You have all deviated from the real problem which is that this would be avoided if you did not want to automate something that would have to be assessed personally and case by case, but when it is said that this would mean hiring more staff and that it would affect the bottom line of the monthly DP the vast majority is against it.
      From a business point of view it is better to have 40% of complaints from users than 80% and also you confront each other leaving aside those responsible.
      I would also like to remind you that many of the important Nexus staff only work Monday through Thursday and will not read any of this.

      Translated with DeepL.com (free version)
    53. beccatoria
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      buddy you directly capslock swore at me, yes, you absolutely insulted me. don't swear at people if you're not gonna own it.

      i didn't say you deserved to earn less than me, specifically, i said that contributions to someone else's mod (and yes, i believe a translation is a contribution to someone else's mod) deserve to be rewarded at a lower rate than the main developer of that mod. which is why i do not ask for or expect DP compensation for the tutorials i write, the playtesting i do, the proofreading and writing i have done for other mod developers. because i am contributing to their mods, any reward is at their discretion. and i don't understand why translation work should be any different. 

      but, for the third time, you have elected not to answer that point. 

      not sure what you've got against character creation mods, they often involve a lot of new asset creation etc. unless you mean like, slider presets? but honestly, if there were a bunch of people yelling about how terribly unfair it was that their save file uploads or low effort reshade presets weren't making as much DP as they used to i probably would be here arguing with them. but they aren't. and you are. 
    54. supercento
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      Amigo, me maldijiste directamente, sí, me insultaste absolutamente. No insultes a la gente si no vas a ser dueño

      ¿Puedes citarme la parte en la que te insulto directamente?
      Lo único que te expuse fue que tu problema con esto es que consideras que las traducciones son s#*! porque mencionaste el comentario de que un traductor recibe más DP por mes que tú. Usted expresó ese razonamiento, no yo.
      En serio, amigo, deja de tergiversar las cosas.

      De todos modos, no creo que valga la pena hablar más de esto.
    55. beccatoria
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      That's your problem, that you still consider the job of translating to be F**CK** S#*!.
      I will not allow you to degrade the amount of hours I have invested in publishing my work because you believe that translating is a F**CK** S#*!.

      oh my god are you seriously gonna argue that screaming and swearing at me like this (when i was speaking civilly to you) is fine because it doesn't fit whatever your convenient definition of a "direct insult" is? you think i'm the one misrepresenting you, when you're the one who took "hey i think translation is valuable, but i'm not sure it deserves special treatment within the DP system when compared to a lot of other contributions people make" and somehow turned it into "YOU JUST HATE IT YOU THINK IT'S ALL F*** $H*T!!!!!"? 

      like...no, cool, that's not a misrepresentation at all. sure. though i guess it's easier than engaging with my actual position. which you've now ignored for the fifth time. 

      for the record, responding to someone trying to have a conversation by screaming abuse at them is always directly insulting. i hope you can find some space to cool down during your break from the conversation.
    56. laredson
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      Anyway, I don't think it's worth talking about this anymore.
      We're trying to help nexus more than do it to ourselves only. The fact that nexus mistreat translators and other modders is wrong, that is bad for nexus bc it means less and less translators will be here, as well as other modders will feel discouraged to keep on with their work. It's a loss for everyone.
      If nexus is intelligent it will take this conversations into account for the algorithm adjustments. That doesn't depend on us anymore.
      Lets hope they do things well for their own good.
      At last, if nexus stop being a reference for modders, somewhere else should appear and all modders will be moving to the healthy system instead.
    57. DefinitelyNotNoah
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      Translators are some of the most blocked modders out there. Have a good day. 
    58. supercento
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      What? LOL. Of course you misrepresent things. You came to the subject by sticking your finger in the wound and now you're playing the victim. The insult or shouting you speak of is simply a forceful response, so yes, stop misrepresenting things.

