About this mod
Adds multiple effects to void items, changing how they behave. They become dangerous to your character and need to be handled with care.
- Requirements
- Permissions and credits
- Void items constantly drain your health and stamina as long as you have a void item in your inventory.
- Consuming a food item of the void variety causes you to go into a coma for 2 to 5 days.
- More may be added soon.
Install
- Install the latest version of SMAPI.
- Requires at least v1.2.0 of SpaceCore.
- Download this mod and unzip it into Stardew Valley/Mods.
- Works best with Void Ranch.
- Run the game using SMAPI.
How to use
togglevoid in the SMAPI console to toggle the mod on/off.
If the mod is off, any items affected by price changes will continue to have those prices, anything spawned afterwards will have vanilla prices.
If the mod is turned on, all existing Void items continue having the same price, but they can still cause ill effects and any newly spawned items will have the new prices.
Vanilla Game Items Affected:
- Void Egg
- Void Mayonnaise
- Void Essence
- Void Salmon
Items Affected with Void Ranch installed:
- Void Essence
- Void Salmon
- Egg (Both varieties)
- Large Egg (Both Varieties)
- Mayonnaise
- Duck Egg
- Duck Mayonnaise
- Rabbit's Foot
- Duck Feather
- Void Egg
- Void Mayonnaise
- Milk
- Large Milk
- Goat Milk
- Large Goat Milk
- Cheese
- Goat Cheese
- Wool
- Cloth
After running a config.json will be created in the mod's folder, this will allow you to change the sale price of Void Items (Default: 2x
Vanilla price). The config file can also be used to change how large the decay is for holding void items (See 1.1.1 in the changelog).
Compatibility
- Intended for use on Stardew Valley 1.3+.
- Requires SMAPI 2.7.
- Works in single player. Everything but the coma effect should work in multiplayer, slightly nerfed the penalty for eating a void item in multiplayer.
Changelog
- 1.0
- Initial Build
- Holding a void item decays health by 3 and stamina by 5 every second.
- Eating a void food causes player to pass out for 2 to 3 days.
- 1.1
- Now uses a config!
- Void items have doubled in price (Multiplier can be changed in the config).
- Increased maximum coma length to 5 days.
- 1.1.1
- Due to a report that someone kept on dying/fainting repeatedly, made a
quick change so that the void decay is now 10 to stamina, 5 to health every 5 seconds. Decay is configurable in the config. Stamina decays at whatever you set, however health decays at half the value.
- Due to a report that someone kept on dying/fainting repeatedly, made a
- 1.2.0
- Better compatibility for multiplayer.
- Disabled coma effect in multiplayer as
it didn't really make sense for MP. - Nerfed the void effect for eating a void item (Only in MP, still makes you pass out in SP).
- Squashed a bug or two.
- 1.2.1
- Added a SMAPI console command to toggle the mod on or off, using "togglevoid".
- Added a config option to have the mod be enabled on game launch (or not :( )
- 1.3.0
- Minor fixes
- Added an effect to a certain item to negate the effects of the void decay.
- The Wizard now sends you a couple of letters talking about the void decay.
The first talking about it's existence, the second talking about the item to negate the effects. Doesn't require a new game to get both