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Changelogs
Version 1.7
When "Ground Type" is set to "Default (Dirt Area+)", the "path" from the entrance to the shipping bin is changed to "Diggable" and " Buildable".
Version 1.6
Added "Default(Dirt Area+)" to "Ground Type" in ModConfig settings. Remove the lawn in the upper right corner of the default farm type (the area where the house is placed by default).
Version 1.5
Added “Ground Type” to ModConfig settings. The farm ground can now be selected between Default and Grass.
Version 1.4
Fixed a problem in which the display of the pet bowl in the default position did not disappear when the pet bowl was moved.
Some unmovable fences were removed.
Version 1.3
Fixed an error that occurred when walking inside the cliff next to the warp totem statue (where you cannot normally walk) using Noclip Mode, etc.
Version 1.2
Optimized for SDV 1.6.
Version 1.1
The status of the tile in front of Grandpa's grave has been changed. I can now place things.
Version 1.0
Upload
Change the farm map for the standard type.
The basic map size remains the same. A hot spring is added in the upper left corner as a point where water can be supplied to the water can. If the difficulty level of play becomes too gentle, the entrance to this spa can be blocked from the Mod Config.
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