      You came in bragging:
      i'm a well-established modder in a mid-sized scene
      but you were earning more than twice what i earn in DP per month
      I mean, just because you have created X mods, I should be earning less than you with my x20 X translations.... Surely I have spent much more time than you doing all that work, because many of my works also have assets such as voices and textures. But I've gone from getting 50 to getting 9 with all that published work and 700k unique downloads. That's fair, isn't it? Damn, I was robbing a bank, right? What an abomination! 50 for about 280 translation jobs!

      So why don't you talk about the reshades and character preset mods that earn more than you and me combined? Also has the same effort as creating your asset mods? Noooo, your problem is translations.

      No one here has argued that a mod takes longer than a translation so I say again:
      A translation is IMPOSSIBLE to gain more DP than an original mod.
      Leave us alone, friend.
    59. beowulfmax
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      Actually, if someone downloaded the translation, he also downloads the original mod, ie the author is rewarded. The author in any case will get more than the one who makes the patch or translation.... Maybe it made sense not to completely devalue the work of translators and those who make patches, which often increase the demand for mods, often made on the principle and so will do and I will not fix anything and adjust for compatibility with other mods. For today to put on nexus translations absolutely lost sense, it is easier to put on another site  at once the whole mod with the translation and not to force people to go here and download from two sources mod. This is a very stupid decision.
    60. beccatoria
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      my problem at this point is that i'm genuinely baffled that you can swear and scream at me and it's a just a "forceful response", but if i make a passing point about lower download rates vs higher overall output (to rebut the argument translators were already operating at a disadvantage under the old system), it's a mortal insult you're gonna drag up til the end of time.

      this seems like an absolutely wild double standard.

      you also still haven't answered my question. you put the words "creating assets" into your answer this time but i genuinely don't understand what you're trying to say with that sentence. are you saying reshades are the same effort? are you saying translation is the same level of effort? i can't tell. and i still haven't seen any answer to the question of why translations, uniquely, should be shipped alone, as the standard practice. 

      it's just more "why do you hate translation omgs insert expletive!" 

      so again, i don't. if i did, why would i have spent so long doing audio localisation wherever possible for my own mods, and actively soliciting help with text translation. it matters a lot to me. for clarity i will repeat again, that i don't have an issue if nexus chooses to address the amount of DP translators are getting. the whole point is that they want to achieve a balanced outcome. 

      but i do have a problem with the attitude on display here in this thread. this belief that you can scream at people who disagree with you. that you can misrepresent every good faith question about whether translation was valued above equivalent contributions under the old system as a personal insult. 

      there is a person in this thread who unironically posted a poem about the victims of the holocaust as a comparison to how much nexus scrip they get for translating mods. that is an absolutely insane comparison. 

      i have no problem with people being a bit disappointed, and maybe asking nexus to reconsider? i'm also honestly willing to listen to any perspective on why translations should be viewed as standalone mods, not part of the wider problem of breaking mods into bits and pieces. but like, you gotta stop screaming abuse at me and meet me in the conversation in good faith. you aren't going to convince anyone by acting like this is literal persecution. it just makes you guys look insane.
    61. supercento
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      my problem at this point is that i'm genuinely baffled that you can swear and scream at me and it's a just a "forceful response"
      you gotta stop screaming abuse at me and meet me in the conversation in good faith
      Oh, I get it. You are the particular sowing discord of the topic.
      Argue all you want, a guy who points out to me that I should earn less than him for my work already tells me what kind of person he is.
      i have no problem with people being a bit disappointed, and maybe asking nexus to reconsider
      But... Don't you see what is being talked about? I find you a bit lost on the subject.
    62. jg1
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      there is a person in this thread who unironically posted a poem about the victims of the holocaust as a comparison to how much nexus scrip they get for translating mods. that is an absolutely insane comparison.

      This. Very, very much this.

      I think, rather than yelling "racism" or making shameful comparisons to genocide, you should ask yourself *why* the new algorithm seems to disfavour translations. The obvious answer, based on what the staff has disclosed about the algorithm, is diminishing returns.

      With the old distribution system, if you made 100 different mods (or translations) that were downloaded by the same 1000 people, you would get DP as if your mods had been downloaded by 100,000 people. You could farm the same 1000 people over and over again for bigger and bigger rewards, without actually bringing more people to the website. The old system was grossly unfair in this regard.

