A collection of smaller gameplay fixes and improvements.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 2.00
- Redid the mod in CK with some changes to work better with the current version of Starfield (everything the mod does is detailed on the main page)
Version 1.13
- Removed difficulty damage settings and XP multiplier to ensure compatibility with Starfield 1.11.36
Version 1.12
- Increased player damage by 25%
Version 1.11
Added a Console Command Runner version
Version 1.10
- Decreased the health gained per level of NPCs and the Player from 10 to 5
New Settings:
- Increased the base XP required slightly, decreased the XP required for level up on higher levels (e.g. At level 10 you require ~1% less XP, at level 50 you require ~6% less XP)
Version 1.09
New Settings:
- Reduced the amount of player damage needed to earn XP from defeating an enemy from 25% to 1%
- Increased the speed of the sleep/wait menus by about 100%
Version 1.08
- Fixed an issue that was caused when loading too many bats
- Reduced the amount of credits gained when selling items from -15% to -20% (compared to vanilla)
- Reduced player health gain per level from 20 to 10 (this works retroactively after gaining a level)
- Reduced damage done by enemies based on difficulty from x1.5/1.75/2/2.5/3 to x1/1.25/1.5/1.75/2
Version 1.07
- Increased the difficulty of Very Easy/Easy
- Increased the XP gain from x0.9 to the vanilla value
- Increased gun shell lifetime from 30 to 60 (vanilla = 5)
- The mod no longer causes error messages in the console
New Settings:
- Increased the maximum amount of gun shells and other debris from 25 to 200
- Increased the chance that NPCs drop armor pieces from 10% to 40%
Version 1.06.1
- Added compatibility with my Stealth Overhaul
Version 1.06
- Removed stealth/detection related settings, please use my stealth overhaul mod instead
Version 1.05
As always, the new settings can be tweaked in the text file!
- Reduced the distance where players are able to dock other ships by 50%
- Reduced the days it takes for vendors to refresh their inventory from 2 to 1
- Increased the days NPCs stay angry when the player committed a crime from 3 to 7
- Increased the multiplier of how fast the CO2 bar fills up when 02 is depleted from 2 to 3
- Floating quest markers will gain their full visibility when 100m away (instead of slowly gaining it from 117 to 130m)
- NPC health bonus per level from 20 to 10 (this only affects leveled enemies)
Version 1.04.2
- Added Compatability to 2 of my other mods
Version 1.04.1
- Added compatibility with my new mod "Low Gravity (Endless Jetpack)"
Version 1.04
- Reduced XP gain by 10%
- Reduced enemy vision in exteriors by 5%
- Reduced vendor selling prices by 15%
- Changed the modded view cone from 175 to 170 (vanilla = 190)
- Changed the modded Gun Shell lifetime from 25 to 30 (vanilla = 5)
Version 1.03
- Fixed an issue that caused enemy health bars to disappear
Version 1.02.1
- Removed the Bethesda Intro Screen (Cleanfield mod is still recommended, but no need to edit the StarfieldCustom.ini)
- Lowered the delay to be able to press a key to enter the main menu
- Added some .ini tweaks to allow loose file modding
Version 1.02
- Another tweak to make sure Auto-Aim is disabled
- Legendary enemy spawn chance based on difficulty from 0.25/0.5/1/1.5/2% to 1.5% on all difficulties
Version 1.01.1
- Increased the FoV from 70 to 90
Version 1.01
- Reduced the time between characters eyes blinking by 1 second
- Increased the time of Gun Shell duration from 5 seconds to 25 seconds
- Increased the maximum pickpocket chance from 90% to 100% (untested)
- Reduced the NPC view cone detection from 190 to 175
.
- Removed Easy Variant and added proper instructions to customize everything.
- Increased the time of Gun Shell visibility from 5 seconds to 120 seconds - Increased the maximum amount of gun shells and other debris from 25 to 200 - Reduced the distance players are able to interact with things while in a ship by 50% - Floating quest markers will gain their full visibility when 100m away (instead of slowly gaining it from 117 to 130m)
- Increased the base XP required slightly, decreased the XP required for level up on higher levels - NPC health bonus per level from 20 to 5 (this only affects leveled enemies) - Player health bonus per level from 20 to 5 (this works retroactively after gaining a level) - Reduced the amount of credits gained when selling items by 20% - Reduced the days it takes for vendors to refresh their inventory from 2 to 1
- Increased the maximum pickpocket chance from 90% to 100% - Increased the days NPCs stay angry when the player committed a crime from 3 to 7 - Increased the chance that NPCs drop armor pieces from 10% to 30% - Reduced the amount of player damage needed to earn XP from defeating an enemy from 25% to 1% - Increased the speed of the sleep/wait menus by about 100%
Installation Instructions - Install with your preferred Mod Manager (Vortex, MO2)