This mod allows you to colorize most ship modules that the game doesn't normally allow, and fixes some modules with broken colorization. This mod requires Starfield Update 1.11.36 or later.
Starfield .nif Mesh Path Migration Tool for SF 1.11.33 by JMPZ11 saved my work that was broken by Starfield Update 1.11.36.
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Changelogs
Version 1.1
Fixed for Starfield Update 1.11.36
Version 1.0.8
Added the HopeTech Radiator
Version 1.0.7
Added the Nova Radiators
Version 1.0.6
Added Reladyne Grav Drives Added Apollo Grav Drives Fixed the Nova Braking Engine
Version 1.0.5a
improved the conduction grid's replaced textures
Version 1.0.5
Added the scan jammer, comspike, conduction grid, and UC Vanguard Class B shield
Version 1.0.4
Fixed the Hope 5 Landing Gear colorization
Version 1.0.3
Fixed the Taiyo 1x1 Mid Hab. Fixed the Slayton Aerospace A Class Engines (SA-4110, SA-4220, SA-4330)
Version 1.0.2
Fixed the Taiyo pinpoint 3G gear colorization
Version 1.0.1
Added the Taiyo Slope Cap fore/aft
Version 1.0.0b
Removed references in the .esm that weren't being used
Version 1.0.0a
got rid of some files the mod isn't acually using yet
Version 1.0
Main Release
This mod allows you to colorize most ship modules that the game doesn't normally allow, and fixes some modules with broken colorization. The default textures on the modules are changed to greys, and metallics are kept as close as possible (but there are very few metallic options). This requires Starfield Update 1.11.36 or later. Colorizable'd™ (or fixed) modules
Nearly every weapon (a few of them can't be fixed with current tools because of REFL data)
Comspike
Scan Jammer
Conduction Grid
StorMax 40 and StorMax 60 cargo holds (I couldn't find colorizable textures close enough to the vanilla 30 and 50 so I decided to leave them)