The below are strictly the author's wishes, not legal requirements.
I grant permission to release a new (modified) unofficial version of this mod (outside of Nexus), if at least one of the below is true: * Anytime, if you get direct permission from me to do so. * At least a month after a game / modding API / dependency update makes this mod (partially) unusable and if I'm unreachable. * If I'm unreachable for at least three months.
I grant permission to release a new (modified) Nexus version of this mod (including as a new mod entry on Nexus), if at least one of the below is true: * Anytime, if you get direct permission from me to do so. * At least three months after a game / modding API / dependency update makes this mod (partially) unusable and if I'm unreachable. * If I'm unreachable for at least six months.
No matter the case, you have to credit me for the original mod (linking to the the mod's page too, if possible).
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Excluded item pedestals, torches and scarecrows from being treated as machines.
Version 1.1.0
Added support for Dynamic Game Assets machines.
Added quality icons to ready to pick up items.
Removed the option to animate "Busy" machines with the "dancing" animation.This is a side-effect of replacing the item renderer, which was required for supporting Dynamic Game Assets machines.
Version 1.0.1
Added an option to disable the busy machine "dancing" animation
Fixed "broken" bigcraftables appearing in the UI (usually appearing as flower pots)
Fixed Wood Chipper potential issues (although I didn't see it being broken, somehow, even though it was missing code)
Fixed Auto-Grabbers (and any object that holds a chest) - they won't appear anymore
Fixed "optional" translations (usually tooltips) always using English in GMCM integration
Version 1.0.0
Initial release
TL;DR: Machine ready/waiting/busy status at a glance.
The mod displays a machine status summary in a chosen part of the screen. This will list ALL machines in ALL locations. The mod can be configured to display "ready" machines (with items waiting to be picked up), "waiting" machines (awaiting new input), and/or "busy" machines (currently processing). The machines can be grouped by type, and also by the item they're holding. The machines can also be sorted by machine name, item name, by whether they're ready/waiting/busy and by distance from the player (only applicable if the player is in the same location). The mod has a built-in list of machines it supports, but custom ones can also be added to the config.
The default settings are to display ALL "ready" machines, plus "waiting" Casks, Kegs, Preserve Jars and Crab Pots.
Multiplayer compatibility The mod has been tested both in normal co-op, and also in split screen. Actually, it even has a dedicated option for split screen to only show the display on either the first or last screen (or all of them).
Configuration The mod has Generic Mod Config Menu support. You can also edit the config.json file manually, but there are SOOOOOOOOO many options, that it's even hard to list them, so using GMCM is VERY recommended.