File information

Last updated

Original upload

Created by

PrimeSonic - Updated by MrPurple6411

Uploaded by

MrPurple6411

Virus scan

Safe to use

About this mod

Adds additional upgrade consoles and all the tools modders could need to easily add many more upgrades to the Cyclops.

Requirements
Permissions and credits
Changelogs
Donations
NOTE: THE LEGACY VERSIONS ARE AVAILABLE ON PRIMESONIC'S GITHUB AND WILL NOT BE ADDED BACK TO NEXUS.

Auxiliary Cyclops Upgrade Console


· With so many upgrade modules, there was never enough slots to really make use of them all. Well now you can finally build as many upgrade consoles as you need in your Cyclops.
· Each Aux Upgrade Console will provide you with an extra six slots for cyclops upgrade modules.
· Now you can finally find a place for those Fire Suppression System and Decoy Tube Modules that you could never use.
· Displays the icons for all upgrades installed so you can see what's installed without opening the PDA.
· Where can I craft this? You will find it in your Habitat Builder under Interior Modules.
· What do I need to unlock this? The Auxiliary Cyclops Upgrade Console will be available once you find or craft the Cyclops Depth Module Mk1.


New Config Settings
·  AuxConsoleEnabled (requires game restart)
·        Enables/Disables the Auxiliary Upgrade Console from being patched in
·        Aux Upgrade Consoles are enabled by default
·        This only affects the Aux Upgrade Console provided by More Cyclops Upgrades itself. Aux Upgrade Consoles from external mods will still be enabled.
·  ChallengeMode (Difficulty Settings)
·        Easy: No penalties applied. This is the default selection.
·        Medium: Applies a 15% penalty to engine efficiency and power provided by cyclops chargers
·        Hard: Applies a 30% penalty to engine efficiency and power provided by cyclops chargers
·  ShowChargerIcons
·        Configures the Power Info Icons that display which chargers are currently providing energy to the Cyclops
·        Never: Always hides the power indicator icons
·        WhenPiloting: Only shows the icons in the Helm HUD, visible only when actively piloting the cyclops
·        OnHoloDisplay: Only shows on the holo-display
·        Everywhere: Shows icons in both locations. This is selected by default.
·  HelmEnergyDisplay
·        Allows the user to select how energy is displayed in the Cyclops piloting HUD
·        PowerCellPercentage: Vanilla behavior. Shows the percentage of energy in the power cells.
·        PowerCellAmount: Shows the total energy available in the power cells
·        PowerCell+Reserve Percentage: Shows the percentage of energy in the power cells and all other registered charge modules.
·        PowerCell+Reserve Amount: Shows the total energy available in the power cells and all other registered charge modules available reserve energy


Special Thanks
ENOURMOUS thanks to PrimeSonic for making the original and giving me permission to update it and put it back on Nexus.
Huge thanks to WaisieMilliams for helping PrimeSonic understand how to manipulate Unity UI elements at runtime.
Much appreciation to Narda038 for re-imagining the Cyclops upgrade icons in higher definition.
Thank you to SeraphimRisen for a lot of help testing and the 3.1.4 update.

Source Code publicly available on Github

ATTENTION MODDERS
Want to add your own Cyclops upgrades?
You can now use MoreCyclopsUpgrades as a mod library! Check the wiki for everything MCU can do for you.
PLEASE NOTE: This is still the original wiki and while I tried to keep a lot the same there will be things that needed to change when I converted to Bepinex/Nautilus. 

One of my weaknesses is my difficulty in keeping focus long enough to write up a wiki due to my ADHD constantly telling me "THIS IS BORING LET'S GO BLOW SOMETHING UP!!!!!"

If you would like to help setup the wiki for the new version, please reach out to me on Discord: @mrpurple6411
  翻译: