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Changelogs
Version 1.1.3
Support game version 1.14.70.0+
Version 1.1.2
Support 1.10.31
Version 1.1.0
Added option to disable offence suppression for animals/creatures (enabled by default)
Clarified some settings
SIMPLE OFFENCE SUPPRESSION
Requirements
Starfield Script Extender Address Library For SFSE Plugins
Description
Player friends and allies have a minimum number of hits they can take before they turn hostile towards the player, however, neutral NPCs/spaceships do not, and will immediately turn on the player if hit by a stray bullet.
This plugin patches the game to consider neutral NPCs/spaceships as friends or allies (ONLY when hitting them) and prevents this from happening.
Configuration
Simple Offence SuppressionSFSE comes with a configurable ini. file.
Default settings will set neutral NPCs as friends, meaning they will turn hostile immediately out of combat, but can take several hits before turning hostile during player combat. The number of hits are dependent on iFriendHitCombatAllowed and relatedgamesettings, which can be optionally modified in the ini.
NPCs can also be set as allies, which means they can be hit several times out of combat, and ignore all player hits during combat.