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*** Latest version works with the Steam version on Mac and PC, and with the Epic Store version ***
BlueprintTracker allows you to pin blueprints to the HUD, so you can track your progress on finding their ingredients. Open the Blueprints tab in the PDA and click on the Pin icon for any unlocked blueprint to begin tracking that blueprint.
Changelog: 1.0.1 - Fixed a bug where the tracker would not save in hardcore mode - Fixed a bug where you could try to track untrackable cyclops parts blueprints 1.1.0 - Added support for the Epic Store version of Subnautica 1.1.1 - Updated mod for the Big Little update 1.1.2 - Fixed for 2019 Update
QMods Instructions:
Download and install QMods
Extract BlueprintTracker_QMods.zip to your Subnautica install directory
Run the game
Configuration:
MaxPinnedBlueprints (int, default=13): Maximum number of blueprints to show. At scale=1.0, 13 is the most you can fit on the screen.
Position (string, default="TopRight"): Can be one of "TopLeft", "TopRight", "BottomLeft" or "BottomRight" Sets which corner or the screen to place the blueprint tracker.
CornerOffsetX (int, default=20): Offset from the left or right edge of the screen
CornerOffsetY (int, default=20): Offset from the top or bottom edge of the screen
TrackerScale (float, default=1.0): Scales the entire tracker larger or smaller
FontSize (int, default=16): Changes the font size of the "X/Y" ingredient readouts
BackgroundAlpha (float, default=0.5): Changes the transparency of the background. Defaults to 0.5 (Note: the background reuses the quickslot background and cannot be made completely opaque.)
ShowWhilePiloting (bool, default=false): Sets whether or not the tracker is visible while in a vehicle
ColorblindMode (bool, default=false): Changes the text color from green/red to cyan/magenta