      With the new system, there is a limit to how much DP you can get from the same person. Now if you make 100 different mods that are downlodaded by the same 1000 people, it's not counted as 100,000 people anymore. It might be counted as more like 10,000 people (or maybe 20,000 or 5000 or 50,000; the exact numbers are not disclosed). This has a particularly big impact on translators, since translations by their nature target a very specific group of people. If you've made many translations for the same game into the same language, it is *very* likely that the same people have downloaded many of them. Thus, your reward will be lower than in the old system.

      And I think this new principle is fair. The system rewards you for the number of people who use your mods, not for the number of mods you make. Is the new algorithm flawless? Probably not, but just addressing the issues of the old one is a big improvement in itself. I'm sure the staff will continue to tweak and improve it as necessary.
    63. laredson
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      there is a person in this thread who unironically posted a poem about the victims of the holocaust as a comparison to how much nexus scrip they get for translating mods. that is an absolutely insane comparison.

      When the wise man points at the moon, the fool looks at the finger.

      Thanks @jg1 for bringing this line I didn't reach to read myself.
      Just to make sure, I didn't post it to compare nexus with hitler at all, but for teaching that unpolite man some lesson.
      All I'm doing here is not complain but pointing the unfairness to others, not that much to myself, but an unfair system is bad even for those who are benefited from it.
      Intelligence is useful sometimes: A flawed system is going down, maybe the last affected by its fall are the now more benefited from it, but even they will be sunken like the rest.
      That guy is the violinist of the Titanic, playing his song pointlessly, trying to not see the debacle approaching...
    64. supercento
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      And I think this new principle is fair. The system rewards you for the number of people who use your mods, not for the number of mods you make.
      That is, it is as if you buy the Sims 4 and buying it already entitles you to all the DLCs that come out or the following games of the saga, because the algorithm is based on the fact that you have already bought something.
    65. beowulfmax
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      What a load of bollocks. What kind of return did Nexus not get if it makes money on ad impressions, like all sites? And it didn't count total downloads, but unique ones, for that very reason. And the translations were updated when the main mod was updated... ie conditional Spaniard downloading the update of the translation of the mod downloaded and updated the original mod - ie he visited at least two pages and made 2 unique downloads giving DP and the translator and the author of the original mod. In fact, by killing the interest of translators to switch to Nexus from national platforms (and they are) Nexus will lose much more than it is trying to save now..... In fact, it will get the same unpleasant thing as when they lost a lot of authors to patreon and their sites because of the same ill-conceived policy. I, for example, will delete my 90 translations of big quest mods and move them to Busty. Will the Nexus lose? Absolutely.
      Translated with www.DeepL.com/Translator (free version)
    66. beccatoria
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      and you decided to make that point by directly invoking the worst atrocity in living memory. it was in poor taste and i'm clearly not the only one who thinks so. next time maybe just...make the point without the hyperbolic and emotive comparison to genocide? 

      When the wise man points at the moon, the fool looks at the finger.

      what does this even mean? are you saying you are the wise man, the moon is the concept of injustice (currently applied to the loss of your nexus scrip) and your finger is genocide? and i'm the one who's foolishly missing the big picture by focusing on the fact you just used genocide to make a point about a voluntary rewards system on a site where we hack video games for fun...? 

      eh. anyone still reading this thread is going to have made up their minds. if they think i'm the one who's batshit for thinking that comparison undermines any point you were trying to make i'll just live with it.
    67. laredson
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      what does this even mean? are you saying you are the wise man, the moon is the concept of injustice (currently applied to the loss of your nexus scrip) and your finger is genocide?
      Still uttering the same nonsense.

      When someone is determined to believe a lie, nobody has the right to disturb his deception.

