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Blakllyte

Uploaded by

Blakllyte

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About this mod

Adds an alternate animal house to hold magical creatures.

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|| About ||

Are your Barn and Coops getting crowded with modded farm animals? Do you wish for a more lore friendly way to house all these fantastical critters? The Fae Gate is your solution! The building can be bought from the wizard alongside the obelisks, junimo hut, and gold clock after unlocking his summoning book!

|| Features ||

- A brand new magical building which can be built for 30,000 gold with 300 stone, 50 moss, and 1 fairy rose
- Can hold up to 20 animals*
- Comes with a custom incubator that lights up, currently not craftable
- You can enter the building by interacting under the arch to the left, and open the animal door by interacting under the arch to the right.
-Animals will not appear in Marnie's shop until after you have unlocked the summoning book. If you are installing this on an existing save and they still wont appear i would use Event Repeater or another debug tool of your choice to view the event again. This is to prevent cluttering marine's shop with animals you cant obtain till post game
- NEW: Configuration option that allows you to view the greyed out animals before unlocking the summoning book! If you are having issues obtaining animals on an existing save toggle this option with Generic Config Menu to remove the event condition.
- NEW: Compatible with 4 different recolor mods! (See below for details)


*Farm Animals currently not included. See below for mod recommendations.

|| Installation ||

- Make sure you have Content Patcher Installed
- Download the file
- Unzip the file into your respective mod folder

|| Updates ||

Make sure to delete the old file before installing the new one, future updates will likely contain renamed files or additional files that may get buggy if you just paste it over the old one. If something is bugged, delete the mod file and reinstall it.

|| Known Issues ||

- Very minor visual glitch in the build menu, you may not even notice it honestly, attempts to fix havent worked.

-If are using the Jumishrooms and have one of Wildflour's foraging modules disabled (wildfood or faerie) then smapi may send an error message. This shouldn't affect your game.

- Fae Gate does not include any animals currently, if you have an issue with an animal, disable this mod and make sure its not an issue with another mod before reporting here.

|| Compatibility ||

As of launch, the Fae Gate is compatible with the mods below, i highly recommend downloading at least one of these to fill your building with!

For future mod authors: feel free to add compatibility with this building or require it as a dependency if you wish!

If any mod authors would like to be removed from compatibility with this mod for any reason please message me and i will have it removed asap.


SNES Rabites of Mana
Neo's Griffins for 1.6
Murrthecat's Hippogriffs for 1.6
cantabileChaos Unicorns for 1.6
Resourceful Friends
Little Faeries
SNES Foraging Mobile Sprouts
SNES Foraging Walking Mushrooms
Everia's Dragons *will not be available if Everia's Dragons Dwarven Expansion is installed
Enchanted/Fairy Chickens for 1.6
Domesticated Dust Sprites
EleseaHonu Kitsunes
Murrthecat's Wyverns for 1.6
Lung Dragons
The Witches Familiars (Junishrooms only)
Mystic Truffle Foxes

There is code for compatibility with Junimos as Farm Animals However i have had issues getting it to work as intended, currently disabled but you may reenable and use at your own risk.

NEW: Compatibility with map recolors

The Fae Gate is now compatible with 4 different map recolors and will automatically change to match the respective mod
Blue Grass Recolor
PinkStations Cotton Candy Recolor
DaisyNiko's Earthy Recolor
Naturally Valley
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