Not required, but recommended, if your PC can already handle running Subnautica
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod was originally created by socialcoder; I have submitted bug fixes to the original and, since then, have been given permission to take over maintaining and updating the mod, such as with version 3.0.0 onwards.
New Commands & 3.0.0 Support - Added two new commands: 'leviathanlist' and 'leviathantotal', as well as changes that support older saves, making it safe to update without making a new save entirely.
Version 3.0.0
Updated to Nautilus - Includes an improved save system and a fix to random spawns on load, now working using variable spawns
Version 2.0.1
Submitted Bug Fixes - Fixed incorrect rounding with Spawn Intensity
This mod seeks to reintroduce the same terror you got from your first playthrough of Subnautica by adding new leviathan spawn locations. This mod adds new spawns on top of the preexisting ones in-game. Each of these coordinates has been hand-picked to ensure the spawns are lore friendly, such as additional ghost leviathans spawning in deeper and darker areas, and also to ensure spawns aren't created inside terrain or static objects.
Mod Options
This mod works by selecting, at random, a certain number of spawns from a large list of possible spawn locations, based on the options set by the player in the mod options menu. These options are as follows:
Reaper Spawn Intensity - Defines intensity of additional reaper leviathan spawns to add to the game. For example, a value of 1 will add 3 spawns, whilst a value of 6 will add 23 spawns. A value of 0 will add no additional reaper leviathans spawns to game.
Ghost Spawn Intensity - Defines intensity of additional ghost leviathan spawns to add to the game. For example, a value of 1 will add roughly 2 spawns, whilst a value of 6 will add roughly 14 spawns. A value of 0 will add no additional ghost leviathans spawns to game.
Variable Spawns - By default, a static number of spawns will be added to the world. By selecting this, that amount could be anywhere from 2 more to 2 less than expected, adding some variability on creation. For example, this could result in 1 less Reaper Leviathan being spawned, and 2 more Ghost Leviathans being spawned.
Commands
> coordwarp x A command which teleports the player to the coordinates of a leviathan, where 'x' is the index of the leviathan spawned (from 1 to however many were spawned). For example, if the user wanted to teleport to the first leviathan spawned in the list, they would type coordwarp 1. This will teleport the player to the exact coordinates the leviathan spawned at, so fair warning if in survival, where the leviathan is likely to be aggressive.
>leviathanlist
A command that lists all leviathans on the current save, including their coordinates, the approximate biome they are located in, and its cardinal direction from the centre of the map.
>leviathantotal
A command that lists how many of each type of leviathan have been added to the save.
Known Issues
Due to limitations with modded Subnautica that I am unable to fix beyond what I've managed so far, there are some directions you should follow when using this mod; these instructions can also be found in the attached 'readme' file that came with the mod download.
When using this mod, please remember to restart your game after creating or loading a save-file with additional leviathans added with this mod, before loading or creating another save-file. Failure to do so will result in any additional leviathans added to the first save-file to duplicate to the second; these will be permanent if the game is saved from that point forward. If you want to use a save-file but don't want additional leviathans added, you don't have to remove this mod; just set both the Reaper Spawn Intensity and the Ghost Spawn Intensity to 0, and the mod will skip over adding any additional leviathans to your save-file.
Installation
To install the mod, simply:
Navigate to the Files tab and download the latest version.
Place the .zip file into the BepInEx folder; filepath should like something like:
Extract the .zip file and, if asked, allow to overwrite the plugins folder.
Start the game and navigate to the options menu and find "More Leviathan Spawns" options, to confirm the mod is installed.
Enjoy!
Uninstalling the mod will not remove any leviathans that have been spawned in since saving, so be mindful which save you load with this mod installed.
Recommendations
With this mod potentially adding 37 more leviathans to your world, you may see more leviathans clipping through the world, as they sadly do even without mods. If your PC is not already having any trouble running Subnautica, I would highly recommend the Solid Terrain mod by MrPurple6411, as it attempts to increase the "terrain collision loading distance by about 4-5x", which should help stop any leviathans, additional or otherwise, from clipping into the world.
Legacy Version
If you wish to install this mod for Legacy versions before 2.0, please refer to the original mod page. Do note however that bugs solved in later versions may still be present in older versions.