      Actually I knew that proverb from years ago, it was after uploading the pic that I read the subtitle saying that about nazism.
      That "poem" as you call it, is true whether you refer it to whatever. In your family if your father loses his job, that's bad for you in the long term. We tend to care about everyone in the community, that's why communities exist and have progressed. The better for everyone, the better for you. This is egoism at its best, that way the impulse to help others and make things good for everyone is a selfish act. The hypocrisy is believe you do well to others and that's not gonna impact in you as well.

      We're all in the same boat, for bad and for good. Care about fairness is not a luxury, IT IS A MUST.
    68. Dre2dn0ught
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      Exactly the same result of their new system.



      Well, okay, you don't need translators. How many people have translated into Asian languages, Spanish, Russian, do you think this is an unworthy job? If someone thinks that it's easy to translate and convey the meaning / slang/joke into another language, while preserving what the author intended, well, then he's a fool. I agree that the translation of small mods may not get the full%, but the translation of large mods is a serious job for several weeks and then many more edits.
    69. 55tumbl
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      Having significantly lower DP return than before does not mean that the work is not valued.

      It cannot be considered that the previous amount was "fair" and the new amount is a punishment. You could just as well see it as the new amount being "fair" and the previous amount a huge error that was in your benefit, and just be grateful for it.

      In the end, there is no way to determine what would be the "fair" amount. It's not even obvious to me that translations should earn anything independently since (as beccatoria noted) they are part of another mod even if they can be published separately (unlike a lot of other important and time consuming contributions, playtesting, asset creation, etc), and in most cases it would be better for the users if those translations were simply integrated with the original mod. They're also riding on the popularity of the original mod (when you create a new original mod, you can put a lot of effort not knowing if it's going to be popular or immediately forgotten - that's not true for translations). Even among translations, people who translate to more widespread languages like spanish earn more than people who put in the exact same amount of work translating into idk, dutch. That's never going to be fair.

      But there was one aspect of the previous system that was widely unfair, easily abused, and not beneficial to the community: at equivalent effort/popularity, putting out a lot of small mods earned A LOT more DP than focusing the effort on a small number of bigger mods. The new system (while necessarily imperfect) aims to correct that. And yeh, 283 translations pumped out at a speed of 5/week certainly fall into the category that needed correction. You're not being punished, you just were given too much previously.
    70. laredson
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      In the end, there is no way to determine what would be the "fair" amount.
      How not? It's the same as capitalism. The more benefit you give to more people, the greater your revenue.
      In fact let's not talk about translations. A small mod as a patch that grants compatibility among two other mods will have less download than original mods as well. But guess what, the players that want to play both mods at the time will be thankful to that modder. He served others, maybe took 5 minutes to make but saved 5 minutes per download. That guy is saving time loss and making others' life better. He earned that downloads and not only that, he helped indirectly the other two mods: people previously playing only one of them now are applicable to play the other one as well, resulting in more total downloads to the original mods.
      This apply to the translations too. There's many people that won't play a mod without translation. Those are "regained" to the original mods in the form of more downloads which wouldn't have otherwise.

      Making lots of small mods is a bad practice? If there's market, that's okay. If people DEMAND small mods, they got served.
      We should argue here bigger mods are underpaid instead. Nexus should be encouraging people to make better, bigger, more detailed mods instead of detriment small mods that people clearly like too.

      And no. That's not the matter anyways. The whole thing is about some "smarties" that have associated to make a lot of nonsensical mods and put them all together in several modlists, next to other good mods that are the real deal. That way they are breaking the system artificially increasing downloads on mods that wouldn't ever had that many downloads in other scenario.
      I think this should be easy to spot, making a work of search and find popular modlists and slightly reduce income for those mods included there. Or make it publicly. Say: Automated downloads will get less DP. That way manual downloads from the page will remain untouched; while modlist will still be useful to save time for the user but reducing incentive of overcrowding modlists making user lose disk space, nexus lose download rate and even make them lose less time by not inventing pointless mods.
      Another way to aboard this issue is having a limit to the revenue on certain mod amount on the modlists (i.e. modlist with 100 or less mods will get full revenue, the more mods in a modlist the less revenue on those mods) incentivizing smaller modlists.
      Modlist size | DP gained
      100                 100%
      200                 80%
      300                 60%

