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Created by

blueberry and oddshot

Uploaded by

bblueberry

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About this mod

After Robin builds your cellar, Demetrius will drop in to give you the recipe to his new project – a rotten old log that grows mushrooms overnight!

Requirements
Permissions and credits
Changelogs

How to install

Downloading and installing the mod

How to get them

Meeting Demetrius and obtaining the recipe

How it works

Crafting, growing, interacting, and professions

Config

All config options and what they do

Translations

Playable translations and credits




1. Download SpaceCore,
2. Drop it into your Mods folder along with Blueberry's Mushroom Machine,
+ If you play with Automate, include Blueberry's Mushroom Automation,
3. Ensure all players in multiplayer have this mod installed,
4. Done! Yep, that's it! From here:

+ To change which features you have enabled or disabled, launch the game and edit this mod's config file.
+ To change features in-game, try playing with spacechase's Generic Mod Config Menu.
+  If you want to remove this mod and all of its effects, simply remove it from your Mods folder.




Requirements
The Propagator isn't immediately available – you'll be given the recipe when you have a farmhouse cellar and a mushroom cave!
Demetrius will visit the morning after Robin finishes your cellar to deliver the recipe.
Unless changed in the config, the propagation log isn't available with a fruit cave!

Crafting
Logs are crafted with the same ingredients as a cask – 20 wood and 1 hardwood!
Place a mushroom on the log to start growing!




Growing

At the end of the day, each of the logs will grow a little more.
A common mushroom will typically grow every night, a red mushroom every two nights, and a purple mushroom every four nights.
Custom mushrooms added with Json Assets, like Shiitake Mushrooms and Black Fungus, will grow relative to their value.
You can leave the logs for a few days and they'll keep growing more mushrooms for their stacks for when you check on them.
The logs can only hold so many of each type of mushroom, though: bigger and better mushrooms will grow smaller stacks.
Keep an eye out for logs with huge, fully-grown mushrooms: they've reached their capacity, and you'll need to pop them off to keep growing.

Interacting

Click a log while holding a mushroom to add it as the root-mushroom. If the log's not empty, it'll swap to the new mushroom.
Click the log later on to pop any extra mushrooms off it, and click it again to pop the root-mushroom off.
Like the Casks in your cellar, you can whack them with an axe or a hoe to pop off the root-mushroom, too.

Professions

Your Foraging professions improve the mushrooms you grow!
With the Gatherer profession, you'll get a chance for a bonus mushroom on each harvest.
With the Botanist profession, you'll pluck only the highest-quality mushrooms.




If you'd like to use the logs in places other than your cellar and the cave, you can enable them almost anywhere else, too.

DisabledForFruitCave – Picked the fruit cave and you still want to grow more mushrooms? I'll allow it!

RecipeAlwaysAvailable – No time for Demetrius? Don't want a big house? You can get the recipe from day 1!

MaximumDaysToMature – Want mushrooms to grow faster or slower to match your other mods? Change the timescale!

MaximumQuantityLimitsDoubled – Don't check the cellar often? The total mushrooms each log holds can be raised!

OnlyToolsCanRemoveRootMushrooms – Want better control over your logs? Clicking won't pop mushrooms off using this!

PulseWhenGrowing – Don't want a visible growing effect? You don't need it, set this to false!

OtherObjectsThatCanBeGrown – The mushroom machine accepts all custom items named as a "mushroom" or "fungus".
If you have any custom objects that use a different name, like "Red Cap" instead of "Red Cap Mushroom", add them here!



中文 — by chiwei
한국어 — by KAYA
Français — by Inu'tile
Español — by ErosDkAl
Pусский — by maraticon
Italiano — by Nekora8
também disponível em Português!
日本語 — 自分で書いた、初心者からあまりよくない。改めばご苦労様でした。


Want to translate this mod to your native language?
Read the latest English-language translations here!

All dialogue and events were written by Oddshot!





>> github
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