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Changelogs
Version 2.2.5
Fixed recipes not utilizing their shop settings.
Fixed weapons not accounting for critical chance, power and knockback modifies from rings and other sources.
Version 2.2.4
Fixed issue where weapons would not draw correctly when using Fashion Sense in certain situations.
Version 2.2.3
Fixed character freezing when picking up items while holding a special attack weapon.
Version 2.2.2
Fixed menu crash for Qi store.
Fixed weapons firing when interacting with objects or dialogue.
Version 2.2.1
Changed special attack Snapshot to be usable with any weapon type.
Version 2.2.0
Added GetCooldownRemaining and SetCooldownRemaining to the API.
Fixed crossbow behavior when using the Snipe special attack.
Fixed incorrect UI draw behavior for weapons that use internal ammo.
Version 2.1.0
Added ChargeTimeRequiredMilliseconds, ProjectileSpeed and DamageRange to IWeaponData.
Fixed projectiles always breaking upon impacting a barrier.
Fixed issue where rest of ammo / weapons would be skipped if a property error occurred during loading.
Version 2.0.0
Added GetSpecialAttackCooldown to the API.
Fixed Pintail related API issues.
Fixed cooldowns counting down while a menu is active.
Fixed crossbows recalculating their charging rate when already loaded.
Version 1.2.0
Added Knockback to ProjectileData.
Added critical chance and cooldown arguments to Snipe special attack.
Fixed special attack cooldowns not being affected by the Acrobat skill.
Version 1.1.3
Fixed menu crash in movie theater.
Version 1.1.2
Fixed custom weapons and ammo appearing in the cooking menu.
Version 1.1.1
Upped priority of Slingshot usage patches to avoid conflicts with other mods.
Version 1.1.0
Fixed duplicated custom items in shops.
Version 1.0.3
Fixed upward arm animations not playing correctly when Fashion Sense is not installed.
Version 1.0.2
Fixed custom items causing shop menus to crash in certain situations.
Archery is a framework which allows mod authors to create custom range weapons, ammo and related recipes.
Archery introduces many features:
Completely customizable weapons and projectiles (damage, speed, visuals, etc.)
Dynamic, animation-supported textures with optional conditions
Custom material cost and recipe unlock conditions
Ability to add custom weapons, ammo and recipes to any vanilla or modded shop
Custom special attacks (for weapons) and enchantments (for ammo) via the API
See the GitHub repository for an in-depth wiki on how to create a content pack for Archery.
See the example pack in the Optional Files section for examples. See the Starter Pack for an Archery pack which utilizes the API.
To use this framework, you need a Archery content pack. These content packs will add custom ammo and weapons to shops or make them available via other means (such as recipes).
Removing downloaded Archery packs will result in trashable junk items, with no other impact on your save file.
By default, arrows can only be used with bows and bolts with crossbows. Mod pack authors can change this behavior however.
What is the difference between bows and crossbows?
Besides the above mentioned ammo requirements, crossbows are required to be reloaded before a player is able to fire. Bows do not have this limitation.
Crossbows are reloaded by holding the firing button, similar to "charging" a bow.
Can I uninstall Archery without issue?
Yes, though any custom ammo and weapons will appear as junk items.
Can I uninstall Archery content packs without issue?
Yes, though the respective custom ammo and weapons will become junk items.
Can I install Archery on an existing save?
Yes, there should be no issues using the mod on an existing save.