      And besides that, putting a ceiling. A top quantity that can be earned per mod and modder. There's a finite amount of money to distribute, and as some modders are very popular (not doubting they earned it) those are only a few, they are earning a lot already and won't complain for more money, while new modders will see his wallet go up thus will keep the good work. They will know if their mods get really famous there's a limit in their wages, but at that point they'll be a precious asset to the community.
      This is a spiky theme... there's certainly some modders who has millions of downloads and cutting that might not be fair for them either.
      My approach to this is grant a high amount to the ones that work really hard, but not in percentage of the total amount, but in number.
      i.e.(this is an exaggerated example) if a modder has 1 million downloads on a month where total downloads are 10 million, they wouldn't be receiving 10% of lets say $400k (would receive $40k) to a max of for example $10k. That could be considered a high revenue, assuming this is not a job but a community that does things because they like to.
    71. beowulfmax
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      That's right, tell that to the people who make a mod for clothes from 2 rags with a chain for 1 day (my son for so much such will do) and get many more downloads than a huge, well-designed quest mod. And instead of, I don't know, if they don't want to reward popularity in the form of unique downloads, they just kill the interest of translators and patchers to do something. Well they could then try to evaluate by the labour invested (yes, I understand it's a joke, but what they have done now - it's a humiliation). division into castes - let them then turn off DP if they do not have enough brains and conscience to understand how much labour is invested in this or that work. Let them write that the site is only for English speakers. We will understand)
    72. laredson
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      conscience to understand how much labour is invested in this or that work
      The amount of worked time is not necessarily a good marker...
      I've found "huge mods" that seemed to be great and ended in an awful experience.
      Au contraire, a mod that is simple (probably game dev should have done) that adds a QoL feature will be very valuable regardless they took 1% of the time a "big mod" takes to be done.
      On the other hand we have a lot of good, well worked, big mods, that have lots of downloads and are an excellent experiences. Those already have lots of downloads and will continue to be downloaded in the future with small (but vital) updates.

      Market resolves itself while the game rules are well set and there's a security body that guarantees it.
    73. 55tumbl
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      How not? It's the same as capitalism. The more benefit you give to more people, the greater your revenue.

      Exactly not. Because mods are free.

      The benefit you bring to people is not measured by the number of downloads, that is easily demonstrated by a situation where you publish either two separate mods, or a single one with two optional modules. The benefit to users is essentially the same (maybe the second option makes things a bit easier), but the former option would yield twice as much DP in the old system.

      Capitalism balance comes from things NOT being free. People might buy a small indie game at $4.99 but not at $69.99. If mods were priced, the bigger mods would be priced higher. People might be willing to buy the huge overhaul mod for $10 (but if gets split in two it wouldbe $5 and $5, not $10 and $10). People might accept to pay $0.5 more for the translation. But not $10 more (and if they did, someone else would see the opportunity for easy money and make an independent translation and price it lower... until capitalism finds its balance, maybe at $0.5,  definitely much lower than $10).

      With video games, capitalism found its balance... and what is the result? People pay $69.99 for the videogame in english, and then $69.99 extra for the translate-to-my-language DLC? Is that how it works? Would it seems fair? Because that's the exact equivalent of what the old DP system was doing. And it is clearly absurd.

