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TheOGTennessee

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TheOGTennessee

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About this mod

This mod lets you separate the helmet and space suit of any starborn armor, lets you wear a boost pack with your starborn armor, lets you modify your starborn armor like any other space suit, and the helmet like any other helmet, and even lets you upgrade the space suit to higher tiers!

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That's right, I'm still at it. This time the Starborn Space Suits were my target. It was dumb you couldn't wear the helmet separately, so I changed that. It kind of sucked you couldn't still use a pack with your fancy new suit, so I changed that too! Why can't I mod these? Did my perk points in Spacesuit Design mean nothing to the end game?

Simply take the suit you've gotten as a reward for completing the dang game, and go to the Industrial Workbench to craft a modular (helmetless, capeless) version out of your current space suit, and craft the helmet for it (or cape if it had one) separately. You can even craft it back to the original suit if you want. (Warning though, you will lose any mods you put on it, and the legendaries on it will re-roll. You are crafting a whole new item technically.) Once that is done, take it to the spacesuit workbench and mod it to your heart's content!

Special Notes:
  • You will re-roll any legendaries on the item, and you will lose any mods when crafting the modular suit.
  • The default suit (with helmet included) can also be modded if you want, but you may have to craft the item back and forth in order to get mod slots on it (if you found it before installing this mod).
  • You can upgrade the tier of the suit (Calibrated, Refined, Advanced, Superior) if you want. It takes ranks in Spacesuit Design to do so, and unlocks as you level up (superior unlocks at level 50).
  • Now craft separate Starborn Capes for the appropriate suits. The modular suits no longer come with one by default.
  • You can craft an invisible "pack" so you can have 9 legendaries, and split your mods up.
  • If you use a boost pack with your suit that has a booster on it, remove the booster from the suit. They interact badly.
  • You can also craft the Graviton Pack mod to replace your Boost Pack slot with.
  • Now has options for compatibility with Starborn Space Suit Visor FX Plus and the *Gravis Suit on Creations.
  • Craft a special Flight Cap that you will keep on even when your helmet is off!
  • If you want to change skins, use the Starborn Space Suit Customization mod. You need to use the Lite version though! It is not compatible with the full version. (You can load the Full version before my mod and it will still work, but only in that order.)

For compatibility with the Workbench Filter Framework, I have a patch here for all of my mods: TN's Mods - WFF Patch

*The Gravis Suit patch uses assets given by TheRealMcDan, who created them for his standalone Modular Starborn Gravis Suit. Special thanks goes out to him for being so generous!

Installation:
  • Unzip the archive and put TNModularStarbornSuits.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
  • Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.


My Other Mods:
TN's Ship Modules All In One
TN's Class M Ship Building
TN's Space Mining and Salvage
TN's Hab Shells
TN's Supplemental Thrusters
TN's Hab Tweaks 
TN's Useful Ship Structure 
TN's Expanded Cargo Holds
TN's Supplemental Reactors
TN's Supplemental Cockpits
TN's Weapon To Module Snapping
TN's Separated Categories
TN's Aid and Ammo Crafting
TN's Melee Weapon Modifications
TN's Power Tools 
TN's Modular Starborn Suits
TN's Outpost Storage
TN's Realistic Oxygen Meter
TN's Textile Perk Restored
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