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LazySkyrimPlayer

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LazySkyrimPlayer

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About this mod

Naturally find better (balanced) loot! More credits! Better boss chests! Better contraband chests!

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One of my gripes with Starfield was how unrewarding the exploration process felt.

While the loot tables and their chances are somewhat comparable to those of Skyrim, the added distance/time with not much happening in between those loot chests at the end of a dungeon always made any outpost or other POI feel really disappointing.

Well, no more I say!
This mod will buff your exploration gains in three significant ways.


UPDATE: Now has an alternate version with 100% chance to also get at least 1 Astra per boss chest!


First, this mod changes the leveled lists for boss chests (the ones at the end of dungeons aka outposts) to guarantee you better item drops. This works as follows:

Level 1+:   guaranteed at least a rare weapon/armor piece, with a chance to be epic or legendary
Level 15+: guaranteed at least an epic weapon/armor piece, with a chance to be legendary
Level 35+: always guarantees at least one legendary item

Now, playing to the end of a dungeon or exploring it to find an additional boss chest hidden somewhere will feel a lot better!

Second, the contraband chests have been significantly buffed with chances of additional contraband drops at higher player levels, potentially (it's random) increasing the amount of loot you get from them by more than double. This should make them feel more like actual illegal smuggling caches and less like a poor criminals reserve.

Last but not least, all credit drops in the game have been tuned by rebalancing the base leveled lists for credits, increasing your average gain by more than 50%!Credits you can find (either as sticks or as loot from ANY source) now scale up earlier with player level than before and have additional scaling beyond what the base game offered (the vanilla scaling stops at 14, this mod scales up to level 40). This ensures that continuing to level and play further towards NG+ keeps the game feel rewarding.
In addition to this, the scavenger perk now also rewards more additional credits more consistently! This was done without touching the perk itself as it's additional credit loot also comes from a separate leveled list and of course it also scales with player level. This now makes it vastly more desirable/rewarding at perk level 1 and especially perk level 3!

If you have any feedback or want to report a bug/oversight, you are welcome to drop a comment or a bug report. Happy cruising through the field!
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