About this mod
Speeds up the start and early game with some tweaks and item loadouts.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
Features
Using this mod will always skip cinematics that usually happen when exiting the lifepod for the first time.
Additionally, the following options can be configured in the in-game mod menu:
- Radio may start repaired
- Lifepod may start repaired
- Can start with full health, food and water
- Option to use one of several loadouts of different starting items, or create your own
- Configurable lifepod storage size
How to Install
Loadouts
If you're coming over from the original version of this mod, the first thing you should know is that there are no longer any sliders for starting items in the menu. Instead, you can directly define your own personal loadout.
There are several pre-defined loadouts packaged with the mod. You can easily add your own by simply creating a new file in the AcceleratedStart/Loadouts directory. Your new loadout will then show up in the mod options menu with its filename. So, if you create a new file called "SuperStart.txt", it will show up as SuperStart in the menu.
In your newly created file, specify each item you would take to start the game with on its own separate line. You can look to the other loadouts for inspiration or take a look at the provided HowToAddYourOwn.txt for more detailed information on how the whole thing works, along with a list of the internal item names for most items you're likely to want to use. If you can't find the one you want, the Subnautica Wiki lists the debug names for all items on their individual pages.
Credits
Many thanks to Oldark for the original version of this mod, and for allowing me to take over development.
Licence
This project is licenced under MIT. You can optain a copy of the licence here.
The source code for this mod can be found on Github.