Adds the eyepatch to Newill's shop in neon (across the street from the one guy in the galaxy that wears one). This eyepatch can be worn under helmets (unlike the 'unplayable' version in the game).
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Adds the eyepatch to Newill's shop in neon (across the street from the one guy in the galaxy that wears one). This eyepatch always shows, even when wearing a helmet in space/atmosphere-less planets
known issues: technically the eyepatch is a helmet, and will prevent you from dying in the vacuum of atmosphere-less planets without a proper helmet. wearing the eyepatch in a atmosphere-less environment AND wearing a hat (apparel) instead of a proper helmet can cause hair clipping.
Notes: This mod creates a new item with a combination of keywords and biped slots to make it stay visible when wearing a helmet. The same thing could be done to make neruo-amps show with helmets, but it would require edits/overwrites of many of base-game records, and that has the potential to cause issues elsewhere, the eyepatch of this mod is a new item with its own form ID. The mod is an ESM because the creator of xEdit (ElminsterAU) suggests that all mods be made that way due to Starfield's game engine issues. He's a lot smarter than you or me, so we should do what he says.
Made with an experimental version of xedit
Requires all the stuff you need to enable mods: SFSE SFPTE Mod manager (I use MO2), or manually editing plugins.txt