      Linking fair revenue to number of downloads is like saying that you should make more money than Apple because you sold more potatoes than they sold iPhones. There is no possibility of an absolutely fair evaluation of the revenue or DP ratio corresponding to a mod, because mods are free, so there is no way to evaluate the value of a mod.
    74. Gantz79
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      Yes the mods are free, but this is now a capitalist business.
    75. 55tumbl
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      Hosting mods is the business, not making them.
    76. supercento
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      But there was one aspect of the previous system that was widely unfair, easily abused, and not beneficial to the community: at equivalent effort/popularity
      Do you consider it fair 9 a month for 280 translations, with voices, textures, and always updated on par with the original mod, when the original mod could get 150 times more?
    77. Gantz79
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      No, that's not fair and it's a huge disregard for all the translators who put passion and care into it.
      I think it's time for all of you to start posting savegames, icon packs, ad replacements, nude pictures, reshade, avatar configurations, preset changes, UE Console Variables, ini file edits, etc... will be rewarded more for it.
      I can confirm this because I created four registry edit one every month since June in popular games, in comparison to my mods and these fast mods won 1~3 DP more in compared to my real mods.
      This is another piece of data that I offer that is completely irrefutable.
    78. beowulfmax
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      Market resolves itself while the game rules are well set and there's a security body that guarantees it.
      The market and deciding. What mod, translation or ipatch more downloaded - the one and received. you're right, you can make a masterpiece needed by everyone in an hour or a year to sit on no one needs a buggy mod. And only users decided what is worthy of download and reward. But nexus thought it was unfair and introduced discrimination. I'm sure that by doing this he has only made things worse for himself - many translators will just go to the game sites of their countries, because now nexus has lost what attracted content creators to come here. Putting out dozens of translations to get the game in 100 months is not interesting to me. 
    79. beowulfmax
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      You have absolutely no idea how localisation of games is done and how it is added to the price. Your reasoning about buying a game separately and translating it separately is fundamentally flawed. And even more so, it is absolutely not applicable to what is happening here. Nexus makes a profit from every user who visits the site, from every page view, i.e. from every download. I.e. a person came to download just a mod, it's 1 visit... but if he went to the localisation page, downloaded the translation from there, and then went to download the original mod because without it the localisation will not run! And then also saw that there is a patch for compatibility with another mod because the authors thinking about other authors is very few. This is already additional visits for both nexus and the author of the original mod additional downloads and DPs, which he would not have had without translation (so can mod authors share their DPs received thanks to the authors of translations?? as here above indignant that the authors of translations do not share their DPs with the authors of the mod). Turn on your brains - it's funny to read childish reasoning from a profane person who doesn't know how sites earn money from advertising. (which then brag about the number of mods posted, including despicable translations, as well as the number of users and downloads, which include those who download translations) go to the main page)))))
    80. 55tumbl
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      it's funny to read childish reasoning from a profane person who doesn't know how sites earn money from advertising

      Nexusmods may be getting their money from the number of pages visited, but they have a very serious commercial advantage in providing quality content with a user-friendly experience. Some websites try to maximize their revenue by putting a ton of ads and forcing people to load as many pages as possible, but those are crappy websites that people try to avoid as much as possible.

      Ultimately, I may be childish and profane. But Nexusmods is doing their business the way they want it. And I would assume that they know their own business better than you do. If they thought that the best way to run their business was to give incentive to authors to split their mods as much as possible to maximize the number of pages that the users have to visit.... then they would do just that, wouldn't they? Except that they're not.
    81. beowulfmax
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      Do you consider it fair 9 a month for 280 translations, with voices, textures, and always updated on par with the original mod, when the original mod could get 150 times more?
      Well of course 100 mods adding separately underpants, light horns, belt and bra have more importance and weight than some translations (sarcasm) - here above a man posted his DP in 1 000 000 month - I looked at his mods... solid clothes on one mod. When they released the news about the changes to the DP I thought it would be aimed at such authors... There are authors who create a huge pack of 250 units of clothing as Vtav, and there are those who take and put clothes in separate mods (with such a mod for clothes is made much faster than a good translation).... And these as received a lot of DP so and began to receive even more. Although the news was just about the fight against those who crush such things that can be posted on one page.... There was no justice, and there's even less.
    82. Gantz79
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      I posted something similar here in this post, I was very confused because I didn't understand his “Mod Splitting” rule and wanted clarification to whom it was addressed because I saw an interview with a user as you indicated, the result was that they removed the question.

      So depending on a hidden criterion some authors are allowed and others are not, the “Mod Splitting” rule is a bit malleable and is not for everyone, keep it in mind.

