No more generic "XYZ Specialist." All potential crew 'specialists' now have actual names, appearances to resemble the names, randomized clothing, and randomized skill ranks.
Requirements
This mod does not have any known dependencies other than the base game.
Required for Random NPC Height - I Have A Name Patch
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
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Changelogs
Version 1.1
UPDATE Version 1.1: Gave each named specialist an appearance to somewhat resemble their named character All Specialists now have randomized Skill levels, from Rank 1 to Rank 4 All Specialists now have randomized clothing from a list of flightsuits, jumpsuits, and fatigues Issues: Appearance changes without CK exported facial geometry apparently lose their skin tone, affecting several characters.
No more generic "XYZ Specialist." All potential crew 'specialists' now have actual names, many of which you may recognize.
UPDATE Version 1.1: Gave each named specialist an appearance to somewhat resemble their named character All Specialists now have randomized Skill levels, from Rank 1 to Rank 4 All Specialists now have randomized clothing from a list of flightsuits, jumpsuits, and fatigues
Issues: Appearance changes without CK exported facial geometry apparently lose their skin tone, affecting several of the modded specialist characters.
ESM Mod (Experimental SF1Edit) that gives all potential crew "Specialists" actual names taken from popular sci-fi space shows.
Issues:
If you install this mod during a current playthrough, any "Specialists" that have already spawned in certain locations in your game may still be generic Specialists and may become named NPCs only after those cells reset.
Installation:
Install as you would currently for ESM files.
Potential Conflicts:
The only vanilla record this mod edits is: Crew_LvlCrew_Any, but any mod that edits crew NPC records may not play well with this one.