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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
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File credits
Thanks to kur00e! Without their table this plugin version wouldn't exist.
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Changelogs
Version 1.18
Updated for SF 1.13.61. (Some of the AoB scans changed, rebuilt all the no-limits mods.)
This means the ASI builds finally get a new version as well.
Version 1.17
Updated for SF 1.12.36. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.16
Updated for SF 1.12.32. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.15
Updated for SF 1.12.30. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.14
Updated for SF 1.11.36. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.13
Updated for SF 1.10.32. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.12
Updated for SF 1.10.31. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.11
Updated for SF 1.9.71. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.10
Updated for SF 1.9.67. (No big changes made, just tested/built for new SFSE/game versions.)
Version 1.9
Updated for SF 1.9.51. (No big changes made, just tested/built for new SFSE/game versions.)
Change version format in the log to be human-readable.
Version 1.8
Updated for SF 1.8.88. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.7
Updated for SF 1.8.86. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.6
Updated for SF 1.7.36. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.5
Updated for SF 1.7.33. (No changes made, just tested/built for new SFSE/game versions.)
Version 1.4
Mostly just adds more logging: Version info, target/found game version, offsets relative to module base, warnings about mismatched versions (only applicable to the ASI version), etc.
An ASI build of the mod that is more lenient with game versions since SFSE isn't loading it. Might also work on GP. Untested.
This removes the weight limit for grav drives so you can jump with even the shittiest drive on the biggest ship. You still have to keep jump range above 0LY though.
Big thank you to kur00e, whos table this plugin is based on.