      Translated with DeepL.com (free version)
    83. laredson
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      • 22 kudos
      All it seems is they are hunting flies with cannon shots.
      Reduce the DP in that way may be useful to get rid of some scammers allied who makes fake downloads for the money, but in the way they're taking away a huge part of the community.
      Translators are not going out alone, they'll be taking part of the tissue with them.
      As well as other modders who may be gone to other platforms or simply quit.

      Small management is required here, to avoid fraud and make the downloads a trustful number.
      Then "capitalism" will work with downloads in place of payment.

      Also the endorsement system is not very good atm. Users has no stimulus to go back and rate a mod sincerely. Maybe a user program that grants them some small value for explained and well based reviews of the mods, regarding how many people do benefit from it.
      In my case I would be thankful to it, as many mods I tested were awful, would have saved me time and would reflect in that horrific mod a 1/5 score due to several bugs and/or diversion on description that promise an awesome adventure and you end finding 2 hours of pointless mess.
      Something like steam reviews would fit well, adding a small DP to most liked reviews to give a good reason to the user for investing their time on testing and rating the mods.
    84. Pickysaurus
      Pickysaurus
      • Community Manager
      • 725 kudos
      This discussion has deviated from the original point a bit, so I think it's time to close it. If you'd like to continue this discussion in a civil manner please do so on the forums. 
  11. greekrage
    greekrage
    • premium
    • 790 kudos
    I am truly disappointed...
    As many friends know i make location overhauls,new locations/lands etc...
    I literally spend 100s to 1000s of hours on a single mod and being that these arent simple mods  compared to a retexture or clothing that anyone would download
    i obviously get less downloads...
    I was barely  making 10-15$ a month for over 60 mods and now to see that drop to 2-3$ was a slap in the face...
    All my mods are originals and not updates etc.....
    It may not seem like a lot of money to many but it my case you could say it helps pay for the power i use to run the PC that many hours...
    One would think that mods that take a long time to create and have a lot of work involved would get something in return...as opposed to mods that take 30mins ...
    There are barely any authors doing locations/overhauls/settlements anymore....which is content that many users seek to enrich their game and keep them interested......and to see this happen is totally unfair...
    I seriously hope you reconsider  certain changes.....to this system that has left many people feeling betrayed by a site that they have supported for years and did not leave when others were closing their accounts and dumping the site.....
    This is what i saw when i looked at my wallet and lost all hope ...
    Being that i cant see my Downloads im guessing that you cut about 60 to 70% of my DP points...Sorry but thats unacceptable ....
  12. Wolflady500
    Wolflady500
    • premium
    • 110 kudos
    After checking out a few profiles of people who report a increase of DP, I think I see a trend...

    Super popular modern games (Fallout 4, Cyberpunk, Balder's Gate 3) are getting most of the DP, and less popular, older games got decreased (from where they were before).
    I honestly expect to see this only encourage more low effort DP farming mods for those games than anything else.
    1. Gantz79
      Gantz79
      • premium
      • 840 kudos
      You are absolutely right the DPs that are systematically disappearing from some of my the unpopular games.

      I will share more irrefutable data to make this theory well understood, I will share a list of my 10 mods out of 20 existing mods of DRAGON BALL FighterZ, all of them are occupying the top positions of Popular (all time) since ever.

      -Videl Ponytails
      June - 41 TDL / 0 DP
      July - 47 TDL / 208 DP
      August - 25 TDL / 0 DP
      -Goku SSJ3
      June - 29 TDL / 136 DP
      July - 52 TDL / 103 DP
      August - 29 TDL / 0 DP
      -Bardock SSJ
      June - 33 TDL / 45 DP
      July - 39 TDL / 0 DP
      August - 30 TDL / 0 DP
      -Broly DBS SSJ
      June - 30 TDL / 46 DP
      July - 29 TDL / 104 DP
      August - 20 TDL / 0 DP
      -Goku GT SSJ and SSJ3 (2 versions)
      June - 24 TDL / 45 DP
      July - 20 TDL / 0 DP
      August - 16 TDL / 0 DP
      -Gotenks Normal and SSJ (2 versions)
      June - 16 TDL / 45 DP
      July - 14 TDL / 0 DP
      August - 13 TDL / 0 DP
      -Gohan Adult SSJ
      June - 17 TDL / 45 DP
      July - 18 TDL / 103 DP
      August - 8 TDL / 0 DP
      -A21 Good or Cell (2 versions)
      June - 14 TDL / 0 DP
      July - 19 TDL / 0 DP
      August - 10 TDL / 0 DP
      -Piccolo Original Color
      June - 10 TDL / 0 DP
      July - 2 TDL / 0 DP
      August - 7 TDL / 0 DP
      -Gotenks Original Color
      June - 3 TDL / 45 DP
      July - 2 TDL / 0 DP
      August - 7 TDL / 0 DP

