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DownfallNemesis

Uploaded by

DownfallNemesis

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About this mod

Features a custom cabin on Paradiso which fully acts as player home , including the in-game build menu and a pre-furnished version.

Requirements
Permissions and credits
Translations
  • Mandarin
  • German
Mirrors
Changelogs
Donations

✧˖°・ Overview ・°˖✧

Ever wanted your own little cabin in paradise? This private cabin, placed right next to the beach in Paradiso, features a fully working player house including a basement with ample storage for all your loot and workbenches for all your crafting needs.

I am open for suggestions and feedback! If you encounter any issues, please create a bug report on this page.

To unlock the cabin you need to purchase it for 80,000 Credits at the terminal outside of it!

Interested in this cabin as build-able outpost structure? Check out Paradiso Cabin as Outpost Structure!




✧˖°・ Features ・°˖✧

Both upstairs and the basement are considered a player build area. You can build anything inside there that you can normally build in player houses.
  • Map marker to fast travel directly in front of it (You need to visit the cabin at least once to discover the marker)
  • Interior space is highly customizable via the Cabin Terminal under Furniture Options and Other Cabin Options
    • Furniture for each room and the basement can indivually be enabled/disabled under Furniture Options
    • Interior walls, kitchen and bathroom ameneties of the cabin can indivually be enabled/disabled under Furniture Options
    • Mannequins can be swapped between Female and Male at the Other Cabin Options
  • Static decorations and clutter
  • 8x Weapon Rack, 2x Rifle Case and 2x Pistol Case
  • Custom Fridge and Dresser inventories and many more storage containers
    • All inventories are connected to any workbenches, allowing for use of their inventories while crafting
    • Total storage capacity of 9900
  • 6x Mannequins for Spacesuits/Clothing
  • All workbenches, found in the basement



✧˖°・ Installation ・°˖✧

I recommend using a Mod Manager like MO2 or Vortex.
If you install manually:
  • Download and unpack the file
  • Place DWN_BayusPenthousePlayerHome - Main.ba2 and DWN_BayusPenthousePlayerHome.esm into your Starfield/Data folder
  • Start the game, head to the Creations menu and activate the mod under Load Order



✧˖°・ Updating the Mod ・°˖✧

Updates usually don't touch any of the storage containers and objects, but to be on the safe side I recommend removing all items from any storage containers and objects, leaving the area and then update the mod to avoid any issues.
To make the emptying less of a problem, enable godmode via the command tgm in the console (to open the console hit the tilde key, or ö on German keyboards. No idea what the key for other languages is) This removes any weight limit. To disable it, just type tgm again or reload.

Updating to version 2.0

With version 2.0 I reworked the inventories and linked them all together so they can be accessed using the workbenches. Because of that, make sure to remove any and all objects inside any inventories before updating. After updating, head to Venus and wait for 24 hours there for the cell to reset so that everything will work as expected.
Also make sure that none of the following files are present anymore:
  • DWN_ParadisoPlayerHome_Basic.esm
  • DWN_ParadisoPlayerHome_Empty.esm



✧˖°・ Compatibility ・°˖✧

Not compatible with any mod that modifies that area of Paradiso!
Nothing else got touched by this mod.



✧˖°・ Credits ・°˖✧

  • Bethesda for developing Starfield and giving us access to the Creation Kit




If you like my work consider donating.


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