      This pattern is repeated in 6 of the less popular games that I modded, although for some of the mods that received more than 110 downloads in the month of August they were awarded between 47~140 DP, but in this case it is much more remarkable because they are mods that have always been in Hot Mods for DBZF.


      Translated with DeepL.com (free version)
    2. mkh97
      mkh97
      • premium
      • 111 kudos
      I mod Fallout 4. My DP payout in June was 11,000 DP more than in March. In July, it was 6,000 lower than in June. In August, it was 16,000 lower than in June.

      In August, my DP payout was almost the same as it was with the old system. My DP payout in August was 520 DP more than in February.
    3. Gantz79
      Gantz79
      • premium
      • 840 kudos
      OK, thank you very much for confirming that Fallout 4 received almost the same as before, that doesn't happen with games that attract few users, we were told that:
      After a certain number of interactions from the same user across all your mods, the value of these interactions drops drastically. It can and does drop to 0.
      But it turns out that if a game only attracts between 30~60 users every month it deserves random rewards and even some month 0 DP, someone is hiding something else than an algorithm that is supposed to be fair for everyone.

      But that's not all, my most successful mod of all I have for Palworld with 1,265 Endorsements and 58,985 Unique DLs 100 Percent Pal Capture Rates (I know it's not much) I compare it to some unique quick mods I made for popular games.

      Palworld 
      -August - 4.330 TDL / 1.884 DP = 0,43 DP per TDL

      Black Myth: Wukong - High Priority in 3 Processes
      -August - 4.415 TDL / 10.115 DP = 2,29 DP per TDL
      Ghost of Tsushima Director's Cut - High Priority in 3 Processes
      -August - 312 TDL / 1.235 DP = 3,95 DP per TDL

      I don't know what algorithm can justify despising a downloaded and user endorsements mod that ranks 28th out of 1932 in a game over two mods that have almost no downloads or endorsements.



      Translated with DeepL.com (free version)
    4. Wolflady500
      Wolflady500
      • premium
      • 110 kudos
      What in the world... That makes like, zero sense. What a weird algorithm.

      Oh well, just means now I don't have to think about it anymore as a subconscious thing. At this point they may as well just remove it (DP system) and save everyone all this hardache.
    5. Gantz79
      Gantz79
      • premium
      • 840 kudos
      Yes, I have thought something similar, but then it would happen like in Palworld that many modders moved their work to another platform because they had contests with cash prizes besides receiving rewards for downloads.

      If this month of September these mods continue to get 0 DP I will hide them because surely the interactions they generate are taken into account by the algorithm and I subtract DP for my most popular mods, also I guess if they receive 0 is because they are no longer profitable and they are not interested in hosting them here.

      Translated with DeepL.com (free version)
    6. luxphereux
      luxphereux
      • premium
      • 66 kudos
      Hi, I actually havent uploaded a mod in a while and they're for Dragon Age Origins and Dragon Age 2.  My share of DP tripled. Old mods get rewarded, especially those for games that hardly get played these days.

      There is no conspiracy, those that complain loudest just happen to not be happy with the system. Personally, I love the change.
    7. Gantz79
      Gantz79
      • premium
      • 840 kudos
      Ok, so you confirm that if you only keep one mod per game like you, your DP increase, as in the case of my only mods for Black Myth: Wukong and Ghost of Tsushima Director's Cut.

      Translated with DeepL.com (free version)
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